You can find them at https://tamschi.itch.io/.
I enjoy enabling others' creativity and doing UX design myself,
so I focus on versatile and powerful yet robust and convenient tools.
I eventually even got to apply that in gamedev a little bit 😊
I eventually even got to apply that in gamedev a little bit 😊
Spoken German isn't usually taught formally very much. I'm biased of course, but I think it's worth learning since it has some particularly fun features that aren't present in most other languages.
Spoken German isn't usually taught formally very much. I'm biased of course, but I think it's worth learning since it has some particularly fun features that aren't present in most other languages.
One case where it could occur is with Event spawner plugins that cause a `Sprite_Event` to (immediately) be reused with a distinct `Game_Event`.
One case where it could occur is with Event spawner plugins that cause a `Sprite_Event` to (immediately) be reused with a distinct `Game_Event`.
None of these updates should have otherwise noticeable effects, as usual.
None of these updates should have otherwise noticeable effects, as usual.
Godrays (Probably way too strong 🤔)
Flowers, Tents and animated cloud texture
Godrays (Probably way too strong 🤔)
Flowers, Tents and animated cloud texture
The only thing that from my perspective really makes sense to add would be a proper JS API.
I *may*, way down the line, do a combined "___ Variables and Switches" plugin, but the only advantage there would be `this` in JS ones.
The only thing that from my perspective really makes sense to add would be a proper JS API.
I *may*, way down the line, do a combined "___ Variables and Switches" plugin, but the only advantage there would be `this` in JS ones.
Unlike the VisuMZ ones, these can have setters, and it also patches `Game_Interpreter.prototype.operateVariable` to avoid spurious reads. Saving the game will snapshot all of them, though.
Unlike the VisuMZ ones, these can have setters, and it also patches `Game_Interpreter.prototype.operateVariable` to avoid spurious reads. Saving the game will snapshot all of them, though.
I can try to nudge you directly if I know more specifically what you're looking for.
I can try to nudge you directly if I know more specifically what you're looking for.
The best ways to see new plugins are to follow me on Itch or pick the notification role(s) on Discord, but I'll try to post on this account too.
The best ways to see new plugins are to follow me on Itch or pick the notification role(s) on Discord, but I'll try to post on this account too.
These don't trigger refreshes, though that shouldn't be noticeable.
A request: Since my plugins are subtle, I usually don't get to market them very effectively. You'd help me greatly if you mentioned your experience to other creators you know.
These don't trigger refreshes, though that shouldn't be noticeable.
A request: Since my plugins are subtle, I usually don't get to market them very effectively. You'd help me greatly if you mentioned your experience to other creators you know.
I'm likely too busy these next few days, but I'm pretty sure "scoped Variables and Switches" is something I can do as sketch plugin now.
I'll put a notice on "CE plugin commands..." in the meantime, so that it's only bought for the CE calls.
I'm likely too busy these next few days, but I'm pretty sure "scoped Variables and Switches" is something I can do as sketch plugin now.
I'll put a notice on "CE plugin commands..." in the meantime, so that it's only bought for the CE calls.
Out of curiosity, what were you looking for specifically in this plugin? This is one of the first plugins I made and not all its functions translate cleanly to MZ, but if you were for example looking for scoped Variables/Switches, I'd give that a go.
Out of curiosity, what were you looking for specifically in this plugin? This is one of the first plugins I made and not all its functions translate cleanly to MZ, but if you were for example looking for scoped Variables/Switches, I'd give that a go.