>>/ 8/4/2023 💖🖤🐱
EXPERIENCE TRAINSANITY TOMORROW
@shovelinc.bsky.social
@adc-ax.itch.io
@sine.fyi
EXPERIENCE TRAINSANITY TOMORROW
@shovelinc.bsky.social
@adc-ax.itch.io
@sine.fyi
github.com/func-godot/f...
@sine.fyi and I have been working on this for the past few months. While we didn't resolve everything we wanted to, we felt it was strong and stable enough for release.
I'm really proud of what we pulled off on this one.
github.com/func-godot/f...
@sine.fyi and I have been working on this for the past few months. While we didn't resolve everything we wanted to, we felt it was strong and stable enough for release.
I'm really proud of what we pulled off on this one.
store.steampowered.com/app/3849700/...
#godot
store.steampowered.com/app/3849700/...
#godot
>>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)
>>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)
I've been handling parsing and entity assembly, she's been working on all things geometry because she's smarter at this stuff than I am.
Pretty soon you'll be able to use Hammer with @godotengine.org.
#gamedev
I've been handling parsing and entity assembly, she's been working on all things geometry because she's smarter at this stuff than I am.
Pretty soon you'll be able to use Hammer with @godotengine.org.
#gamedev
They donate money with no strings attached, and in exchange they get a logo placement and a one time shoutout as a courtesy (if they want one).
I do agree that it needs to be made more explicit as it's widely misinterpreted.
They donate money with no strings attached, and in exchange they get a logo placement and a one time shoutout as a courtesy (if they want one).
I do agree that it needs to be made more explicit as it's widely misinterpreted.
#Godot #GodotEngine #Gamedev
#Godot #GodotEngine #Gamedev
We still have some days to wrap up new features, and this new dev snapshot is fire 🔥
visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
Wonder if I should make use of that or just keep my super scaled down first person character (Hey, it works!):
Wonder if I should make use of that or just keep my super scaled down first person character (Hey, it works!):