Yuri
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yurisizov.bsky.social
Yuri
@yurisizov.bsky.social
Tool & game developer | Godot Engine alumnus

💶 Support me https://humnom.net/donate.html
🎮 Check out my apps and games https://yurisizov.itch.io
🎮 Or here https://store.steampowered.com/dev/yurisizov
🌐 Home & Portfolio https://humnom.net/
😦😧😨
November 8, 2025 at 4:00 PM
Does your editor also start placing Suzannes all over the place on its own?

(I don't touch mouse or keyboard until the very end — to stop the recording.)
November 5, 2025 at 4:38 PM
I'm discovering Godot in a new light today... 😐
November 4, 2025 at 5:21 PM
So funny story, Nathan @gdquest.bsky.social hired me to create the "Make the game" button for Godot
November 4, 2025 at 3:58 PM
🏃🏃‍➡️ Might not look like much, but it is probably the longest and most complex tween'd animation that I have (or rather 1 of 3 variations of it).

Orchestrating objects from different parts of the game world so they move in sync with each other is not a straightforward task, at least for me.

#gamedev
November 1, 2025 at 10:33 AM
To be a bit more constructive, using the effect you can actually animate the appearing character in multiple ways, since you control its color, transparency, as well as its full transform.
October 30, 2025 at 12:42 PM
If you're curious, these are my cop-out buttons!

While I try to keep things interesting with diegetic design and skeuomorphic look, sometimes there just isn't a good object to place. Or, perhaps, a unique thing would be too distracting for what it is.

Which is where these buttons come into play!
October 29, 2025 at 5:30 PM
A quick exercise: How to reveal text in a RichTextLabel one character at a time without breaking bbcode, in Godot?

My idea: wrap entire text in a custom "effect" and hide characters using color alpha/transform scale based on their index. Strikethrough presents a problem, but workable otherwise!
October 29, 2025 at 4:25 PM
😩 Oh woe me oh woe!

I made some truly... TEARABLE buttons!

#gamedev #indiedev #ui
October 28, 2025 at 7:39 PM