Project Sentinel - Zero Tolerance
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projectsentinelgame.com
Project Sentinel - Zero Tolerance
@projectsentinelgame.com
2D pixelart shooter set in a satirical cyberpunk world. Enforce law and order as a cybernetic police officer. Fear the law, obey the law!
Links: https://linktr.ee/projectsentinel

#madewithunity #indiegame #solodev
Pinned
Created a new splash screen design for the game and added the partner character to it. I intend for her to be playable later down the line. #gamedev #indiedev #indiegame #digitalart #cyberpunk #screenshotsaturday
I'm still working on the various sprites and animations and progress is going quite well. There are still some placeholder and old sprites here and there, but this shows some of the animation progress so far. #gamedev #indiedev #indiegame #pixelart
September 11, 2025 at 7:00 PM
More sprite and animation progress. Idles and walk animations for the main block of larger enemies are done. This one got a slight redesign from before as well, not sure if I like it yet. #gamedev #indiedev #indiegame #pixelart #ドット絵 #screenshotsaturday
September 6, 2025 at 6:44 PM
I've tried a couple of logo ideas out in pixel form for the game. Logos aren't my strong point for sure and I'm not really sure I like either of these. I think the blue and yellow one is the better of the two.

What do you think?
#gamedev #indiedev #indiegame #pixelart
September 1, 2025 at 3:42 PM
I've made more progress on sprite animations. This is the large shotgun grunt. I may still tweak the design on this one. #gamedev #indiedev #indiegame #pixelart #ドット絵
August 31, 2025 at 9:17 PM
Created a new splash screen design for the game and added the partner character to it. I intend for her to be playable later down the line. #gamedev #indiedev #indiegame #digitalart #cyberpunk #screenshotsaturday
August 30, 2025 at 6:02 PM
I started replacing a lot of the placeholder character sprites and various animations. I still have to add all the rim lighting and fix a few things.
#gamedev #indiedev #indiegame #pixelart #cyberpunk #screenshotsaturday
August 30, 2025 at 5:52 PM
Made some progress on the main artwork for the Steam page capsule. I haven't quite decided on the logo yet.
#gamedev #indiedev #indiegame #digitalart #cyberpunk
August 24, 2025 at 5:59 PM
I started working on a new area for the game and made this statue for the background for it. I'll very likely revisit this one when I improve at pixel art.
#gamedev #indiedev #indiegame #pixelart #ドット絵
August 18, 2025 at 6:07 PM
Progress on the sprite animations. Idle and walk for the handgun punk. Still got a little bit more to do on it. #gamedev #indiedev #indiegame #pixelart #aseprite
August 13, 2025 at 8:47 PM
Made some more progress on the enemy designs and threw in a few civilian ideas too.
#gamedev #indiedev #indiegame #pixelart
August 12, 2025 at 9:57 PM
Made a start on the enemy sprites. Tried to make a bit of an idle animation for this one. I think it's a bit too much.

#gamedev #indiedev #indiegame #pixelart #aseprite
August 8, 2025 at 10:20 PM
Another intro panel for Project Sentinel.
#gamedev #indiedev #pixelart #cyberpunk
August 4, 2025 at 5:45 PM
Here's one of the new intro panels for Project Sentinel.
#gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
August 2, 2025 at 7:41 PM
Current animations for the main character. Some are a little rough and unfinished in places.

#gamedev #indiedev #indiegame #pixelart #aseprite
August 1, 2025 at 6:25 PM
Just make it exist first, you can make it good later! #gamedev #indiedev #indiegame #pixelart
August 1, 2025 at 1:50 PM
Early version of the roar system. Each enemy has a morale stat that drops when their health reduces, they see allies die or they get roared at. Roaring forces low morale enemies into a surrender state for a short time so they can be arrested. #gamedev #indiedev #indiegame #pixelart
July 29, 2025 at 6:32 PM
Now I've finished the initial version of the roar system, I thought I'd throw a sprite together for it.

I'll drop a video of the system in action later today.
#gamedev #indiedev #indiegame #pixelart
July 29, 2025 at 4:10 PM
I've implemented a new bark system. Characters can have unique dialogue barks when certain actions and events happen around them. If an ally dies near another gang member, they may react to it.

#gamedev #indiedev #pixelart #cyberpunk
July 27, 2025 at 5:29 PM
Some vehicles can be used as one-way platforms. Various damage sprites and alarms are planned for future versions. The squeak will probably stay though! #gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
July 26, 2025 at 5:37 PM
It's been quite some time since I last updated here, but progress has been going strong.

Here's a quick video showing some of the progress in the gameplay. Still pretty rough around the edges.
#gamedev #indiedev #indiegame #unity #madewithunity #pixelart #cyberpunk #screenshotsaturday
July 26, 2025 at 1:32 PM
It's been a while since I last posted but progress is still being made behind the scenes. In the meantime, here's a new character concept. I don't want to reveal too much about this one yet. #gamedev #indiedev #indiegame #gameart #digitalart #cyberpunk
March 9, 2025 at 7:47 PM
Here's the AI of one of the enemy types. This one ducks behind cover, fires for a bit and ducks back down again. It currently runs back if the player character gets close as well but not sure I'll keep that element yet. #gamedev #indiedev #indiegame #unity #madewithunity #pixelart #cyberpunk
February 19, 2025 at 10:25 PM
I added a scanline effect earlier alongside some additional lighting effects. I also added some AI in too, which I'll show a little later. #gamedev #indiedev #indiegame #unity #madewithunity #pixelart #cyberpunk
February 19, 2025 at 8:15 PM
Some additional character concepts of mostly allied and police type characters. Some of these have changed since this was made. #gamedev #indiedev #indiegame #gameart #digitalart #cyberpunk
February 18, 2025 at 9:30 PM
Rough level design concept for a gang owned factory. It's designed to have different sections to introduce new mechanics, enemies and environmental hazards. It ends on a boss fight in a cramped elevator shaft. #gamedev #indiedev #indiegame #gameart #digitalart #cyberpunk
February 18, 2025 at 8:30 PM