>>/ vera lux
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sine.fyi
>>/ vera lux
@sine.fyi
>>/ chicago she/it 🏳️‍⚧️ ⛧ godot ⛧ c++ ⛧ quake mapping tools
>>/ 8/4/2023 💖🖤🐱
Pinned
>>/ hi new friends- im vera. i love math, weird movement tech and tinkering with godot. and i am Very Glad to meet u
Reposted by >>/ vera lux
October 26, 2025 at 12:37 PM
>>/ Hello Again Blue Sky i'm just here to inform u i bleached half my hair a few weeks ago and now Back To My Lurker Hole
October 17, 2025 at 8:12 PM
>>/ when i tell u Dolls Night gave me community the last 3 months... it's honestly the greatest shit to happen in my life in the last year. love u all v much. i'm somewhere in the back left window lmao
One Hundred And Fifty Girls! one year from the start
September 19, 2025 at 11:30 PM
>>/ sweater weather is upon us
September 6, 2025 at 7:28 PM
>>/ i have come such a long way <3 it's been a little over two years of HRT and i wouldn't trade these two years for anything else. it saved my life.
August 31, 2025 at 1:31 AM
Reposted by >>/ vera lux
The train has left the station, and you're the one driving!

EXPERIENCE TRAINSANITY TOMORROW
@shovelinc.bsky.social
@adc-ax.itch.io
@sine.fyi
August 13, 2025 at 4:38 PM
Reposted by >>/ vera lux
TRAINSANITY
me + @adc-ax.itch.io + @sine.fyi
@shovelinc.bsky.social 🪏

AUG 14th
August 7, 2025 at 7:42 PM
Reposted by >>/ vera lux
#func_godot 2025.8 for @godotengine.org is OUT!

github.com/func-godot/f...

@sine.fyi and I have been working on this for the past few months. While we didn't resolve everything we wanted to, we felt it was strong and stable enough for release.

I'm really proud of what we pulled off on this one.
Release FuncGodot 2025.8 · func-godot/func_godot_plugin
Core Rewrite Overview: This update is a complete refactor of the core systems and build processes of FuncGodot. The goal of the Core Rewrite was to simplify the build process into something more ma...
github.com
August 7, 2025 at 12:11 AM
>>/ the store page for my short game WOOD for NOBODY ELSE is now live! check it out...

store.steampowered.com/app/3849700/...

#godot
Wood for Nobody Else on Steam
Wood for Nobody Else is a physics-based wood chopping experience reflecting on hating your job and the dread of tomorrow. You have one week. Good luck.
store.steampowered.com
July 10, 2025 at 6:47 PM
>>/ i get what's going on with smooth groups now-- only a few little changes left to take it from per-surface to per-mesh (as different textures are different surfaces in #godot)

>>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)
July 1, 2025 at 10:18 PM
>>/ i spent a little more time the last few days working on #func_godot again. we've got convex and concave collision shape generation working with the re-write, so only a few things are left to do -- phong & metadata for mapping concave collision shape faces to the mesh tris
July 1, 2025 at 4:02 PM
Reposted by >>/ vera lux
We can build VMFs in #func_godot now. Team effort between myself and @sine.fyi.

I've been handling parsing and entity assembly, she's been working on all things geometry because she's smarter at this stuff than I am.

Pretty soon you'll be able to use Hammer with @godotengine.org.

#gamedev
June 26, 2025 at 10:21 PM
>>/ some of u really dont understand how open source software works, and that's fine, but i'm begging you to look into how the godot engine development *actually* happens and what the foundation *actually* does
June 26, 2025 at 5:34 PM
Reposted by >>/ vera lux
Sponsors have absolutely zero influence over the project.
They donate money with no strings attached, and in exchange they get a logo placement and a one time shoutout as a courtesy (if they want one).

I do agree that it needs to be made more explicit as it's widely misinterpreted.
June 26, 2025 at 7:10 AM
Reposted by >>/ vera lux
I think a lot of the ruckus is because people have varying expectation of the relationship between opensource software and sponsors, thinking that sponsor automatically means they have a seat in the control to poke the steering wheel, akin to shareholders. So clarity on it would be good.
June 26, 2025 at 8:56 AM
>>/ 🥳🎉🥳 terrible job, mate 🥳🎉🥳
June 16, 2025 at 10:37 PM
>>/ using my own apartment/bedroom as a reference for when you're not cutting logs for work. realizing i need more shit on the walls and furniture around here... #godot
June 13, 2025 at 5:21 PM
>>/ y'all have seen other engine docs, right..... right?
godot engine really is kino its crazy that this is just a free software anyone can dl, I think the only downside is that as an open source engine its really only concerned with people who know how to program already there's not a lot of non technical documentation or tutorials out there lmao
June 12, 2025 at 3:13 PM
>>/ working on real time mesh slicing again #godot
June 12, 2025 at 2:04 PM
Reposted by >>/ vera lux
Hey Bluesky, I’m currently building my game LUCID in the Godot Engine. Can’t wait to share more, hope you enjoy!

#Godot #GodotEngine #Gamedev
June 7, 2025 at 9:05 PM
>>/ oh yeah first person weapon shader just got added into 3D materials 🥳 no more dpuble viewport or depth squishing
Brrr… 🧊 Do you feel that? That’s the cold front of the #GodotEngine 4.5 feature freeze (beta) just around the corner.

We still have some days to wrap up new features, and this new dev snapshot is fire 🔥

visionOS support, shader baker, WebAssembly SIMD, and more!
godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 dev 5 – Godot Engine
The cool chill of the feature freeze approaches…
godotengine.org
June 3, 2025 at 11:16 AM
>>/ my game slamfire will also turn u red, but in a different way
June 3, 2025 at 12:04 AM
>>/ happy pride month they turned me red
June 2, 2025 at 7:59 PM
Reposted by >>/ vera lux
Ooh, neat, a feature was just checked into Godot to allow for first person weapons that won't stick through walls and can have a different FOV: github.com/godotengine/...

Wonder if I should make use of that or just keep my super scaled down first person character (Hey, it works!):
June 2, 2025 at 5:52 AM
>>/ gave the shotgun a 40mm makeover and now it can also shoot grenades
May 31, 2025 at 1:14 AM