twittoshi/ついっとし
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twittoshi.bsky.social
twittoshi/ついっとし
@twittoshi.bsky.social
I’m a programmer, software engineer, gamer, person who wants to develop a game.
Currently working on my game in Godot.
日本語/English
I was initially unsure whether Gemini truly understood Godot’s architecture and GDScript, but overall, it turned out to be a very positive experience.
August 14, 2025 at 1:02 PM
It seems Gemini can’t directly set an image file as an atlas in a tilesheet resource, but it provided step-by-step instructions to do it manually, so that wasn’t an issue.
August 14, 2025 at 1:01 PM
Thanks! I’m glad you think so.
May 10, 2025 at 3:10 AM
Thank you! I’m really glad to hear that.
Godot Engine is awesome! 👏
May 9, 2025 at 5:10 PM
Thanks! You’re right - it might actually be useful for debugging too. 🤔
I hadn’t thought of it that way!
May 6, 2025 at 12:22 PM
Thank you!
May 6, 2025 at 1:41 AM
Haha, I’ve always kind of wanted to spy on the NPCs! 😆
May 5, 2025 at 10:17 PM
You’re right, the sounds are definitely similar.
I’ll try tweaking the heal sound.
Thanks for the feedback! 👍
May 4, 2025 at 4:01 PM
Thanks for sharing your thoughts.
Yeah, the healing effect sounds similar too. Definitely needs some tweaking. 😅
May 4, 2025 at 3:59 PM
I use aseprite too. 😁
May 1, 2025 at 1:16 PM
Thank you ☺️
I too love the NES style pixel art.
May 1, 2025 at 7:44 AM
Appreciate it, will do 👍
May 1, 2025 at 1:54 AM
Nice to hear you like it.
Thanks for the follow. I followed you back.
May 1, 2025 at 12:51 AM
Thanks, bro!😉 Glad you like it.
May 1, 2025 at 12:45 AM
Yes! I completely agree 😆
March 1, 2024 at 1:24 AM
Thank you! I am a beginner this engine😅
I refactor my code every day.
March 1, 2024 at 1:12 AM
舞台もオケも楽しませていただいてます。
サガステ、23日に観ましたが千秋楽の今日もチケット取っておけばよかったと後悔してます。すごいステージでした。
サガの世界がゲームの枠を越えて広がり続けるのはファンとして嬉しい限りです。

SNSは批判ばっかりが届いてしまって良くないですね。どうか心身の健康にお気をつけて。
サガファンの一人として市川さんには感謝しかありません。これからのイベントも楽しみにしています。
February 25, 2024 at 6:10 AM