sAm
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samdrawngame.bsky.social
sAm
@samdrawngame.bsky.social
Sam, late 20s, they/them | Digital artist, hobbyist game dev making stuff for the fun of it. | Minors DNI

Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#

https://page-by-sam.neocities.org/

🇫🇮
Pinned
PINNED 📌
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
Playing with level layout textures mostly in place for Twinsanity Woods + short level music sneakpeak.
#sAm_art
December 4, 2025 at 1:40 AM
Whiplash everytime a model goes from all white block to an actual level.
#sAm_art
December 3, 2025 at 8:24 PM
Reposted by sAm
Some fang doodles because why not

#gvh
December 3, 2025 at 7:23 AM
An idea that someone brought up and that I funnily enough had considered but scrapped early on before even concept sketching.
Just humoring it with a doodle of what I would try and do if I were to give every dimension its own mask variant.
#sAm_art
December 3, 2025 at 12:17 AM
Got started on the Twinsanity Woods path and sides texture sheet.
#sAm_art
December 2, 2025 at 10:08 PM
Reposted by sAm
incredible things are happening at ko_op
December 1, 2025 at 7:20 PM
Been under the weather, but did a little multithreading magic for the Crash fan game and made it so that the scene manager now preloads every key scene resource in a separate thread when ready, and stores them to memory.
Basically, load screen goes zoom between levels.
December 1, 2025 at 3:22 AM
Reposted by sAm
hey guys remember the time i near perfectly recreated the sonic adventure dx logo to say crash bandicoot 4

posting it here too cuz it was the most popular thing i made when i was on twitter
November 29, 2025 at 3:19 PM
Mind Twister enemy concepts.
#sAm_art
November 29, 2025 at 4:23 AM
Reposted by sAm
I know they changed a lot of stuff in Pac World 2 Repac, but I was taken aback by how mean Professor Pac was

(Just got to the lava world btw, game is pretty fun so far)

#PacMan #PacManWorld2RePac #memes
November 28, 2025 at 10:20 PM
Reposted by sAm
BLACK FRIDAY/CHRISTMAS SALE ON MY KO-FI!
ko-fi.com/post/Black-F...
Black Friday Sale!
Miharu The Fox published a post on Ko-fi
ko-fi.com
November 28, 2025 at 6:31 PM
Replayed Sly Cooper 1.
#sAm_art #SlyCooper
November 28, 2025 at 12:48 AM
Reposted by sAm
LOOK AT OUR GAME CAN YOU BELIEVE WE'RE MAKING THIS
November 27, 2025 at 8:57 PM
I need to dare to exaggerate vertex positions more if I wanna make something stylistic and low poly.
November 27, 2025 at 7:19 PM
Reposted by sAm
This just felt so Movie Sonic and Knuckles coded

#sonic #SonicTheHedgehog #animatic
November 10, 2025 at 7:58 PM
So far a huge improvement for the Crash fan game.
Beyond the need to adjust some of the offset adjust areas and camera path curves to avoid the view from flipping backwards, it's been awesome to see a more automatically working path camera code.
I figured out some crazy transform math today.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
November 26, 2025 at 6:37 PM
I figured out some crazy transform math today.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
November 26, 2025 at 3:04 AM
Reposted by sAm
I updated my Crash Bandicoot Minecraft remake to the latest Java game version with many bug fixes, featuring a reworked invincible crate bridge system that now works 100% of the time! Go play it if you haven't already! #CrashBandicoot #Minecraft
November 25, 2025 at 8:44 PM
Wow C# sure is slow in Godot now, can't even calculate gravity without it moving at a snail's pace, what a letdown of a language.

-> *sAm divided delta instead of multiplying*
November 25, 2025 at 7:32 PM
Reposted by sAm
Watch our Young Suns teaser! Available now in Xbox Game Preview on Game Pass and coming soon to other platforms 🪐

www.youngsuns.com
November 25, 2025 at 5:20 PM
Reposted by sAm
We're excited to announce YOUNG SUNS: a new narrative-rich co-op life sim set on Jupiter. Experience life in an optimistic future full of colorful characters. Play solo or with up to 3 friends. Visit planetoids, ruins, and stations. Craft and decorate. Help society heal.

youtu.be/rVEWbp1FiKg?...
KO_OP Game Reveal & Presentation
YouTube video by KO_OP
youtu.be
November 25, 2025 at 5:04 PM
Two things you kinda need to understand and accept as a game dev:
- You can't please everyone
- Aiming to please everyone leads to pleasing no one

So, just concentrate on actual helpful criticism and people who actually like what you're doing.
November 25, 2025 at 3:41 PM
Reposted by sAm
Dorkha's parents #art
November 25, 2025 at 2:06 PM
Shoutout to the Editor Background plugin by Nukiloco for Godot 4.1 and up.
I adore stuff that allows me to extend software customizability like this.
November 25, 2025 at 2:12 AM
Really cool that, if you have Doki Theme or some other background image adding plugin installed for Visual Studio, you can define your own image.
November 25, 2025 at 1:49 AM