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ulrivo
@ulrivo.itch.io
#GameDev #Godot #SoloDev #IndieGameDev #GameEngine #Blender #GreasePencil #MarbleHavoc #Jumptix #Elixir #Phoenix

Worked on games with marbles.

Actually working on a 2D platformer maker named Jumptix, simplified and similar to "Super Mario Maker"
Devlog #10

In the second half of November I started to implement component classes like transform, physics, image, input etc. for different entities (i. e. game objects) like player, tile, enemy, trap etc.
I found a good tutorial by StudyPlan.dev

#C++ #GameDev

www.studyplan.dev/sdl2
Game Development with SDL2 | StudyPlan.dev
Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games
www.studyplan.dev
December 5, 2025 at 8:11 AM
Devlog #9

I need a structure, a composable architecture to implement properties and methods for the game objects. I expect no performance problems and wont need arrays of systems for a good pre-caching.
So, a simple EC-System should be good enough and easier to implement.

#C++ #GameDev #ECS
December 5, 2025 at 8:06 AM
Devlog #8

Or should I implement my own ECS-System?

There is a cool tutorial by Gustavo Pezzi for the development of your own game engine.

I think that I dont need an ECS-System for my game Jumptix. A simpler EC-System should be sufficient.

#C++ #SDL #ECS #GameEngine

pikuma.com/courses/cpp-...
C++ 2D Game Engine Development
Learn to make a simple 2D game engine using modern C++, SDL, ECS, and Lua scripting.
pikuma.com
December 4, 2025 at 9:58 AM
Reposted by ulrivo
Today I've put all my strength and energy (none) into the dialogue for Allyzabeth, to demonstrate her desire to meet new opponents (none)

#ScreenshotSaturday #IndieDev #GameDev #IndieGame
November 29, 2025 at 3:33 PM
Devlog #7

I need more structure for the GameObject.

Do I need an Entity-Component-System (ECS) library?

Something like entt or Flecs? Or more lightweight like ecs.hpp?

#C++ #SDL #ECS

github.com/skypjack/entt
December 3, 2025 at 9:13 AM
Devlog #6

In the beginning of November, I started to refactor the program. Implemented classes like App, Game, Scene, and a class GameObject with subclasses Player, Tile, Enemy, Trap, Reward. Lots of properties and methods for movement, collision, animation. Very clumsy.

#C++ #SDL
December 2, 2025 at 9:06 PM
Reposted by ulrivo
Did some bugfixes in my audience sequence scene today. It uses proper animated speech bubbles now~

#GameDev #VNDev #IndieDev #ScreenshotSaturday
November 29, 2025 at 3:04 PM
Devlog #5

I finished with a platformer from the video by constref, which is really great from an educational perspective, with animations, physics, collisions, enemies and bullets.... but the program structure is a mess: 1000 lines of code and a long game loop update.

#C++ #SDL3
December 1, 2025 at 6:25 PM
Devlog #4

I learned a lot from the Youtube tutorial:

"Making a game from scratch with C/C++, CMake, SDL3, SDL_image, SDL_mixer"

#C++ #SDL3

www.youtube.com/watch?v=Wu2g...
Making a game from scratch with C/C++, CMake, SDL3, SDL_image, SDL_mixer
YouTube video by constref
www.youtube.com
November 30, 2025 at 9:45 AM
Devlog #3

In the end of October, I learned SDL3 and built a small platformer program. I like the concept of the three functions without a main-function:
SDL_AppResult init();
void processEvent(SDL_Event* event);
SDL_AppResult iterate();

#C++ #SDL3

wiki.libsdl.org/SDL3/FrontPage
SDL3/FrontPage
The Simple Directmedia Layer Wiki
wiki.libsdl.org
November 30, 2025 at 9:42 AM
Devlog #2

I started with a very good template of a C++ and SDL3 program which compiles to Windows, Mac, Linux, iOS, Android and via Emscripten to the
browser, too. Great!

#C++ #SDL3 #Jumptix

github.com/Ravbug/sdl3-...
GitHub - Ravbug/sdl3-sample: Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf! - Ravbug/sdl3-sample
github.com
November 29, 2025 at 8:51 PM
Devlog #1

I couldn’t resist: after making good progress with my new game Jumptix using Godot, I could not resist to think about an implementation of Jumptix in C++ and SDL3.

From the aspect of effectiveness this is a poor decision. But it would be cool….

#Godot #Jumptix #C++ #SDL3
November 29, 2025 at 8:35 PM
Reposted by ulrivo
Small lil comm done for @/UltimoSFMYT for new parts (specifically new head/body/legs) of their oc done onto an existing model they had!
ty for commissioning and enjoy!
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#Fnafoc #fnaf #3dart #blender3d #Commission
November 25, 2025 at 4:29 PM
Reposted by ulrivo
Hi everyone! This time, we’ll make another transition effect, and as you can see, it simulates something like a pixelated change of the background image. Let’s take a look at how easily we can program a similar effect.
www.youtube.com/watch?v=D_zZ...
Godot 4: Noise transition shader (tutorial)
YouTube video by FencerDevLog
www.youtube.com
November 24, 2025 at 6:04 AM
Reposted by ulrivo
November 23, 2025 at 6:00 PM
What's New in Blender 5.0! Official Overview
YouTube video by Blender
youtu.be
November 19, 2025 at 9:46 AM
Reposted by ulrivo
The brand new showreel 2025 of Godot games.

#Godot #Showreel

youtu.be/7ZwEmxihlw4
Godot Engine – 2025 Showreel
YouTube video by Godot Engine
youtu.be
November 13, 2025 at 10:15 AM
Reposted by ulrivo
WAHOO!! It may have taken me 2 weeks (plus 2 years lol) but I remade her again :D Animation to come later this week!!!

.

.

.

#characterdesign #3Dart #3Dartist #Blender #art #gamedesign
November 11, 2025 at 8:18 PM
Reposted by ulrivo
Hi everyone! Let’s take a short break from post-processing effects. In this tutorial, I’ll be creating a dynamic ornament that at one stage resembles a magical portal and at another something like a fiery eye.
www.youtube.com/watch?v=yRA3...
Godot 4: Fiery ornament shader (tutorial)
YouTube video by FencerDevLog
www.youtube.com
November 10, 2025 at 6:07 AM
Reposted by ulrivo
November 8, 2025 at 6:00 PM
Reposted by ulrivo
November 3, 2025 at 6:00 AM
Reposted by ulrivo
Hi everyone! Let's create another post-processing effect. The result can be quite useful—for example, if we want to simulate TV signal interference in our game and control the visual appearance of that effect with parameters. So, let's do it.
www.youtube.com/watch?v=LJ7r...
Godot 4: Horizontal jitter shader (tutorial)
YouTube video by FencerDevLog
www.youtube.com
November 3, 2025 at 6:35 AM
Reposted by ulrivo