WereCoder
werecoder.gamedev.blue
WereCoder
@werecoder.gamedev.blue
🕹️ Solo Game Dev 🎮 Former AAA Dev.
🌳 Working on a survival game right now.
🔁 I repost Indie Dev progress.
I made a DCEL for #ProcGen dungeons. I'm working on the "Just make it exist" part of the meme. I'll add the "dark and scary" later. E.g. I'll fix the door gap, add room variety, and flesh it out with real art, enemies, and dimly lit torches.

en.wikipedia.org/wiki/Doubly_...

#GameDev #IndieDev
November 10, 2025 at 1:23 AM
#IndieDev trick. Spawn debug soccer balls to quickly test whether the visible geometry and physical geometry are aligned.

And of course, it makes game dev more fun. 🙂
October 27, 2025 at 6:41 PM
Anim bug is fixed.

Video:
Weak first skeleton. Flinches take over all animation and prevent other actions. (He's stunned during the flinch.)

Second skeleton is stronger. Same animation but additive and reduced by 70%. He's hit, but not stunned. He can still counter-attack.

#GameDev #IndieDev
October 14, 2025 at 4:47 PM
Closer but ... still very wrong.
October 13, 2025 at 9:49 PM
Animation bugs are the best bugs in #GameDev.

(That's supposed to be an additive flinch animation.)
October 13, 2025 at 8:32 PM
I'm an #IndieDev building a custom engine for my medieval fantasy survival game.

Some things I've done so far:
Simulation with client / server networking
Basic DX12 renderer
Asset pipeline
Character movement and animation
#ProcGen world creation
Basic UI
Basic Audio
Basic Health / Combat
October 5, 2025 at 12:07 AM
September 27, 2025 at 12:27 AM
Also, forgive me, but I don't get many opportunities to post this gif.
September 19, 2025 at 4:20 PM