Tamschi
tamschi.itch.io
Tamschi
@tamschi.itch.io
Software developer who makes RPG Maker plugins as a hobby.
You can find them at https://tamschi.itch.io/.

I enjoy enabling others' creativity and doing UX design myself,
so I focus on versatile and powerful yet robust and convenient tools.
Reposted by Tamschi
Over the years I've been hearing from folks that it's hard to remember which zines you've bought

So we built a new library website where you can see & download all your zines!

library.wizardzines.com
February 3, 2026 at 4:42 PM
Reposted by Tamschi
so the cars in #heartrender used to take eris's actual weight into account for its physics, as she is physically _inside_ the car while driving

i Fixed it now ❤️

#gamedev #immersivesim #unrealengine #indieBR
January 30, 2026 at 4:31 PM
New RPG Maker plugin: Dynamic Faces

This plugin lets you animate and compose Faces ("Show Text" and in menus) using declarative rules and a Control Character.

A simple use is visual equipment with any number of layers, but beyond that, rules can also toggle each other and apply animated modifiers.
Dynamic Faces MV + MZ by Tamschi
3-in-1 Face bitmap layering, eased modifiers and conditional rules.
tamschi.itch.io
January 29, 2026 at 8:13 PM
Reposted by Tamschi
I have put together a short video that might help you switch from Windows to Linux as a game developer.

Check it out and send it to fellow gamedevs!

I'm not a youtuber so I hope I'm making sense here. Let me know if you have any questions or need help! Cheers!

www.youtube.com/watch?v=WKtN...
How to switch to Linux as a game developer?
YouTube video by Sos Sosowski
www.youtube.com
January 27, 2026 at 1:56 PM
Reposted by Tamschi
I can't tell you how proud I am of the work i've had the opportunity to do on Descent of Lunaris - what you've seen already and the enormous amount of stuff you haven't yet. Please wishlist and sign up for our playtest!
To those frozen in this moment

Prisoners of the universal curse, living monuments to futility

This is the moment of your liberation

You supplicants to the god of the self

You architects of misery

Collapse into bloodied stars

Because you can't bear the weight
January 27, 2026 at 4:42 PM
Reposted by Tamschi
Today is the 10th anniversary of this gif of me showing how to make games on TV.
January 21, 2026 at 5:58 PM
Reposted by Tamschi
McPixel Trilogy costs literal pennies, will work on your mom's PC and it's solid 10 hours of uninterrupted fun!

You can punch a t-rex into outer space, suplex a granny, pee on a dog and MORE.

store.steampowered.com/bundle/28850...
Save 79% on The McPixel Trilogy on Steam
store.steampowered.com
January 20, 2026 at 10:56 AM
Reposted by Tamschi
The McPixel Trilogy is literal pennies right now! Grab it!

10+ hours total of insane humour.

store.steampowered.com/bundle/28850...
January 16, 2026 at 4:21 PM
Right, I should announce these updates to three of my #RPGMaker plugins here too:

- tamschi.itch.io/ontouch/devl...
- tamschi.itch.io/dynamic-pict...
- tamschi.itch.io/dynamic-char...

The first one is a tricky-to-hit edge case crash, so please update OnTouch even if there don't seem to be issues.
January 13, 2026 at 12:38 AM
Reposted by Tamschi
Descent of Lunaris is a love letter to classic dungeon crawlers.

Inspired by Wizardry and Shin Megami Tensei.
Old-school systems. New ideas.

#ClassicRPG #IndieGame #DungeonCrawler
January 12, 2026 at 9:17 PM
Reposted by Tamschi
More progress ✨
Godrays (Probably way too strong 🤔)
Flowers, Tents and animated cloud texture
January 8, 2026 at 10:42 PM
Reposted by Tamschi
i dont do mecha often cause they're annoying to animate but mech design is still pretty fun
January 8, 2026 at 11:46 PM
Reposted by Tamschi
Two years ago yesterday, McPixel 3 was released!

Today you can play McPixel 3 on PC, Mac, Linux, PS4, PS5, Xbox One, Xbox Series, Nintendo Switch, iOS, Android, Raspberry Pi, Windows 95, Windows 3.51, MS-DOS, FreeBSD, Haiku OS and browser!

It's also free on game pass! Check it out if you havent!
McPixel 3 on Steam
McPixel 3 is a mind-blowing save-the-day adventure that sees the titular wanna-be hero avert one disaster after another at every turn using unconventional yet entertaining methods of mayhem.
store.steampowered.com
November 15, 2024 at 1:52 PM
Reposted by Tamschi
Away from my tablet
December 29, 2025 at 12:22 AM
Reposted by Tamschi
Throwback, this time in the colours of a tennis ball.

Not sure if the sword being so short is good or bad.
December 19, 2025 at 10:23 PM
Reposted by Tamschi
"Alright Blücher, time for another CBT session"
"But why...."
"Marketing season."
December 19, 2025 at 11:01 PM
Reposted by Tamschi
Fantasy should be sincere and self-invested and indulgent and complex and idiosyncratic and chiefly, unapologetic
December 12, 2025 at 6:44 PM
Reposted by Tamschi
I've had the pleasure of seeing designs I did animated before, but it wasn't until DoL I got to see my actual paintings in motion... it's utterly crazy!!
We are hard at work updating combat and UI components but had to share some recent footage from what we’ve been cooking.

What do you think?

Are you ready to explore the moon?

Wish list Descent of Lunaris at the link in bio.
December 6, 2025 at 6:11 PM
I'm starting to feel fairly secure in my macro_rules! skills, but I'm not going to support generic declarations in Loess's `grammar!` macros.

Extremely not worth the complexity, especially since I'd like to encourage users of my library to generate primarily lean, shallow parsers that compile fast.
December 5, 2025 at 12:06 AM
Reposted by Tamschi
It would mean a great deal to me if even a handful of folks reading this could tap in like 5-10 bucks. Every little helps and Jude is a dear friend of mine in pain.
November 26, 2025 at 6:38 PM
Reposted by Tamschi
Commission board is.... opened...? I'm in a weird situation.
If you happen to be a German, I would need your help.
Ich wäre euch sehr dankbar für eure Hilfe, insbesondere wenn ihr Deutsche seid.
November 21, 2025 at 9:02 PM
Reposted by Tamschi
#rustlang hot take: We should rename .unwrap() to .or_panic(). (And .expect() to .or_panic_with().) "Unwrap" is a terrible name for the panicking function, especially since we also have things like .unwrap_or() and .unwrap_or_default() which never panic.
November 19, 2025 at 7:32 AM
Reposted by Tamschi
What's New in Blender 5.0! Official Overview
YouTube video by Blender
youtu.be
November 19, 2025 at 9:46 AM
Reposted by Tamschi
G.G.G CHARTER

PARAGRAPH 125

A GGG member must, no matter how dire the situation, never give up.
November 19, 2025 at 1:15 AM
Heads-up about #Pebble: rebble.io/2025/11/17/c...

This is very good reason to not support and also warn people about the company if they don't reverse course immediately. It's pretty much the exact opposite of what was promised, by the looks of it.
Rebble · Core Devices Keeps Stealing Our Work
This is a post that we don’t take any joy in writing. When we wrote last month about our agreement with Core Devices, we went into it believing that coopera...
rebble.io
November 18, 2025 at 3:26 AM