Tamschi
tamschi.itch.io
Tamschi
@tamschi.itch.io
Software developer who makes RPG Maker plugins as a hobby.
You can find them at https://tamschi.itch.io/.

I enjoy enabling others' creativity and doing UX design myself,
so I focus on versatile and powerful yet robust and convenient tools.
Not sure this counts, but I think at some point you wrote about how Thelemite works ('glitch' something?) and that's been one of few major inspirations in my approach to systems programming.

I eventually even got to apply that in gamedev a little bit 😊
February 3, 2026 at 1:52 PM
Written vs. spoken German strikes again…

Spoken German isn't usually taught formally very much. I'm biased of course, but I think it's worth learning since it has some particularly fun features that aren't present in most other languages.
January 21, 2026 at 3:54 PM
The third update fixes the same delayed flicker bug as in Dynamic Pictures, but in Dynamic Characters the condition to trigger it is normally unreachable.

One case where it could occur is with Event spawner plugins that cause a `Sprite_Event` to (immediately) be reused with a distinct `Game_Event`.
January 13, 2026 at 12:38 AM
The second one is less serious, in that if it crashes, it appears to do so consistently, but the update can also prevent a graphical glitch in some specific cases, so I still recommend it.

None of these updates should have otherwise noticeable effects, as usual.
January 13, 2026 at 12:38 AM
Reposted by Tamschi
More progress ✨
Godrays (Probably way too strong 🤔)
Flowers, Tents and animated cloud texture
January 8, 2026 at 10:42 PM
That's likely the final one of that particular feature, to be honest.
The only thing that from my perspective really makes sense to add would be a proper JS API.

I *may*, way down the line, do a combined "___ Variables and Switches" plugin, but the only advantage there would be `this` in JS ones.
January 8, 2026 at 5:56 PM
Third one done: JS Variables and Switches

Unlike the VisuMZ ones, these can have setters, and it also patches `Game_Interpreter.prototype.operateVariable` to avoid spurious reads. Saving the game will snapshot all of them, though.
January 6, 2026 at 10:17 PM
I won't make announcements for individual sketch plugins, since that would get spammy fast (I uploaded two today, might make a third), but I'll make monthly summary posts for those added since the previous one.

I can try to nudge you directly if I know more specifically what you're looking for.
January 6, 2026 at 8:18 PM
I'm not seeing it on Itch yet either. I'll try to ask them to speed it up alongside my other ticket. (Was a bit too busy these past few days, sorry.)

The best ways to see new plugins are to follow me on Itch or pick the notification role(s) on Discord, but I'll try to post on this account too.
January 6, 2026 at 8:18 PM
I had some time to pass yesterday, so I implemented it.
These don't trigger refreshes, though that shouldn't be noticeable.

A request: Since my plugins are subtle, I usually don't get to market them very effectively. You'd help me greatly if you mentioned your experience to other creators you know.
Sketch Plugins by Tamschi
Assorted free plugins for RPG Maker MV and/or MZ.
tamschi.itch.io
January 5, 2026 at 1:00 PM
That's my anti-collision programming style in action 🫡

I'm likely too busy these next few days, but I'm pretty sure "scoped Variables and Switches" is something I can do as sketch plugin now.

I'll put a notice on "CE plugin commands..." in the meantime, so that it's only bought for the CE calls.
January 3, 2026 at 3:56 PM
It happens. I just submitted the refund request.

Out of curiosity, what were you looking for specifically in this plugin? This is one of the first plugins I made and not all its functions translate cleanly to MZ, but if you were for example looking for scoped Variables/Switches, I'd give that a go.
January 3, 2026 at 3:32 PM
Just in case: You may want to keep windows closed the entire night tomorrow (and ventilation off, if any). I'm not sure if it's better or worse in Berlin than in the countryside, but the smoke density can get unpleasant.
December 30, 2025 at 1:54 PM