>>/ vera lux
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sine.fyi
>>/ vera lux
@sine.fyi
>>/ chicago she/it 🏳️‍⚧️ ⛧ godot ⛧ c++ ⛧ quake mapping tools
>>/ 8/4/2023 💖🖤🐱
>>/ Hello Again Blue Sky i'm just here to inform u i bleached half my hair a few weeks ago and now Back To My Lurker Hole
October 17, 2025 at 8:12 PM
>>/ sweater weather is upon us
September 6, 2025 at 7:28 PM
>>/ i have come such a long way <3 it's been a little over two years of HRT and i wouldn't trade these two years for anything else. it saved my life.
August 31, 2025 at 1:31 AM
>>/ i get what's going on with smooth groups now-- only a few little changes left to take it from per-surface to per-mesh (as different textures are different surfaces in #godot)

>>/ finally! the entire purpose of the refactor: per-entity phong shading.. coming soon :)
July 1, 2025 at 10:18 PM
>>/ it also wasnt messy enough but i have since worked on that more
June 19, 2025 at 1:42 PM
>>/ 🥳🎉🥳 terrible job, mate 🥳🎉🥳
June 16, 2025 at 10:37 PM
>>/ using my own apartment/bedroom as a reference for when you're not cutting logs for work. realizing i need more shit on the walls and furniture around here... #godot
June 13, 2025 at 5:21 PM
>>/ working on real time mesh slicing again #godot
June 12, 2025 at 2:04 PM
June 8, 2025 at 5:50 PM
>>/ my game slamfire will also turn u red, but in a different way
June 3, 2025 at 12:04 AM
>>/ happy pride month they turned me red
June 2, 2025 at 7:59 PM
>>/ gave the shotgun a 40mm makeover and now it can also shoot grenades
May 31, 2025 at 1:14 AM
>>/ implemented a dynamic crosshair today alongside bringing back weapons proper
May 23, 2025 at 11:06 PM
>>/ remember to dirty those vertex colors...
May 20, 2025 at 12:41 PM
>>/ i forgot to compile with optimizations (oops lol) so many npc performance issues solved from Thin Air. hordes are gonna be a thing for sure now!

#godot
April 11, 2025 at 3:14 PM
>>/ <!> danger <!> warning <!> im turning you into swiss cheese <!>
April 3, 2025 at 2:39 PM
>>/ the timeless classic Explosive Barrel
April 1, 2025 at 2:02 PM
>>/ visual upgrades while tearing down old code.
>>/ i cannot tell you how grateful I am that #godot has a way to bake deformed vertex positions on a mesh directly. it made using enemies themselves as emission shapes way less painful to set up :)
March 25, 2025 at 4:49 PM
>>/ explosive kick was such a great idea
March 17, 2025 at 4:29 PM
>>/ im putting u front seat in the splash zone
March 15, 2025 at 8:58 PM
>>/ forgot to do lighting but i kinda like the effect. i think i'm gonna do this on purpose in some places
March 5, 2025 at 11:56 PM
>>/ making this cube outline shader triplanar-ish
March 1, 2025 at 11:33 AM
>>/ writing like this at 5am and seeing the shadow people coming with pitchforks and torches
March 1, 2025 at 11:28 AM
>>/ been a minute -- i've started work on a combo system, some new graphics experiments and a quick restart system. how are you doing? #godot
February 21, 2025 at 4:25 PM
>>/ Game Developer Saturday (2025)
February 8, 2025 at 4:23 PM