Soup Wizard
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soup-wizard.bsky.social
Soup Wizard
@soup-wizard.bsky.social
I make games. Currently working in software QA professionally, developing games on the side. Open to working together.

https://soup-wizard.itch.io/ - Mostly jam submissions with more serious projects on the way
Pinned
Where are you going???

#gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end!
Assets made in #blockbench

#godot #gamedev
Average #gamedev learner thread:

Learner: I don't know what kind of game dev concepts would go into this feature. How would I make something like this?

Agents of chaos: However you want! 🥰
Evil creatures: RTFM this is your problem
Actual heroes: Study these helpful gamedev concepts: X, Y, Z
September 23, 2025 at 10:14 PM
Do you ever have this wild rush of inspiration for the loose concept of an idea, spend hours cranking out code for it, only to realize you have completely forgotten what the original idea even is because you spent so much time building a feature?

The world exists, but for what?
September 3, 2025 at 5:46 AM
Reposted by Soup Wizard
These are turning out way better than I expected them to. Shaders are magic #godot #gamedev
June 11, 2025 at 4:55 AM
Finally felt a surge of motivation to make some 3D assets. Basic dungeon tiles made with lazy textures/normal maps.

#Godot #gamedev #3D
May 6, 2025 at 12:09 AM
Reposted by Soup Wizard
Using simple scaling and/or shear operations, you can achieve so many effects *without* modifying meshes at all. The ceiling light here is being aimed by editing a single component of its basis, and the treasure light is just being squashed vertically.
#GodotEngine #gamedev #indiedev
April 3, 2025 at 10:34 PM
Reposted by Soup Wizard
Where are you going???

#gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end!
Assets made in #blockbench

#godot #gamedev
November 23, 2024 at 3:25 PM
I just need to stick with my Godot projects since I already know it, but something compels me to learn Rust and try using it for game development. I've been resisting the urge, but seeing 'Gnomes' was made with Rust has totally reignited that spark of desire.
April 9, 2025 at 12:46 PM
Reposted by Soup Wizard
If you need lots of bridges, this procedural bridge system for Godot has you covered. Link in the reply.

#gamedev #godot
February 22, 2025 at 4:26 PM
Reposted by Soup Wizard
Godot's matrix system makes the flattening effect simple to achieve, for those who are wondering. No render textures or nested nodes required - just one line of code:
docs.godotengine.org/en/stable/cl...
January 13, 2025 at 5:31 PM
Making pixel art feels easy until you try to make dirt. It's just dirt, why is it so difficult to get right??
January 11, 2025 at 4:59 PM
Reposted by Soup Wizard
Cooked this up while being absolutely faded on eggnog.
Merry Christmas!
#gamedev #indiegame
December 25, 2024 at 1:05 PM
Reposted by Soup Wizard
In honor of @jaka.plus, i've animated my character dancing the Old School Runescape dance! Hope it made your week. ☺️✨

Loved the original Runescape a lot when i was young. ⚔️🐉

#gamedev #indiegames #indiedev #solodev #Godot #art #3D #fantasy #Blender #mushroom #animation #3DAnimation
December 23, 2024 at 6:41 PM
Added detail and made the idle & walk animation for the 2D wizard. Enjoy this borderline-too fast time lapse of the process! I'm sure these will see changes in the future.

Music: Tuxedo - Do It

#gameart #pixelart #animation #aseprite #gamedev #godot
December 22, 2024 at 5:05 AM
It's taken so long but I finally feel like I have a real asset on my hands. I've redone this one so many times over the last couple weeks trying to get it right. Asset is being made for a game loosely inspired by the gameplay loop of Kingdom: Two Crowns.

#gamedev #godot #gameart #pixelart #aseprite
December 21, 2024 at 12:08 AM
Two weeks until #BossRushJam2025 starts with a $4000 prize pool! If you are struggling to learn game dev I will always suggest a game jam. It may not help everyone, but it helped me. Pushing myself in my first jam caused so many things to "click" in both #gamedev & #godot

itch.io/jam/boss-rus...
Boss Rush Jam 2025 ($4000 Prize Pool!!!)  🚨🚨🚨
A game jam from 2025-01-02 to 2025-02-10 hosted by FartFish & 🕹️swagshaw. Have you ever wanted to make a boss fight? Then you should join this jam and make a ton of boss fights! You have one month to ...
itch.io
December 18, 2024 at 8:22 PM
Reposted by Soup Wizard
Daily Godot Tip #19: print_tree when called in a node prints out the node and all of its children to the console. print_tree_pretty does the same but makes it look more like a graphical representation to make it cleaner

docs.godotengine.org/en/stable/cl...

#godot #gamedev #godottips
December 12, 2024 at 4:17 AM
Genuine question: What is a realistic use-case for enums in gdscript or in general? Try as I might, I can never find a good use for them in any way that simplifies my code or workflow.

#godot #gamedev
December 9, 2024 at 10:45 PM
Reposted by Soup Wizard
To blend between textures you could use the "attenuation" variable, which has the shadow value (but not only)
December 6, 2024 at 7:41 PM
Reposted by Soup Wizard
Still learning #Godot engine. Tonight's fun will be about (Finite) State Machines.

It is common to see lots of bools like "is_jumping" or "on_ground" handling what inputs are available per frame.

We don't want that!

Code / mini tutorial in replies...

#gamedev #programming #tutorial #godotengine
December 1, 2024 at 5:23 AM
Reposted by Soup Wizard
Taken Ategon from Lemmy, great tip! Using prints adds spaces between items printed. #Godot #programming #sologamedev #indiegames #indiegameb
November 30, 2024 at 2:11 AM
Reposted by Soup Wizard
Breaking players' trust in trees
#indiegame #gamedev
November 22, 2024 at 1:56 PM
Reposted by Soup Wizard
I've open sourced my Procgen Arcana Village Generator importer under CC0 license. Get it while it's hot! github.com/Flynsarmy/gd... #godotengine #godot
November 29, 2024 at 1:49 PM