sAm
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samdrawngame.bsky.social
sAm
@samdrawngame.bsky.social
Sam, late 20s, they/them | Digital artist, hobbyist game dev making stuff for the fun of it.

Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#

https://page-by-sam.neocities.org/

🇫🇮
The magical childhood moment when my favorite Donald Duck comics villain Phantom Blot had a whole episode about him in House of Mouse.
And later in DuckTales 2017.
Which lead me to find out that he was in the original DuckTales too.
November 23, 2025 at 5:48 PM
Level entry cutscene code test
#sAm_art
November 22, 2025 at 6:03 PM
Things done tonight:
- made Aku-Aku a global autoload, meaning there's only 1 mask entity present in the whole game at a time that's controlled by the level script on scene enter
- placed more crates in level 1
November 21, 2025 at 10:23 PM
Further polished thoughts and colors on evil Coco and Crash.
#sAm_art
November 21, 2025 at 8:13 PM
I really like the kind of tropical plants I see grown indoors and referenced in Crash 4's concept art.
#sAm_art
November 21, 2025 at 6:54 PM
Got a bit interested in what I could do and still have the game export and run fine to remain comfortably bellow 1GB build size.

Things I learned:
- glb files that you only import resources from can be excluded
- you can define excluded file types
- you can uncheck engine features you don't use
November 20, 2025 at 10:18 PM
November 20, 2025 at 7:34 PM
Twinsanity Woods end chunk thoughts and musings about who to populate it with.
#sAm_art
November 20, 2025 at 7:00 PM
"Oh I'm such a clever developer, this will cause people who struggle to keep jump pressed while moving so many headaches when they attemp the 0 box run-"

#sAm_art
November 19, 2025 at 10:20 PM
Need to draw my OCs more before I forget how.
Rudy Wallaroo

#sAm_art
November 19, 2025 at 6:04 PM
Here's the code for those who want it.
This is written in a script that extends PathFollow3D and the code in first image is ran in the _process function.

Some slight back and forth still remains at noticable upwards curve points, but other than that it is FAR more accurate now.
November 19, 2025 at 3:38 PM
Further camera improvements.
If you've watched any of the previous footage, you might have noticed how the camera moves back and forth on the path if you jump.
This was due to inaccurate player follow path object code, that I've rewritten after observing PhantomCamera's code.

#sAm_art
November 19, 2025 at 3:36 PM
Screw it.
November 19, 2025 at 4:46 AM
Should this stay in?
You don't really gain anything from being able to get up there, it just feels quirky.
Unless I put a life or three there, idk.

#sAm_art
November 19, 2025 at 4:40 AM
New river textures. Still need to do the foam texture sheets and set up the planes they get animated on, but it's about looking like a river.

#sAm_art
November 18, 2025 at 11:02 PM
Some other stuff I got done:
- imported more finished props for TW level
- rewrote the player prefs system to use a config file instead of a resource, so it's easier to read and edit for players if need be
November 17, 2025 at 11:49 PM
Twinsanity Woods progress, chunk 1-3.

#sAm_art
November 17, 2025 at 10:51 PM
November 17, 2025 at 8:09 PM
Adjusted the level 1 whitebox layout and camera related paths today.
Average level design session view.

#sAm_art
November 17, 2025 at 1:16 AM
Basically this inside wherever you want to handle the movement of a secondary look at target. I put this inside the same code that moves the PathFollow node following the player.
November 16, 2025 at 3:11 AM
Y'all. Major breakthrough with level camera.
Finally got it to follow player's position up and down for a certain distance each direction. So now it feels even more authentic.
I've used PhantomCamera's group look at setting before, but only with code I wrote today did it start getting results.
November 16, 2025 at 2:55 AM
Tawna doodles. One story related.
November 16, 2025 at 12:10 AM
RichTextLabels are awesome.
November 15, 2025 at 9:04 PM
Game over screen WIP 2

#sAm_art #CrashBandicoot
November 15, 2025 at 7:05 PM
Getting work done on the game over screen.
Just had to whip up this quick test animation to try @hypervoiceacting.bsky.social 's lines on.
Trippy stuff even at this state

#sAm_art #CrashBandicoot
November 15, 2025 at 3:43 AM