#SDL3
fna is a wrapper around sdl3 at this point so I don’t think it would be any easier to port to consoles
November 8, 2025 at 7:29 PM
Freshly Squeezed Progress Report: (Still) Upgrading to SDL3 www.gbgames.com/2025/11/03/f...

#GameDev #IndieGameDev #SoloDev #PixelArt
Freshly Squeezed Progress Report: (Still) Upgrading to SDL3 | GBGames
www.gbgames.com
November 3, 2025 at 1:51 PM
Freshly Squeezed Progress Report: Upgrading to SDL3
www.gbgames.com/2025/10/27/f...

#GameDev #IndieGameDev #SoloDev #PixelArt
Freshly Squeezed Progress Report: Upgrading to SDL3 | GBGames
www.gbgames.com
October 27, 2025 at 12:48 PM
nah ur ass needs to get started with rust.
go make something with sdl3
October 26, 2025 at 7:50 PM
Our next talk from CppNorth 2025 is now on YouTube! 🎨

Watch Mike Shah (@mikeshah.bsky.social): "Graphics Programming with SDL 3."

Get started with the new SDL3 for cross-platform graphics, including its 3D GPU library & compiling for the web.

🔗 youtu.be/XHWZyZyj7vA

#CppNorth #cpp #gamedev #SDL3
Mike Shah - Graphics Programming with SDL 3
YouTube video by CppNorth
youtu.be
October 23, 2025 at 3:11 AM
A API (ei pi ai) do SDL3 para o WebGPU saiu "instável" para "estável", embora ainda seja um trabalho em andamento.

Isso não representa nenhum grande avanço tecnológico, mas é sem dúvidas uma notícia boa pra quem curte o SDL ki nem eu 🤓

#sdl #gamedev

github.com/webgpu-nativ...
Mark webgpu.h header stable (#558) · webgpu-native/webgpu-headers@3f4896d
github.com
October 15, 2025 at 5:47 PM
KDE wayland experience:

- firefox now has random 4x2 white rectangle artifacts on the tab bar sometimes
- osu!lazer's window just Disappears (SDL3 bug, allegedly)
- windows do not restore to their previous desktops (unsolved wayland limitation)
October 8, 2025 at 2:27 PM
Something I wanted in SDL3 for a long time just landed; you can make the SDL window just take up the whole browser window in Emscripten now.

So instead of this:

icculus.org/~icculus/ems...

You can do this:

icculus.org/~icculus/ems...

Feels more friendly to browser games.
Emscripten-Generated Code
icculus.org
October 2, 2025 at 5:04 PM
Honestly I've got half a mind to port that Rust BSP engine I was working on to C#+SDL3, swap out ECS for probably just regular old Actor+Component, and try and write a Source-style networking model for it (I've done it before, in a shipped game even, I could do it again)
September 30, 2025 at 4:04 AM
Open source strategy shooter Unvanquished gets a big new release with SDL3
#Unvanquished #FreeGame #OpenSource #FPS
Open source strategy shooter Unvanquished gets a big new release with SDL3
Unvanquished is a free and open source cross-platform humans versus aliens strategy shooter, with a big new release out now that features SDL3.
www.gamingonlinux.com
September 29, 2025 at 9:56 AM
👀 While waiting for the next release (soon!), we propose you an overview of some behind-the-scene work that makes #Unvanquished possible: the update of our build infrastructure!🛠️
➡️ unvanquished.net/living-in-th... ⬅️
Oh, and we switched to SDL3! 😉️
#indiedev #gamedev #indiegame #floss
Living in the future - Unvanquished
Unvanquished is a real-time strategy game played as a first-person shooter where evolving aliens and heavily armed humans fight for their survival.
unvanquished.net
September 27, 2025 at 10:15 PM
I found a fork of Xidi that translates games to use SDL3, really useful especially to allow older games to have compatibility with a wide range of gamepads.

github.com/RibShark/Xid...
GitHub - RibShark/Xidi-SDL3: DirectInput interface for SDL3 Gamepads
DirectInput interface for SDL3 Gamepads. Contribute to RibShark/Xidi-SDL3 development by creating an account on GitHub.
github.com
September 19, 2025 at 11:58 PM
It aint much, but here's my progress from learning SDL3 and openGL 3.3! I'm following a tutorial series, here's 3 triangles with color shaders!

#gamedev #indiedev #solodev #SDL #OpenGL #C++ #Programming #rendering
September 16, 2025 at 3:09 PM
Trying out Clay (C-layout library) again, only to find out the SDL3 backend is missing the ability to separately round the different corners.

Had to dig up some old Desmos graphs where i worked out the math for generating rounded corners. But it works now :neocat_happy_blep_256:
September 16, 2025 at 5:21 PM
SDL: [sdl3-gl-release-behavior-fixes] Adjust testgl.c to test gl_release_behavior
SDL: [sdl3-gl-release-behavior-fixes] Adjust testgl.c to test gl_release_behavior
github.com
January 16, 2025 at 5:14 AM
Thank you!

Yeah a custom engine, written in C. The platform layer uses SDL3, and rendering uses OpenGL. Most of the game is in one 15k line file lmao. That's it!
March 18, 2025 at 8:14 PM
SDL: Sync SDL3 wiki -> header
SDL: Sync SDL3 wiki -> header
github.com
April 4, 2025 at 3:30 PM
sdlweb: Adds SDL3-for-Pascal Binding
sdlweb: Adds SDL3-for-Pascal Binding
github.com
April 23, 2025 at 12:14 PM
sdl2-compat: hints: Remove SDL2Compat_GetHint functions and use SDL3 functions instead
sdl2-compat: hints: Remove SDL2Compat_GetHint functions and use SDL3 functions instead
github.com
February 12, 2025 at 5:38 AM
fte: Use SDL3's new Process API for FTE's pipes.
fte: Use SDL3's new Process API for FTE's pipes.
github.com
January 26, 2025 at 4:50 AM
SDL3 preview release is out now - really impressive work by the whole team. Includes a new cross-platform GPU implementation... can just use 1 library for everything to get a game running and rendering github.com/libsdl-org/S...
Release 3.1.3 · libsdl-org/SDL
Announcing the SDL 3.1.3 Stable ABI Preview! We have lots of bugs to fix before the 3.2.0 stable release, but SDL 3.0 has been battle tested by millions of people in DOTA, CS2 and Steam, and is rea...
github.com
October 5, 2024 at 10:42 PM
What this means for the SDL3 Nim bindings is that certain flags can't be defined as constants, because their C_DEF_STYLE_IDENTIFIERS will conflict with SDL_TypeNames. I want this binding to be as 1:1 with SDL's C API as possible, so I'm thinking about what to do for such cases.
January 14, 2025 at 6:51 PM
Game development interests to feed the feed

3D modeling
Pixel art, vector art
Color palettes
Godot, SDL3, raylib, Crocotile
C++, Rust
Chiptunes

#gamedev #promosky
November 23, 2024 at 3:40 PM
sdl2-compat: mouse: Use new SDL3 integer wheel fields
sdl2-compat: mouse: Use new SDL3 integer wheel fields
github.com
May 2, 2025 at 4:35 AM
SDL: Sync SDL3 wiki -> header
SDL: Sync SDL3 wiki -> header
github.com
March 14, 2025 at 5:47 PM