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theacingmango.bsky.social
💥Mango!🔥
@theacingmango.bsky.social
I love Pikmin. Potentially an N64 connoisseur.

Ryzen 7 3700x, RX 6600, 16GB 3200mhz. I highly prefer indies and older games btw.

Sometimes I stream on Twitch! https://www.twitch.tv/theacingmango

Art account (R-16): @serenemango.bsky.social
Pinned
Reposted by 💥Mango!🔥
Frankly impressive dedication about putting each color seperate

The perfect person to play Tetris 2 / Tetris Flash on Super NES
good reminder that there is always a first time someone encounters something in their life and when it happens it is not about personal intelligence or ability but just access, pure happenstance, and the entropy of the universe
February 3, 2026 at 5:06 AM
I think Rivals of Aether 2 cured my phobia towards ledgehang... Must be the fact almost no stage is a floating platform, AND everyone being able to walljump.
February 1, 2026 at 1:09 PM
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I genuinely believe we're about to see an unprecedented class divide in humans based on our ability to actually use our brains.

"Thinking Humans" are going to become a commodity in a world where half of people let a robot do all their thinking, planning, and creativity for them.
Some people actually want this.
January 23, 2026 at 9:36 PM
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interview with the developers of cult classic PS1 game Kula World, 1998

Kula World was made by four dudes and didn't sell many copies but it's lived rent free in people's brains for decades
January 24, 2026 at 1:16 AM
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NATP isn’t meant to be a platformer, but rather an adventure game though it will include some platforming sections.

This, for example, is a work-in-progress model for a shop where you can spend your hard earned collectible "currency".

#retrogaming #indiedev
January 7, 2026 at 11:31 AM
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Back to #n64, I populated the bits necessary for subpixel precision and fixed the texture warping, now everything looks more solid. Next step is to sort better the materials and work on a custom microcode that works for my case.

#retrogaming #indiedev
January 21, 2026 at 3:19 PM
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Here's today's #KirbyAirRiders photo!
January 17, 2026 at 12:59 AM
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Testing out transition to interiors. The interiors are loaded with the main level so there are no loading times. I had to reorganize palettes and textures so they all could fit, still many improvements to be made.

#retrogaming #indiedev
January 16, 2026 at 4:07 PM
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Implemented Wall-Sliding when you jump against a wall. Still have polish a bit the particles so they don't suddenly disappear.

#retrogaming #indiedev
January 12, 2026 at 3:47 PM
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January 11, 2026 at 12:26 PM
January 10, 2026 at 5:33 PM
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最近のファンアートまとめました!
ごちゃまぜダー! | すびかか #pixiv www.pixiv.net/artworks/139...
January 8, 2026 at 12:35 PM
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I’ve been working on water/underwater movement. Also, you can briefly see the initial level of the game. All WIP. Recorded from the PC version.

#retrogaming #indiedev
January 5, 2026 at 10:25 AM
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Happy new year! To celebrate all your support for #KirbyAirRiders, we've given the main menu and the Paddock some themed décor. We hope you'll continue to enjoy the game this year!
January 1, 2026 at 5:01 PM
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whoops!
December 30, 2025 at 1:09 AM
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December 30, 2025 at 11:23 AM
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2026年もよろしく!
December 31, 2025 at 3:05 PM
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December 28, 2025 at 12:51 PM
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December 27, 2025 at 12:49 PM
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64ワドルディ
December 26, 2025 at 1:27 PM
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The future may be uncertain, but no matter what happens, always remember that the penguin footstep sound in Super Mario 64 is sourced from a car alarm
December 25, 2025 at 6:13 AM
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If you pay attention to any large industry long enough and follow it to its logical conclusion you eventually end up sounding like a communist even if you started off testing CPU case fans. youtu.be/cUrJVdF2me0?...
December 22, 2025 at 5:58 PM
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December 21, 2025 at 1:18 PM
Good enough.
December 21, 2025 at 11:54 AM