sAm
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samdrawngame.bsky.social
sAm
@samdrawngame.bsky.social
Sam, late 20s, they/them | Digital artist, hobbyist game dev making stuff for the fun of it.

Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#

https://page-by-sam.neocities.org/

🇫🇮
Pinned
PINNED 📌
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
Things done tonight:
- made Aku-Aku a global autoload, meaning there's only 1 mask entity present in the whole game at a time that's controlled by the level script on scene enter
- placed more crates in level 1
November 21, 2025 at 10:23 PM
Further polished thoughts and colors on evil Coco and Crash.
#sAm_art
November 21, 2025 at 8:13 PM
Reposted by sAm
This apparently shuts off the sorting into promotions/social/etc if you do this. Fucking stupid
November 21, 2025 at 7:34 PM
I really like the kind of tropical plants I see grown indoors and referenced in Crash 4's concept art.
#sAm_art
November 21, 2025 at 6:54 PM
You know what someone should do if they wanna make a Crash fan game and have the resources and team?
Crash Nitro Kart but it’s a traditional Crash Bandicoot platformer.
Mainly because I’d love to see a fan rendition of Velo and his henchmen performing warp messages.
November 21, 2025 at 4:09 AM
Got a bit interested in what I could do and still have the game export and run fine to remain comfortably bellow 1GB build size.

Things I learned:
- glb files that you only import resources from can be excluded
- you can define excluded file types
- you can uncheck engine features you don't use
November 20, 2025 at 10:18 PM
You fool!
Do you think I'm not AWARE of the situation!?
If we don't have any FRIENDS left on the surface, then we'll need to find...
an enema.
November 20, 2025 at 9:20 PM
Reposted by sAm
USA Tawna and JP Tawna (simulating cropped images from old Cartoons)

#Brart #Tawna #Tawnabandicoot #crash #crashbandicoot #cartoon90s #anime90s
November 20, 2025 at 6:51 PM
Twinsanity Woods end chunk thoughts and musings about who to populate it with.
#sAm_art
November 20, 2025 at 7:00 PM
Reposted by sAm
Sadly, all the Learn Blender people were right. You couldn't pay me to go back to Maya or 3Ds Max. And I couldn't pay me either, because their license costs are insane

Support Blender today!!!
Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 20, 2025 at 12:09 AM
"Oh I'm such a clever developer, this will cause people who struggle to keep jump pressed while moving so many headaches when they attemp the 0 box run-"

#sAm_art
November 19, 2025 at 10:20 PM
Need to draw my OCs more before I forget how.
Rudy Wallaroo

#sAm_art
November 19, 2025 at 6:04 PM
Further camera improvements.
If you've watched any of the previous footage, you might have noticed how the camera moves back and forth on the path if you jump.
This was due to inaccurate player follow path object code, that I've rewritten after observing PhantomCamera's code.

#sAm_art
November 19, 2025 at 3:36 PM
Screw it.
November 19, 2025 at 4:46 AM
Should this stay in?
You don't really gain anything from being able to get up there, it just feels quirky.
Unless I put a life or three there, idk.

#sAm_art
November 19, 2025 at 4:40 AM
New river textures. Still need to do the foam texture sheets and set up the planes they get animated on, but it's about looking like a river.

#sAm_art
November 18, 2025 at 11:02 PM
Reposted by sAm
A commission for 'Thomas6Who' of Coco using the mech suit from Crash Bandicoot: The Wrath of Wrath of Cortex!

#CrashBandicoot #CrashBandicootFanart #CocoBandicoot
November 18, 2025 at 2:32 PM
Some other stuff I got done:
- imported more finished props for TW level
- rewrote the player prefs system to use a config file instead of a resource, so it's easier to read and edit for players if need be
November 17, 2025 at 11:49 PM
Twinsanity Woods progress, chunk 1-3.

#sAm_art
November 17, 2025 at 10:51 PM
November 17, 2025 at 8:09 PM
Reposted by sAm
Commission are opened once again!
ko-fi.com/tanooki98/co...
November 17, 2025 at 7:41 PM
The amount of times I've accidentally pressed a hotkey that cuts, rips, adds or removes something in Blender has been enough to make me accept I'm the kind of person who's better off navigating menus slowly but surely lol.
Anyway, don't trust me with big commercial team projects.
November 17, 2025 at 7:10 PM
Reposted by sAm
First commission of this new batch!! For @resolutionblaze.bsky.social, of @sumipanda.bsky.social's character Jules, who appears in her incredible animation Audition 🥹 Thank you!!
November 17, 2025 at 5:53 PM
Reposted by sAm
Need a voice actor, character artist, or audio/video editor? Here are my price sheets for my services for either function. If you're interested, send me a DM and we can discuss things from there.

#commissions #artist #voiceactor #audiomixing #videoeditor
April 19, 2025 at 11:42 PM
Reposted by sAm
I finally found the time to update my character reel, which I'd say was pretty long overdue. I hope you all enjoy it

Scripting by @katalystsstage.bsky.social
Voice Direction by @jordanscarzfava.bsky.social

#voiceacting #demoreel
April 23, 2025 at 12:53 PM