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Rokojori
@rokojori.com
🎮 Hi, your solo game dev from Berlin 🤟

Developing the Rokojori Action Library

✨️ https://rokojori.com/en/labs/rokojori-action-library/overview

[ Looking/Open for Jobs/Projects ]
I think this could be the description for Node. Node2D is for parenting transforms and also for visibility in the editor
January 25, 2026 at 9:17 AM
And... where's my coffee, @fabimakesgames.bsky.social? ☕

community.rokojori.com/Rokojori/rok...

Pretty cool Godot meetup, yesterday! Thanks to all!

@godot-berlin.bsky.social
@berlingamescene.bsky.social
@jupiter.blue
@cylowen.bsky.social
@carni.bsky.social

(We need a better bsky list 😅)
rokojori_action_library/GradientFog.glsl at main
rokojori_action_library - Rokojori Action Library for Godot
community.rokojori.com
January 24, 2026 at 2:03 PM
The other thing is currently mouse scale is broken in Godot for me, cant drag with the mouse.
Also I would love to be able to have world and local axis at once or seperated for trs and the behaviour of multi-selection is another topic
January 22, 2026 at 8:12 PM
I created multiple 3D editors for different usecases and for most my default would be translate freely on xz plane (or snap to ground with shift) by dragging objects via exact geometry hittest. For the selected render a double arrow and ring above the upper bounds to translate in Y or rotate in yaw.
January 22, 2026 at 8:12 PM
One day, I will add proper 3D gizmos 😄
January 22, 2026 at 7:13 PM
I would say IKs and the new array inspector layout.
January 21, 2026 at 5:44 PM
Thanks, sadly my speakers are currently broken and I'm waiting for new cables...
January 21, 2026 at 5:09 PM
Thank you!
January 21, 2026 at 4:53 PM
The next update of the library will have some more documentation/tutorials for compositor effects
January 20, 2026 at 5:00 PM
Happens, next time :)
January 18, 2026 at 8:55 AM
These are compositor effects which are not supported ln the compability mode.

Currently I did test them only with my setup using the forward renderer.
January 17, 2026 at 6:59 AM
Thank you ❤️
January 16, 2026 at 3:48 PM
My library is written in c# and I collected a bunch a of tutorials and resources to get started with Godot:

rokojori.com/en/labs/godo...
Godot Tutorials | ROKOJORI Labs
Godot Tutorials about General Game Dev, 3D Basics, 3D Characters, Environmental, VFX & Particles, Screen FX, Shaders, Audio and Plugins/Addons.
rokojori.com
January 12, 2026 at 9:22 PM
Thanks to @hexaquo.at again :) Had the idea for seperating the streaks by checking the fancy lens-flare-effect repo.
January 10, 2026 at 1:24 PM
Ok, more seriously ^^

This is the upcoming CompositorVFX node (for v0.4) allowing to store fx presets w mappings for 1 parameter.

Uses
- 2× stars texture overlay
- radial chromatic distortion
- chromatic streaks bloom
- hsl adjustment
- finally texture overlay fx (good graphics label ^^)
January 10, 2026 at 1:24 PM
I tried your repo stuff. Thanks a lot! I can now use textures ^^

I think you should highlight your streaks implementation. It's very good :) I could not get it to work that fancy although I used your code :)

Have you shown your other scene with the cube? It's looks very stylish
January 8, 2026 at 6:19 PM
This is pretty cool!
January 6, 2026 at 10:28 AM
- Noise distortion for under water, dizzyness, heat/fire
- Ellipse (rings) distortion for impacts.
- Color corrections for stylized art
- Sharpen for high details, grunge
- Blurs for movement, ui etc
January 6, 2026 at 8:22 AM
I'm developing stuff for my game dev library and this sprint I want to update compositor effects. I just created a lot of color correction, blur, sharpen and distortion effects and tried them together ^^ For real world usage:
January 6, 2026 at 8:22 AM
Yap, don't do this at home!

But term-wise, I borrowed it from Blender:
docs.blender.org/manual/en/la...
Introduction - Blender 5.0 Manual
docs.blender.org
January 6, 2026 at 8:13 AM