Developing the Rokojori Action Library
✨️ https://rokojori.com/en/labs/rokojori-action-library/overview
[ Looking/Open for Jobs/Projects ]
AGRRO RAINBOW 🌈💥
Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.
All about compositor effects,
at least 40 of them, check the blog:
rokojori.com/en/news/blog...
#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
AGRRO RAINBOW 🌈💥
Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4.
All about compositor effects,
at least 40 of them, check the blog:
rokojori.com/en/news/blog...
#godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect
There's a z-distance based outline size parameter, that can be adjusted with a curve.
For a quick setup, there's also a single-value distance fadeout ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
There's a z-distance based outline size parameter, that can be adjusted with a curve.
For a quick setup, there's also a single-value distance fadeout ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter
I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄
The behaviour in the distance and the low fps wiggle...
Releasing v0.4 in two days :)
#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty 😄
The behaviour in the distance and the low fps wiggle...
Releasing v0.4 in two days :)
#godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev
✨Travel through the history of display media ✨
Several compositor vfx get blended in overlaps.
The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️
#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
✨Travel through the history of display media ✨
Several compositor vfx get blended in overlaps.
The fx/presets will be released open source in v0.4 in the Rokojori Action Library ☺️
#vfx #gamedev #indiedev #indiegamedev #godot #godotengine
I found the good graphics slider on Godot! ✨
Very glowy, however ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
I found the good graphics slider on Godot! ✨
Very glowy, however ^^
#godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects
Are you again with... what's their name.. Un.. something?
Multiple compositor fx bound to a driver ^^
- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...
#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
Are you again with... what's their name.. Un.. something?
Multiple compositor fx bound to a driver ^^
- noise distortion
- unsharp masking
- ellipse distortion
- radial blur
- temporal blur
- more...
#godot #godotengine #gamedev #indiegamedev #effects #vfx #filters
I hope you had a very good night!
My wishes for this year ^^ ✨️🎉
- set my ea game (unity 😪) to released finally
- don't create a new game
- create lots of features for my godot library
- create lots of tiny, cool godot prototypes
🎮🪄🧸🎲
#newyear #indiedev #gamedev #godot
Oh, this took a while... Kid & wife & I have been sick for ages. 🤒
But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀
Includes WinterTales, all its components, wipes & flares. More on the blog.
#godot #godotengine #gamedev #indiegamedev #indiedev
Oh, this took a while... Kid & wife & I have been sick for ages. 🤒
But... It's here now! 🙌
I hope you have time during the holidays to try it out ^^ 🚀
Includes WinterTales, all its components, wipes & flares. More on the blog.
#godot #godotengine #gamedev #indiegamedev #indiedev
❄️🌲✨🌞
WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪
What do you think? How would you do the transitions?
#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
❄️🌲✨🌞
WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source 💪
What do you think? How would you do the transitions?
#Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring
Can you ever have enough transitions? :)
Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).
#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
Can you ever have enough transitions? :)
Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding).
#Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects
I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)
#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :)
#Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials
My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...
And I also shared my slides here: slides.com/hexaquo/plan...
My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...
And I also shared my slides here: slides.com/hexaquo/plan...
Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.
#GodotEngine #GameDev #IndieGameDev
Is there any way to have a normal Gizmo that can scale an object (on all axis unified) by having a cicle or something that I can grab? It seems it's only possible via object hit test and if you can't grab it, you can't scale.
#GodotEngine #GameDev #IndieGameDev
For Vanilla Godot 4.5 & Rokojori Action Library v0.2+
- GDS/C#/Editor names
- filter for exported
- c++/c# source file links
- fuzzy class/member search
- class topic filters
- flat or hierarchal class views
- works on mobile
#GodotEngine #GameDev #IndieGameDev
For Vanilla Godot 4.5 & Rokojori Action Library v0.2+
- GDS/C#/Editor names
- filter for exported
- c++/c# source file links
- fuzzy class/member search
- class topic filters
- flat or hierarchal class views
- works on mobile
#GodotEngine #GameDev #IndieGameDev
#Godot #GodotEngine #IndieGameDev #GameDev #Devlog #3DModeling #3DAnimation #GameArt #MadeWithGodot #BehindTheScenes #CreatureDesign #IndieDev #3DArtist #AnimationProcess #WeirdCore #HorrorArt #IndieDeveloper
Controlling the wind direction and strength via global shader parameters.
Soon the flowers, too :)
The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^
#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
Controlling the wind direction and strength via global shader parameters.
Soon the flowers, too :)
The shader is automatically generated for any foliage model by a powerfull shader generator, soon more ^^
#GodotEngine #GameDev #IndieDev #IndieGameDev #Grass #Wind
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Shader update to have customizable wind, that can change direction and strength and works with global shader variables.
The shader is generated with a very powerfull shader generator, soon more ^^
#godot #grass #wind #indiegamedev #gamedev #indiedev #procedural
Still work in progress, feel free to give feedback!
#godot #godotengine #gamedev
Still work in progress, feel free to give feedback!
#godot #godotengine #gamedev
Whoohoo! Godot 4.5. is out. Looking better than ever ^^
#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
Whoohoo! Godot 4.5. is out. Looking better than ever ^^
#godotengine #godot #indiedev #gamedev #indiegamedev #vfx #shaders #stencil
All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.
No containers, everything with breakble flow layouts and custom margins.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
All units are dynamic and automatically change by win w/h or the editable root font size (em), all elements use em sizing.
No containers, everything with breakble flow layouts and custom margins.
#godot #gamedev #indiedev #indiegamedev #ui #godotengine
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
(Random stresstesting foliage rendering on hilly terrains)
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain
(Random stresstesting foliage rendering on hilly terrains)
#godot #godotengine #procedural #indiegamedev #gamedev #grass #terrain