23 years in games.
Dane, living in Sweden.
Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.
Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
i'm using count of ortho neighbors as 1 axis and count of diagonal neighbors as the second axis. rule lookup is 5x5.
i'm using count of ortho neighbors as 1 axis and count of diagonal neighbors as the second axis. rule lookup is 5x5.
Don’t give them that comet texture either, ugh.
Let’s make
✨physically based flying embers✨
A Unity vfx graph implementation and explanation below. 🧵
Don’t give them that comet texture either, ugh.
Let’s make
✨physically based flying embers✨
A Unity vfx graph implementation and explanation below. 🧵
youtu.be/HPqGaIMVuLs
youtu.be/HPqGaIMVuLs
careers.blizzard.com/global/en/jo...
careers.blizzard.com/global/en/jo...
After *3 years* my next indie game (following Röki) is OUT NOW on Steam, Xbox and Nintendo Switch...
🏝️ Explore a secret island
⚡️ Meet the gods of legend
🔎 Uncover the truth, behind the myth
After *3 years* my next indie game (following Röki) is OUT NOW on Steam, Xbox and Nintendo Switch...
🏝️ Explore a secret island
⚡️ Meet the gods of legend
🔎 Uncover the truth, behind the myth
www.youtube.com/@GraphicsPro...
www.youtube.com/@GraphicsPro...