twittoshi/ついっとし
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twittoshi.bsky.social
twittoshi/ついっとし
@twittoshi.bsky.social
I’m a programmer, software engineer, gamer, person who wants to develop a game.
Currently working on my game in Godot.
日本語/English
I’m testing how far I can go in making a game using Godot Engine 4.5 and the Gemini CLI.
Without writing a single line of code myself, I was able to create a Tetris-style puzzle game.
August 14, 2025 at 1:00 PM
I’m working on an indoor map.
After learning a bit about 2D lighting and placing some lights, the atmosphere changed dramatically.
I’m really like it. 😊

#godotengine #gamedev #indiedev
May 9, 2025 at 4:23 PM
Made a window that tracks an NPC using a SubViewport.
Looks really good. 😁

#godotengine #gamedev #indiedev
May 5, 2025 at 2:49 PM
I’m creating and testing several hit effects.

#godotengine #gamedev #indiedev
May 4, 2025 at 1:34 PM
I’m setting up a 2D terrain to build a map.
It took a bit of work to get the water surface to animate, but I liked it.

#godotengine #gamedev #indiedev
April 30, 2025 at 3:41 PM
Reposted by twittoshi/ついっとし
I was wondering where all the Japanese artists and game developers were. Looks like Bluesky just... DOESN'T SHOW YOU if you don't add the language to Settings>Languages>Content Languages.
jazco.dev Jaz @jazco.dev · Mar 18
There _is_ a huge Japanese community on bsky (almost as large as the English speaking community and sometimes even more active). I'm not sure how many game devs we have here yet but one thing to note is if you don't have Japanese enabled in your Content Languages settings you won't see them in feeds
March 18, 2024 at 3:01 AM
Mocking up the UI.
menu, status, inventory, etc.😄
#godot #godotengine #gamedev
February 29, 2024 at 4:52 PM
How do I change the width of a Scrollbar contained within a RichTextLabel or ScrollContainer?
For now, I’m adjusting it by scale property, but I’m not sure if this is the right approach.🤔
#godot #GodotEngine
February 28, 2024 at 5:37 PM
Changed my profile pic.😁
February 25, 2024 at 6:06 AM
I was able to implement a dialogue system thanks to the Clyde Dialogue Plugin.
It also supports internationalization.
(The English text was too long, but it can be replaced later. 😅)

#Godot #GodotEngine #GameDev
February 17, 2024 at 9:36 AM
A little progress today.
• I painted the bed tiles.😅
• Treasure chests got twinkle animations.
• NPCs now have dialog balloons.

#Godot #GodotEngine #GameDev
February 12, 2024 at 4:37 PM
Menus and dialogue window are currently being implemented. Creating them from scratch is fun.
I feel I’ve learned so much through the development of this game.

#Godot #GodotEngine #GameDev
February 11, 2024 at 3:18 PM
Trying out the translation.
Replacing the label text was easy with no code!
#Godot #GodotEngine #GameDev
February 8, 2024 at 4:43 AM
Godot Editor Tips:
If you turn on the "Auto Switch to Remote Scene Tree" option in the Godot editor settings, it will automatically switch to Remote when the debugger starts, which is convenient.

#Godot #GodotEngine #GameDev
February 7, 2024 at 8:57 AM
Reposted by twittoshi/ついっとし
Now that BlueSky is kicking open the doors to the world, you might want to remind your followers I exist to help the game dev community find itself.

I am an account that simply follows other game devs. Search my follows for accts you might be interested in. And @ me if you want me to follow you.
February 6, 2024 at 5:57 PM
Grid move implemented.
#GodotEngine
February 4, 2024 at 7:12 AM
I made a Sokoban, but I can't clear it🤣
January 21, 2024 at 9:48 AM
Currently learning Godot Engine.
January 19, 2024 at 2:02 PM