Sleepy Rock Games
banner
sleepyrockgames.bsky.social
Sleepy Rock Games
@sleepyrockgames.bsky.social
Codemancer gamedev with an approximate knowledge of many things || Views are my own

🌐 https://sleepyrockgames.com
Why did I never realize that you can create a Button node as a child of a Node2D and have it work completely fine for dragging?? 🤩

Also had to pull out the dampened springs for testing, and it didn't disappoint.
#GodotEngine #gamedev
September 2, 2025 at 10:15 PM
Hmm, I think I made the heavy attack for the knight a bit *too* heavy!

Alternate minigame idea: Orc shuffleboard? 🧌
#screenshotsaturday #GodotEngine #gamedev
April 26, 2025 at 8:32 PM
Got the basic character attacks and state machine implemented! Now to actually create something for the players to attack 😈
#GodotEngine #screenshotsaturday #gamedev
April 5, 2025 at 7:46 PM
🛩️ V1 of the airplane controller for a new game prototype! The goal was a semi-realistic flight model that still has an 'arcade-y' feel.

I'm really looking forward to working on this game, so expect more to come!

#screenshotsaturday #godotengine #gamedev
March 22, 2025 at 10:04 PM
This week I worked on adding a day changer and scene switcher to a little adventure game prototype I'm starting. It's really nice how easy it is to change scenes in Godot 4 (literally a single line of code 😍)

#gamedev #GodotEngine
February 15, 2025 at 6:19 PM
Got a nice dynamic skybox working in #godotengine this weekend thanks to an awesome tutorial by @kelvinvanhoorn.com!

Super excited to get this system fully fleshed out and integrated
#gamedev #indiedev
February 3, 2025 at 2:10 PM
The task this past week was implementing the ship stats system! It took a bit of thought, but the new system will make it super easy to apply parts to the players' ship.

As a test of the system, I added energy usage when mining with the laser (refilled with an energy cell)🔋
#gamedev #GodotEngine
January 7, 2025 at 12:26 PM
Happy New Year everyone! 🥳 I hope everyone had a relaxing holiday season.

With the time I was able to get stuff done over my break, I added the basic shop UI! The goal is to have this accessible from dockable space stations to sell your ores and upgrade your ship.

#gamedev #GodotEngine
January 1, 2025 at 6:25 PM
Worked on adding some pickup text (setup for translations) this week and adding some player feedback when a tile is broken. Also got a mockup of a HUD UI in, but nothing is functional yet.
#gamedev #indiedev #GodotEngine
December 22, 2024 at 6:53 PM
Can't quite put my finger on it, but something seems like it's not right... 🤔
#gamedev #GodotEngine
December 14, 2024 at 10:35 PM
Was messing around with some marching squares and a distance curve and accidentally made some cool patterns! Maybe I'll turn this into something someday.. 🤔

#gamedev #GodotEngine
December 12, 2024 at 3:31 AM
After the addition of a final construct, we *finally* have automated harvesting! This will probably be the players first introduction to the automation, with the ability to automate replanting and watering being introduced with the bots unlocked later on.

#gamedev #GodotEngine #screenshotsaturday
November 24, 2024 at 2:02 AM
Holy cow there's a lot of new people!

Howdy, I'm Ethan!👋 I make indie games and such in the #godotengine and occasionally partake in some art and music creation 😁

I released my first commercial project Wander Vyrosa on Steam in 2023 (below)
November 12, 2024 at 3:21 PM
Got a (very basic) market UI working! Players can now sell the crops they grow and purchase new ones! Also dug up a 2D spring library I created to add a bit of juice to the item hovers 😎
#godotengine #gamedev #ui
November 8, 2024 at 2:29 AM
Decided to take a small detour from the main feature development to add in smoothed conveyor item movement!

Done completely using pooled tweens in #godotengine !
#screenshotsaturday #gamedev
November 3, 2024 at 12:10 AM