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Rokojori
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟

Developing the Rokojori Action Library

✨️ https://rokojori.com/en/labs/rokojori-action-library/overview

[ Looking/Open for Jobs/Projects ]
Subtile, elegant, artistic ^^

AGRRO RAINBOW 🌈💥

Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.

All about compositor effects,
at least 40 of them, check the blog:

rokojori.com/en/news/blog...

#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
January 24, 2026 at 2:03 PM
This is how the outline compositor effect can be adjusted.

There's a z-distance based outline size parameter, that can be adjusted with a curve.

For a quick setup, there's also a single-value distance fadeout ^^

#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
January 21, 2026 at 4:53 PM
This really hit me 🏹

I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄

The behaviour in the distance and the low fps wiggle...

Releasing v0.4 in two days :)

#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
January 21, 2026 at 4:45 PM
⌛ Godot Time Machine ⌛

✨Travel through the history of display media ✨

Several compositor vfx get blended in overlaps.

The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️

#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
January 16, 2026 at 12:59 PM
Finally! The person in the forum was right!

I found the good graphics slider on Godot! ✨

Very glowy, however ^^

#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
January 10, 2026 at 1:01 PM
Godot! Are you drunk?!!! 😱

Are you again with... what's their name.. Un.. something?

Multiple compositor fx bound to a driver ^^

- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...

#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
January 5, 2026 at 1:04 PM
Happy 2026!

I hope you had a very good night!

My wishes for this year ^^ ✨️🎉
- set my ea game (unity 😪) to released finally
- don't create a new game
- create lots of features for my godot library
- create lots of tiny, cool godot prototypes

🎮🪄🧸🎲

#newyear #indiedev #gamedev #godot
January 1, 2026 at 9:41 AM
Update v0.3!

Oh, this took a while... Kid & wife & I have been sick for ages. 🤒

But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀

Includes WinterTales, all its components, wipes & flares. More on the blog.

#godot #godotengine #gamedev #indiegamedev #indiedev
December 31, 2025 at 11:20 AM
Sometimes it would be nice to switch seasons, right ?

❄️🌲✨🌞

WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪

What do you think? How would you do the transitions?

#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
December 13, 2025 at 7:42 PM
Rokojori Action Library v0.3 will be released soon ^^

Can you ever have enough transitions? :)

Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).

#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
December 10, 2025 at 11:27 AM
Godot Tutorials Update 2025!

I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)

#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
December 7, 2025 at 7:56 PM
Reposted by Rokojori
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 13, 2025 at 1:42 PM
Is scale broken in Godot 4.5 ?

Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.

#GodotEngine #GameDev #IndieGameDev
November 2, 2025 at 12:00 PM
🙌 Godot Docs updated! 🙌

For Vanilla Godot 4.5 & Rokojori Action Library v0.2+

- GDS/C#/Editor names
- filter for exported
- c++/c# source file links

- fuzzy class/member search
- class topic filters
- flat or hierarchal class views

- works on mobile

#GodotEngine #GameDev #IndieGameDev
October 30, 2025 at 1:02 PM
Updated to Rokojori Action LIbrary to v0.2!

With documentation for Godot 4.5, updated Rokojori Action Library docs, input harmonization, gdscript integration, colliders&collidable, global wind.

#godotengine #godot #gamedev #indiedev #csharp #cs
October 26, 2025 at 12:56 PM
Beautifully spooky, I like it!
October 16, 2025 at 11:41 AM
Godot Grass Wind Master 2!

Controlling the wind direction and strength via global shader parameters.

Soon the flowers, too :)

The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^

#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
October 11, 2025 at 10:11 AM
Reposted by Rokojori
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
Call me wind master!

Shader update to have customizable wind, that can change direction and strength and works with global shader variables.

The shader is generated with a very powerfull shader generator, soon more ^^

#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
October 7, 2025 at 5:58 PM
Reposted by Rokojori
Fellow gamedevs / artists, this is your regular reminder that unless people literally pay you for delivering content on schedule, you don't need to apologize for "not posting enough".
#indiedev #gamedev
September 23, 2025 at 2:52 AM
Reposted by Rokojori
I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev
September 18, 2025 at 6:17 PM
What's the difference between 4.4 and 4.5? Stencils!

Whoohoo! Godot 4.5. is out. Looking better than ever ^^

#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
September 16, 2025 at 6:54 PM
Rokojori Library UI component for Godot.

All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.

No containers, everything with breakble flow layouts and custom margins.

#godot #gamedev #indiedev #indiegamedev #ui #godotengine
September 12, 2025 at 5:59 PM
Foliage renderer status: Checking out far/close behaviour. The grass is represented by multiple layers, 3 gpu particles for meshes and one far distance coverage layer. Inside the grass are also flowers and stones (and trees ^^ )

#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
September 1, 2025 at 2:55 PM
Shake, shake, shake, shake, shake it off ^^

(Random stresstesting foliage rendering on hilly terrains)

#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
September 1, 2025 at 2:26 PM