Pilchard
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ps1ape.bsky.social
Pilchard
@ps1ape.bsky.social
Fine, I'll try it.
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CRASHOUT FOR THE AGES
January 21, 2026 at 12:49 AM
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i made an enemy that's better than me at footsies. i don't know if i should be proud or upset...
January 19, 2026 at 4:55 PM
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Put some finishing touches & released my Elevator Action/Rolling Bird inspired game :
boghog.itch.io/caramel-acti...
You can play it in your browser

Though I'd recommend getting the desktop ver since the browser version is funky
January 18, 2026 at 11:13 PM
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The Highland Cliffs Opus battle is the hardest race in the game, and the one I saved for last! You need to memorize the track and if you make any mistakes, it's back to the beginning
April 21, 2025 at 11:39 PM
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May 17, 2025 at 3:07 PM
My latest special interest.
January 15, 2026 at 1:17 PM
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Dreaming of making dangerous rhythm games that would tie me up in the international legal system for the rest of my life.
January 12, 2026 at 5:18 PM
Having so much fun playing Devil Dice. I really like how it forces you to think about positioning. Both in how you move the dice around to get the face you want in a restricted space, but also where you drop it into the chain to keep it going and not get sent to the floor.
January 11, 2026 at 2:16 PM
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Let's start a campaign to add the tag "Arcade Puzzle" to games like Tetris, Lumines, Puyo Puyo, Petal Crash, etc on Steam. These games get lumped in with great but completely different genres of puzzle games like Portal and sadly sidelined. Steam users have the power to carve out this niche!
January 2, 2026 at 1:24 AM
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Play ZeroRanger
October 18, 2024 at 8:56 PM
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How can you just not love these folks? Huge thanks to Kirbycatcher, Starrodkirby86, Raveille and the maimai community for showing us their technical prowess in this Level 15 Showcase!

Now if you'll excuse me, I need to go put *my* hands in an ice bath from all the clapping.

#AGDQ2026
January 9, 2026 at 5:09 AM
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thanks for the tip
January 3, 2026 at 4:35 AM
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When the seagulls cried again, none were left alive.

#umineko #うみねこFA #cigart
April 7, 2025 at 4:57 PM
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January 1, 2026 at 12:00 AM
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Give yourself something to look forward to next year. Something less substantial than a resolution which can carry regret if you can't stick to it. Think of a book you want to read, a genre of music you'd like to learn more about, a curiosity to chase no matter how trivial. Keep your spark lit.
December 31, 2025 at 11:59 PM
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The team that formed Treasure left Konami cause they felt stifled by the reliance on developing licensed IP games but after creating a whole new company they immediately made a Ronald McDonald game for cash. We are allowed to say this is funny cause the game whipped ass and it worked out in the end.
December 30, 2025 at 2:09 PM
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wait he might be the funniest man alive.
tl (it didn't fit the word count so here's an image)
December 28, 2025 at 5:09 PM
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early test #sandwichdev
December 28, 2025 at 2:38 AM
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Frustrated by the fact that nobody's making Elevator Action/Rolling Bird style games I spent the past week+ making a tiny game like this myself, the main bulk of it is done just gotta do some finishing touches & release
December 26, 2025 at 11:11 PM
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The medium where mtx,gacha,live service,survivorlikes have become normalized and accepted. The medium where scale is worshipped like nothing else. The medium where important history is lost and tech upgrades are treated as artistic upgrades. The fans of this medium is for sure going to resist genAI
December 23, 2025 at 12:18 AM
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men only want one thing
August 26, 2025 at 7:05 PM
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i love it so fucking much
December 18, 2025 at 11:42 PM
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while we're on the topic of what's the correct way to implement placeholders in your game, here is an excerpt of unfinished dialogue from the april 2000 prototype of spyro 3
December 17, 2025 at 6:20 PM
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Polar nights and the endless darkness not enough for you?
Try Void Stranger/ZeroRanger as well, now on sale.
December 18, 2025 at 7:40 PM
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December 18, 2025 at 11:07 AM