Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#
https://page-by-sam.neocities.org/
🇫🇮
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
Just humoring it with a doodle of what I would try and do if I were to give every dimension its own mask variant.
#sAm_art
Just humoring it with a doodle of what I would try and do if I were to give every dimension its own mask variant.
#sAm_art
Basically, load screen goes zoom between levels.
Basically, load screen goes zoom between levels.
posting it here too cuz it was the most popular thing i made when i was on twitter
posting it here too cuz it was the most popular thing i made when i was on twitter
(Just got to the lava world btw, game is pretty fun so far)
#PacMan #PacManWorld2RePac #memes
(Just got to the lava world btw, game is pretty fun so far)
#PacMan #PacManWorld2RePac #memes
ko-fi.com/post/Black-F...
ko-fi.com/post/Black-F...
Beyond the need to adjust some of the offset adjust areas and camera path curves to avoid the view from flipping backwards, it's been awesome to see a more automatically working path camera code.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
Beyond the need to adjust some of the offset adjust areas and camera path curves to avoid the view from flipping backwards, it's been awesome to see a more automatically working path camera code.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
-> *sAm divided delta instead of multiplying*
-> *sAm divided delta instead of multiplying*
www.youngsuns.com
www.youngsuns.com
youtu.be/rVEWbp1FiKg?...
youtu.be/rVEWbp1FiKg?...
- You can't please everyone
- Aiming to please everyone leads to pleasing no one
So, just concentrate on actual helpful criticism and people who actually like what you're doing.
- You can't please everyone
- Aiming to please everyone leads to pleasing no one
So, just concentrate on actual helpful criticism and people who actually like what you're doing.
I adore stuff that allows me to extend software customizability like this.
I adore stuff that allows me to extend software customizability like this.