🌳 Working on a survival game right now.
🔁 I repost Indie Dev progress.
en.wikipedia.org/wiki/Doubly_...
#GameDev #IndieDev
en.wikipedia.org/wiki/Doubly_...
#GameDev #IndieDev
And of course, it makes game dev more fun. 🙂
And of course, it makes game dev more fun. 🙂
Actually, strike that.
Why does every game not have finger guns?
Actually, strike that.
Why does every game not have finger guns?
Run -> 𝑊𝑜𝑟𝑘𝑠 𝑓𝑖𝑛𝑒 𝑜𝑛 𝑓𝑖𝑟𝑠𝑡 𝑡𝑟𝑦.
Me: Something's not right.
Me: I forgot to start calling the new code didn't I?
Check code. Yup.
𝐸𝑑𝑖𝑡 𝑐𝑜𝑑𝑒 𝑡𝑜 𝑎𝑐𝑡𝑢𝑎𝑙𝑙𝑦 𝑢𝑠𝑒 𝑡ℎ𝑒 𝑛𝑒𝑤 𝑣𝑒𝑟𝑠𝑖𝑜𝑛.
Run -> 𝐶𝑟𝑎𝑠ℎ𝑒𝑠 𝑜𝑛 𝑠𝑡𝑎𝑟𝑡𝑢𝑝.
Me: Much better.
Run -> 𝑊𝑜𝑟𝑘𝑠 𝑓𝑖𝑛𝑒 𝑜𝑛 𝑓𝑖𝑟𝑠𝑡 𝑡𝑟𝑦.
Me: Something's not right.
Me: I forgot to start calling the new code didn't I?
Check code. Yup.
𝐸𝑑𝑖𝑡 𝑐𝑜𝑑𝑒 𝑡𝑜 𝑎𝑐𝑡𝑢𝑎𝑙𝑙𝑦 𝑢𝑠𝑒 𝑡ℎ𝑒 𝑛𝑒𝑤 𝑣𝑒𝑟𝑠𝑖𝑜𝑛.
Run -> 𝐶𝑟𝑎𝑠ℎ𝑒𝑠 𝑜𝑛 𝑠𝑡𝑎𝑟𝑡𝑢𝑝.
Me: Much better.
#IndieGame #IndieDev
(Image is "Monomyth". I'm playing it now.)
#IndieGame #IndieDev
(Image is "Monomyth". I'm playing it now.)
Video:
Weak first skeleton. Flinches take over all animation and prevent other actions. (He's stunned during the flinch.)
Second skeleton is stronger. Same animation but additive and reduced by 70%. He's hit, but not stunned. He can still counter-attack.
#GameDev #IndieDev
Some things I've done so far:
Simulation with client / server networking
Basic DX12 renderer
Asset pipeline
Character movement and animation
#ProcGen world creation
Basic UI
Basic Audio
Basic Health / Combat
Might not solve the original problem, but it exists.
Might not solve the original problem, but it exists.
This is code I just wrote to process animation events. When a certain point in an animation is played, FireEvent() is called. This results in a sound being played. 🎵
Symptoms: The first event worked fine. After that, the sound always played twice.
Solution in thread. 🧵
This is code I just wrote to process animation events. When a certain point in an animation is played, FireEvent() is called. This results in a sound being played. 🎵
Symptoms: The first event worked fine. After that, the sound always played twice.
Solution in thread. 🧵
They're algorithm based (tuned by individuals, not corporations). Generally they look for keywords and hashtags then weigh each by number of reposts and/or likes. Some may even consider individual authors or reposters.
They're algorithm based (tuned by individuals, not corporations). Generally they look for keywords and hashtags then weigh each by number of reposts and/or likes. Some may even consider individual authors or reposters.
I notice that in this spot the line hits the wall and then snaps about sixty degrees left. If it rotated smoothly left, I think it would properly follow you around that corner. Is that possible?
I notice that in this spot the line hits the wall and then snaps about sixty degrees left. If it rotated smoothly left, I think it would properly follow you around that corner. Is that possible?
Did you get any feedback from your players (not other #GameDev, but actual players) about your store bought assets?
Did anyone actually rate your game lower?
Or mention it in their review?
Any other fallout?