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Rokojori
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟

Developing the Rokojori Action Library

✨️ https://rokojori.com/en/labs/rokojori-action-library/overview

[ Looking/Open for Jobs/Projects ]
This is bright 😎

Upcoming feature for v0.5! FlareVFX!

Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more.

Working now on docs/tutorials 😊

#godot #godotengine #vfx #lensflare #gamedev #indiedev #indiegamedev
February 4, 2026 at 6:45 PM
Some flair for my flares 🦄

🎮 For console platforms... 🙂

The effects are all compositor effects included in the Rokojori Action Library

#godot #godotengine #indiedev #indiegamedev #gamedev #vfx #compositoreffects #lensflare #postprocessing
January 31, 2026 at 2:14 PM
Ok, it's fine again, sorry for the alarm 😅!

For all "NON-GODOT" navigators:
Here's how you change the key.

I thought it would be not changeable. Did not look good enough in the short cut settings.

It's "Viewport Orbit Snap Modifier 1"

#godot #godotengine #gamedev #indiegamedev #indiedev
January 27, 2026 at 10:39 AM
Bug or feature?

4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles.

You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays.

Anybody any fixes for that?

#godot #godotengine #gamedev #indiegamedev #indiedev
January 27, 2026 at 9:19 AM
Subtile, elegant, artistic ^^

AGRRO RAINBOW 🌈💥

Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.

All about compositor effects,
at least 40 of them, check the blog:

rokojori.com/en/news/blog...

#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
January 24, 2026 at 2:03 PM
This is how the outline compositor effect can be adjusted.

There's a z-distance based outline size parameter, that can be adjusted with a curve.

For a quick setup, there's also a single-value distance fadeout ^^

#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
January 21, 2026 at 4:53 PM
This really hit me 🏹

I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄

The behaviour in the distance and the low fps wiggle...

Releasing v0.4 in two days :)

#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
January 21, 2026 at 4:45 PM
⌛ Godot Time Machine ⌛

✨Travel through the history of display media ✨

Several compositor vfx get blended in overlaps.

The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️

#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
January 16, 2026 at 12:59 PM
Finally! The person in the forum was right!

I found the good graphics slider on Godot! ✨

Very glowy, however ^^

#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
January 10, 2026 at 1:01 PM
Godot! Are you drunk?!!! 😱

Are you again with... what's their name.. Un.. something?

Multiple compositor fx bound to a driver ^^

- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...

#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
January 5, 2026 at 1:04 PM
Update v0.3!

Oh, this took a while... Kid & wife & I have been sick for ages. 🤒

But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀

Includes WinterTales, all its components, wipes & flares. More on the blog.

#godot #godotengine #gamedev #indiegamedev #indiedev
December 31, 2025 at 11:20 AM
The final deformation vector = deformation direction * amount. Additionally the deformation vector is dependent on height, so the root is not affected.

Deformed grass is highlighted

Code attached, I hope it's readable.

#GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
December 14, 2025 at 12:06 PM
Sort of. The amount is the distance of the vertex to the line (L) formed by current (P) and smoothed position (S).

When the player stands still it becomes a single point.

The deformation direction is the direction from vertex to (P)

#GodotEngine #GameDev #Grass #Deform #IndieDev #IndieGameDev
December 14, 2025 at 12:06 PM
Sometimes it would be nice to switch seasons, right ?

❄️🌲✨🌞

WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪

What do you think? How would you do the transitions?

#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
December 13, 2025 at 7:42 PM
Rokojori Action Library v0.3 will be released soon ^^

Can you ever have enough transitions? :)

Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).

#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
December 10, 2025 at 11:27 AM
Godot Tutorials Update 2025!

I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)

#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
December 7, 2025 at 7:56 PM
🙌 Godot Docs updated! 🙌

For Vanilla Godot 4.5 & Rokojori Action Library v0.2+

- GDS/C#/Editor names
- filter for exported
- c++/c# source file links

- fuzzy class/member search
- class topic filters
- flat or hierarchal class views

- works on mobile

#GodotEngine #GameDev #IndieGameDev
October 30, 2025 at 1:02 PM
Updated to Rokojori Action LIbrary to v0.2!

With documentation for Godot 4.5, updated Rokojori Action Library docs, input harmonization, gdscript integration, colliders&collidable, global wind.

#godotengine #godot #gamedev #indiedev #csharp #cs
October 26, 2025 at 12:56 PM
Godot Grass Wind Master 2!

Controlling the wind direction and strength via global shader parameters.

Soon the flowers, too :)

The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^

#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
October 11, 2025 at 10:11 AM
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
What's the difference between 4.4 and 4.5? Stencils!

Whoohoo! Godot 4.5. is out. Looking better than ever ^^

#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
September 16, 2025 at 6:54 PM
Another thing are the referencable styles. All base UI nodes have own styles and can have a parent style.

Those styles can also have selectors which allow to define any styles for hovering/dragging etc and for custom selector attributes.

#godot #gamedev #indiedev #indiegamedev #ui #godotengine
September 12, 2025 at 5:59 PM
The attributes are dynamic since they can use units like vw/vh = view w/h or pw/ph = parent w/h and more.

All units can be expressions and can be scaled.
The scale is other for the whole formula or for the variable value in the formula

#godot #gamedev #indiedev #indiegamedev #ui #godotengine
September 12, 2025 at 5:59 PM
Rokojori Library UI component for Godot.

All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.

No containers, everything with breakble flow layouts and custom margins.

#godot #gamedev #indiedev #indiegamedev #ui #godotengine
September 12, 2025 at 5:59 PM
The header is transparent now
September 4, 2025 at 5:22 PM