🌳 Working on a survival game right now.
🔁 I repost Indie Dev progress.
DCEL isn't the renderer, it's the memory layout for the geometry while it's being manipulated. It has lots of redundant data for easy traversal. (See wiki link in original post for details.) After you #ProcGen the shape you want, you convert it to standard vertex buffers for rendering.
DCEL isn't the renderer, it's the memory layout for the geometry while it's being manipulated. It has lots of redundant data for easy traversal. (See wiki link in original post for details.) After you #ProcGen the shape you want, you convert it to standard vertex buffers for rendering.