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(I don't touch mouse or keyboard until the very end — to stop the recording.)
(I don't touch mouse or keyboard until the very end — to stop the recording.)
Orchestrating objects from different parts of the game world so they move in sync with each other is not a straightforward task, at least for me.
#gamedev
Orchestrating objects from different parts of the game world so they move in sync with each other is not a straightforward task, at least for me.
#gamedev
I really love it all, honestly! The effect that I show off turned out great, and the reaction is amazing 😍 It's just fun to compare, since both posts are doing relatively well for me!
I really love it all, honestly! The effect that I show off turned out great, and the reaction is amazing 😍 It's just fun to compare, since both posts are doing relatively well for me!
While I try to keep things interesting with diegetic design and skeuomorphic look, sometimes there just isn't a good object to place. Or, perhaps, a unique thing would be too distracting for what it is.
Which is where these buttons come into play!
While I try to keep things interesting with diegetic design and skeuomorphic look, sometimes there just isn't a good object to place. Or, perhaps, a unique thing would be too distracting for what it is.
Which is where these buttons come into play!
My idea: wrap entire text in a custom "effect" and hide characters using color alpha/transform scale based on their index. Strikethrough presents a problem, but workable otherwise!
My idea: wrap entire text in a custom "effect" and hide characters using color alpha/transform scale based on their index. Strikethrough presents a problem, but workable otherwise!
First of all, why would that even be the case. Offsets already handle cases where size doesn't align with the anchor rect. And second of all, nothing actually breaks upon ready as far as I can tell.
First of all, why would that even be the case. Offsets already handle cases where size doesn't align with the anchor rect. And second of all, nothing actually breaks upon ready as far as I can tell.