Boghog
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boghogstg.bsky.social
Boghog
@boghogstg.bsky.social
I'm a gamedev (he/him)
Working on ARMED DECOBOT | Mechanical Star Astra. Game designer for Gunvein

I also have a game design blog/patreon & make vids :
https://www.patreon.com/c/Boghogooo
https://www.youtube.com/@boghogSTG
Pinned
Since I'm new to bluesky - I'm working on ARMED DECOBOT, a game where throw dudes into dudes, my favorite thing in gaming. You also shoot & punch dudes, which are my other favorite things in gaming. It's a top down shmup/beat em up hybrid

store.steampowered.com/app/3159150/...
Reposted by Boghog
how the hell are this many of you still using spotify. get a bandcamp account like a normal person.
December 3, 2025 at 4:37 PM
www.youtube.com/watch?v=BaP-...

Gotta be one of the best looking games ever. 0 clue how it plays but look at it & listen to it
December 2, 2025 at 9:47 AM
The ability to save and continue your progress in any way
November 30, 2025 at 2:36 AM
Reposted by Boghog
Part of me feels like Dark Souls wouldn't have caught on if the first game had difficulty settings. It'd be "cheap", "pointless", etc.

Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
November 28, 2025 at 7:51 PM
TGM is Namco-coded
November 28, 2025 at 9:37 PM
www.youtube.com/watch?v=8KDs...

Waiting to learn that Pacman Arrangement arcade has some kind of massive critical flaw cuz a game this good being so under-hyped is insane.

Maybe it's just the poor availability
Pac-Man Arrangement (Arcade, Namco Classic Collection vol. 2) — 1CC, 667,370 points
YouTube video by OmKol
www.youtube.com
November 28, 2025 at 9:10 PM
Who tf put an Earthbound inspired soundcloud digital fusion artist in charge of making Tank Force's continue music
November 27, 2025 at 11:06 PM
I'll keep saying this over & over - nobody got into shmups to play novice modes. They got into them because they saw Hibachi, Larsa, an Ikaruga double play or something like that. Devs gotta be confident & have a punk attitude & spend less time thinking about novices

bsky.app/profile/elmo...
Some modern STGs are conscious of possibly being anyone's first arcade scrolling shooter, and bend themselves into knots trying to be an entire genre tutorial before being their own identifiable game.

As ever, make the games/music/videos/writing you'd want to enjoy, and others will enjoy it too.
liking game genres that spawned from the arcades condemns you to forever suffer cuz no one outside of the bubble gets it and every developer wants to the appeal to the guy who doesn't get it
November 27, 2025 at 10:55 PM
Reposted by Boghog
Some modern STGs are conscious of possibly being anyone's first arcade scrolling shooter, and bend themselves into knots trying to be an entire genre tutorial before being their own identifiable game.

As ever, make the games/music/videos/writing you'd want to enjoy, and others will enjoy it too.
liking game genres that spawned from the arcades condemns you to forever suffer cuz no one outside of the bubble gets it and every developer wants to the appeal to the guy who doesn't get it
November 27, 2025 at 5:52 PM
The game design takes & essay that end up haunting me the most are ones where the person is almost entering interesting territory but then does it in such an ass backwards stupid way that it all caves in on itself
a close up of a monkey 's mouth with liquid coming out of it 's mouth .
ALT: a close up of a monkey 's mouth with liquid coming out of it 's mouth .
media.tenor.com
November 26, 2025 at 10:47 PM
Seeing beat em ups sacrifice consistent hitstun/knockdowns at the altar of Player Expression is extra frustrating cuz outside of fgs there's pretty much no genre that values proper consistent hit reactions - they were eroded everywhere else.
a man is sitting in a car that says ' a & m ' on the side
ALT: a man is sitting in a car that says ' a & m ' on the side
media.tenor.com
November 25, 2025 at 3:48 PM
Another thing that frustrates me is genre devs pulling the "my game's built different" card to avoid playing. It always comes off halfassed.Ok so u wanna make something unique but dont wanna leave the comfort of existing genres? Take the creative shortcut & existing audience but not their standards
Normalize the idea that genre devs should play the games in the genres they're making to at least a somewhat competent level
November 24, 2025 at 12:17 AM
Normalize the idea that genre devs should play the games in the genres they're making to at least a somewhat competent level
November 23, 2025 at 10:48 PM
November 23, 2025 at 3:35 PM
Arcade puzzle game survival campaigns really need gimmicks that make good stacking practices different during different sections of the game in ways that aren't just linearly easier/harder. Otherwise it's hard to justify the existence of earlier parts of the games when it's JUST the fundies
November 23, 2025 at 2:34 PM
Reposted by Boghog
I made a video retrospective on arcade single-screen platformers. What made this genre flourish, and then fade away? How is Bubble Bobble similar to The Binding of Isaac? And where does the farting penguin come into the story? Tune in to learn all this and more!
www.youtube.com/watch?v=phiW...
Arcade Single-screen Elimination Platformers: A Retrospective
YouTube video by dumplechan
www.youtube.com
November 21, 2025 at 5:30 PM
Reposted by Boghog
Feel like it’s a huge problem with modern arcade throwbacks, where they’re really solid in their foundations, but just not nearly hard enough. So many of these games are in a big need of some juiced up difficulty.
November 20, 2025 at 10:31 PM
Reposted by Boghog
I hope they NEVER try to reboot or resurrect Final Fight. Never ever. Let that shit stay dead. I might actually have a stroke and die from the shit I would have to read.
November 20, 2025 at 3:44 PM
Seeing CAG people/ARPG fans compare make-your-own-fun to credit feeding in arcade games is funny. Even if the comparison was 1:1, do these idiots not realize the kind of damage credit feeding as a mechanic caused to the entire FORMAT? And here they are, in their mind, promoting it in their own genre
November 19, 2025 at 6:02 AM
Reposted by Boghog
Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!🕊️🥚

store.steampowered.com/app/2158550/...
November 18, 2025 at 5:01 PM
Another thing about Elevator Action - the elevators. My initial dumb reaction was "this game would be better with faster elevators" but that woulda been a huge mistake. Cuz on later loops when enemies really start spawning in aggressively, the elevator wait times become tense highlights
November 18, 2025 at 6:09 AM
It seems like none of the more modern successors to Elevator Action understood what made it work and just turned it into a shitty bootleg stealth game. The original is a maze-style game in a building, the enemies are designed to always be on your ass, not patrol & wait for death to come
November 18, 2025 at 5:08 AM
This post's really funny but I think if we're being real the awesome part of gamedev is that it didn't kill my fun, it just made everything more extreme. Bad design is like nails on a chalkboard while great smart design is BLISS

bsky.app/profile/adam...
November 17, 2025 at 10:24 AM
Reposted by Boghog
November 17, 2025 at 9:08 AM
Returning back from a war with every retro console collector/player on twitter. They gotta have some of the funniest shit talk around
November 17, 2025 at 5:52 AM