Developing the Rokojori Action Library
✨️ https://rokojori.com/en/labs/rokojori-action-library/overview
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community.rokojori.com/Rokojori/rok...
Pretty cool Godot meetup, yesterday! Thanks to all!
@godot-berlin.bsky.social
@berlingamescene.bsky.social
@jupiter.blue
@cylowen.bsky.social
@carni.bsky.social
(We need a better bsky list 😅)
community.rokojori.com/Rokojori/rok...
Pretty cool Godot meetup, yesterday! Thanks to all!
@godot-berlin.bsky.social
@berlingamescene.bsky.social
@jupiter.blue
@cylowen.bsky.social
@carni.bsky.social
(We need a better bsky list 😅)
Also I would love to be able to have world and local axis at once or seperated for trs and the behaviour of multi-selection is another topic
Also I would love to be able to have world and local axis at once or seperated for trs and the behaviour of multi-selection is another topic
Currently I did test them only with my setup using the forward renderer.
Currently I did test them only with my setup using the forward renderer.
rokojori.com/en/labs/godo...
rokojori.com/en/labs/godo...
This is the upcoming CompositorVFX node (for v0.4) allowing to store fx presets w mappings for 1 parameter.
Uses
- 2× stars texture overlay
- radial chromatic distortion
- chromatic streaks bloom
- hsl adjustment
- finally texture overlay fx (good graphics label ^^)
This is the upcoming CompositorVFX node (for v0.4) allowing to store fx presets w mappings for 1 parameter.
Uses
- 2× stars texture overlay
- radial chromatic distortion
- chromatic streaks bloom
- hsl adjustment
- finally texture overlay fx (good graphics label ^^)
I think you should highlight your streaks implementation. It's very good :) I could not get it to work that fancy although I used your code :)
Have you shown your other scene with the cube? It's looks very stylish
I think you should highlight your streaks implementation. It's very good :) I could not get it to work that fancy although I used your code :)
Have you shown your other scene with the cube? It's looks very stylish
- Ellipse (rings) distortion for impacts.
- Color corrections for stylized art
- Sharpen for high details, grunge
- Blurs for movement, ui etc
- Ellipse (rings) distortion for impacts.
- Color corrections for stylized art
- Sharpen for high details, grunge
- Blurs for movement, ui etc
But term-wise, I borrowed it from Blender:
docs.blender.org/manual/en/la...
But term-wise, I borrowed it from Blender:
docs.blender.org/manual/en/la...