Worked on games with marbles.
Actually working on a 2D platformer maker named Jumptix, simplified and similar to "Super Mario Maker"
In the second half of November I started to implement component classes like transform, physics, image, input etc. for different entities (i. e. game objects) like player, tile, enemy, trap etc.
I found a good tutorial by StudyPlan.dev
#C++ #GameDev
www.studyplan.dev/sdl2
In the second half of November I started to implement component classes like transform, physics, image, input etc. for different entities (i. e. game objects) like player, tile, enemy, trap etc.
I found a good tutorial by StudyPlan.dev
#C++ #GameDev
www.studyplan.dev/sdl2
I need a structure, a composable architecture to implement properties and methods for the game objects. I expect no performance problems and wont need arrays of systems for a good pre-caching.
So, a simple EC-System should be good enough and easier to implement.
#C++ #GameDev #ECS
Or should I implement my own ECS-System?
There is a cool tutorial by Gustavo Pezzi for the development of your own game engine.
I think that I dont need an ECS-System for my game Jumptix. A simpler EC-System should be sufficient.
#C++ #SDL #ECS #GameEngine
pikuma.com/courses/cpp-...
Or should I implement my own ECS-System?
There is a cool tutorial by Gustavo Pezzi for the development of your own game engine.
I think that I dont need an ECS-System for my game Jumptix. A simpler EC-System should be sufficient.
#C++ #SDL #ECS #GameEngine
pikuma.com/courses/cpp-...
#ScreenshotSaturday #IndieDev #GameDev #IndieGame
#ScreenshotSaturday #IndieDev #GameDev #IndieGame
I need more structure for the GameObject.
Do I need an Entity-Component-System (ECS) library?
Something like entt or Flecs? Or more lightweight like ecs.hpp?
#C++ #SDL #ECS
github.com/skypjack/entt
I need more structure for the GameObject.
Do I need an Entity-Component-System (ECS) library?
Something like entt or Flecs? Or more lightweight like ecs.hpp?
#C++ #SDL #ECS
github.com/skypjack/entt
In the beginning of November, I started to refactor the program. Implemented classes like App, Game, Scene, and a class GameObject with subclasses Player, Tile, Enemy, Trap, Reward. Lots of properties and methods for movement, collision, animation. Very clumsy.
#C++ #SDL
#GameDev #VNDev #IndieDev #ScreenshotSaturday
#GameDev #VNDev #IndieDev #ScreenshotSaturday
I finished with a platformer from the video by constref, which is really great from an educational perspective, with animations, physics, collisions, enemies and bullets.... but the program structure is a mess: 1000 lines of code and a long game loop update.
#C++ #SDL3
I learned a lot from the Youtube tutorial:
"Making a game from scratch with C/C++, CMake, SDL3, SDL_image, SDL_mixer"
#C++ #SDL3
www.youtube.com/watch?v=Wu2g...
I learned a lot from the Youtube tutorial:
"Making a game from scratch with C/C++, CMake, SDL3, SDL_image, SDL_mixer"
#C++ #SDL3
www.youtube.com/watch?v=Wu2g...
In the end of October, I learned SDL3 and built a small platformer program. I like the concept of the three functions without a main-function:
SDL_AppResult init();
void processEvent(SDL_Event* event);
SDL_AppResult iterate();
#C++ #SDL3
wiki.libsdl.org/SDL3/FrontPage
In the end of October, I learned SDL3 and built a small platformer program. I like the concept of the three functions without a main-function:
SDL_AppResult init();
void processEvent(SDL_Event* event);
SDL_AppResult iterate();
#C++ #SDL3
wiki.libsdl.org/SDL3/FrontPage
I started with a very good template of a C++ and SDL3 program which compiles to Windows, Mac, Linux, iOS, Android and via Emscripten to the
browser, too. Great!
#C++ #SDL3 #Jumptix
github.com/Ravbug/sdl3-...
I started with a very good template of a C++ and SDL3 program which compiles to Windows, Mac, Linux, iOS, Android and via Emscripten to the
browser, too. Great!
#C++ #SDL3 #Jumptix
github.com/Ravbug/sdl3-...
I couldn’t resist: after making good progress with my new game Jumptix using Godot, I could not resist to think about an implementation of Jumptix in C++ and SDL3.
From the aspect of effectiveness this is a poor decision. But it would be cool….
#Godot #Jumptix #C++ #SDL3
ty for commissioning and enjoy!
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#Fnafoc #fnaf #3dart #blender3d #Commission
ty for commissioning and enjoy!
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#Fnafoc #fnaf #3dart #blender3d #Commission
www.youtube.com/watch?v=D_zZ...
www.youtube.com/watch?v=D_zZ...
https://blenderartists.org/t/treehouse-office/1618735?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
https://blenderartists.org/t/treehouse-office/1618735?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
https://www.blendernation.com/2025/11/17/creating-the-emperors-throne-room/?mtm_campaign=social&mtm_kwd=bsky
#blender #blender3d #b3d
https://www.blendernation.com/2025/11/17/creating-the-emperors-throne-room/?mtm_campaign=social&mtm_kwd=bsky
#blender #blender3d #b3d
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#characterdesign #3Dart #3Dartist #Blender #art #gamedesign
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#characterdesign #3Dart #3Dartist #Blender #art #gamedesign
www.youtube.com/watch?v=yRA3...
www.youtube.com/watch?v=yRA3...
https://blenderartists.org/t/the-default-cube/1616497?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
https://blenderartists.org/t/the-default-cube/1616497?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
https://www.blendernation.com/2025/11/06/how-to-straighten-uvs/?mtm_campaign=social&mtm_kwd=bsky
#blender #blender3d #b3d
https://blenderartists.org/t/turning-physics-into-art-electric-fields-with-geometry-nodes-in-blender-4-5/1614249?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
https://blenderartists.org/t/turning-physics-into-art-electric-fields-with-geometry-nodes-in-blender-4-5/1614249?mtm_kwd=bsky
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
www.youtube.com/watch?v=LJ7r...
www.youtube.com/watch?v=LJ7r...
https://www.blendernation.com/2025/10/28/clouds-rendering-this-slider-change-everything/?mtm_campaign=social&mtm_kwd=bsky
#blender #blender3d #b3d
https://www.blendernation.com/2025/10/28/clouds-rendering-this-slider-change-everything/?mtm_campaign=social&mtm_kwd=bsky
#blender #blender3d #b3d