https://soup-wizard.itch.io/ - Mostly jam submissions with more serious projects on the way
#gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end!
Assets made in #blockbench
#godot #gamedev
Learner: I don't know what kind of game dev concepts would go into this feature. How would I make something like this?
Agents of chaos: However you want! 🥰
Evil creatures: RTFM this is your problem
Actual heroes: Study these helpful gamedev concepts: X, Y, Z
Learner: I don't know what kind of game dev concepts would go into this feature. How would I make something like this?
Agents of chaos: However you want! 🥰
Evil creatures: RTFM this is your problem
Actual heroes: Study these helpful gamedev concepts: X, Y, Z
The world exists, but for what?
The world exists, but for what?
#GodotEngine #gamedev #indiedev
#GodotEngine #gamedev #indiedev
#gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end!
Assets made in #blockbench
#godot #gamedev
#gamejam submission is looking promising, here's hoping the momentum doesn't end before the submissions end!
Assets made in #blockbench
#godot #gamedev
docs.godotengine.org/en/stable/cl...
docs.godotengine.org/en/stable/cl...
Loved the original Runescape a lot when i was young. ⚔️🐉
#gamedev #indiegames #indiedev #solodev #Godot #art #3D #fantasy #Blender #mushroom #animation #3DAnimation
Loved the original Runescape a lot when i was young. ⚔️🐉
#gamedev #indiegames #indiedev #solodev #Godot #art #3D #fantasy #Blender #mushroom #animation #3DAnimation
#gamedev #godot #gameart #pixelart #aseprite
itch.io/jam/boss-rus...
itch.io/jam/boss-rus...
docs.godotengine.org/en/stable/cl...
#godot #gamedev #godottips
docs.godotengine.org/en/stable/cl...
#godot #gamedev #godottips
It is common to see lots of bools like "is_jumping" or "on_ground" handling what inputs are available per frame.
We don't want that!
Code / mini tutorial in replies...
#gamedev #programming #tutorial #godotengine
It is common to see lots of bools like "is_jumping" or "on_ground" handling what inputs are available per frame.
We don't want that!
Code / mini tutorial in replies...
#gamedev #programming #tutorial #godotengine