Martin Vestergaard Madsen
subtilicus.bsky.social
Martin Vestergaard Madsen
@subtilicus.bsky.social
Technical Art Director, Stealth Mode
23 years in games.
Dane, living in Sweden.

Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.

Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
it’s called a laptop!
December 17, 2024 at 7:55 AM
The inflation adjusted price for photoshop in 1990 ($895) would be $2200 today, Quite the barrier of entry.
December 8, 2024 at 6:23 PM
Because they don’t actually live there. Most super rich are just nomads so all their ‘homes’ are just fancy hotel rooms.
December 8, 2024 at 2:33 PM
Cthulhu or tree?
December 8, 2024 at 12:19 PM
depends on this size / complexity of the object, left will be come unmanageable fast on more complex structures, eventually you have to find a way to terminate the loops.
December 7, 2024 at 3:31 PM
Gorgeous!
December 7, 2024 at 3:20 PM
i think that is just a curb side, not a finger.
December 6, 2024 at 9:28 PM
My first steps into game art was painting new on top of your Q3A character textures :)
December 6, 2024 at 6:58 PM
Not to make this a Godot vs Unity thing (i love all game engines) but Unity has a script function to physics step in edit mode, which allows for object placement tools like this, could make for a good feature request for godot.

youtu.be/3lYot7QdD_w
Prefab Brush - Unity 3D Object Placement & Level Design Tool - Unity Asset Store
YouTube video by Harpia Games
youtu.be
December 6, 2024 at 6:46 PM
you would usually want to weld verts across the mirror seam, for mesh smoothing reasons.
December 6, 2024 at 9:58 AM
might have missed it on your feature plan but mirroring functionality / a realtime symmetry modifier seems like tablestakes in a modeller to me.
December 6, 2024 at 9:43 AM
well they are also not of an ignorable size, some games have a gigabyte or more of shader variants. So it could be a huge download to cover all bases.
December 6, 2024 at 8:24 AM
Wish i could English better, long day 😂
December 5, 2024 at 9:50 PM
The 1987 Danish ‘Ellert’ 😅
December 5, 2024 at 9:44 PM
This feels is so charming and ‘touchable’ , animations, assets, lighting and rendering all amplify each other. Excellent work.
December 5, 2024 at 8:59 PM
The curvature maps are not really mathematically correct, but so much easier to tweak to what you need for aesthetic purposes than substance’s.
December 4, 2024 at 5:17 PM