Project Sentinel - Zero Tolerance
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projectsentinelgame.com
Project Sentinel - Zero Tolerance
@projectsentinelgame.com
2D pixelart shooter set in a satirical cyberpunk world. Enforce law and order as a cybernetic police officer. Fear the law, obey the law!
Links: https://linktr.ee/projectsentinel

#madewithunity #indiegame #solodev
I'm still working on the various sprites and animations and progress is going quite well. There are still some placeholder and old sprites here and there, but this shows some of the animation progress so far. #gamedev #indiedev #indiegame #pixelart
September 11, 2025 at 7:00 PM
More sprite and animation progress. Idles and walk animations for the main block of larger enemies are done. This one got a slight redesign from before as well, not sure if I like it yet. #gamedev #indiedev #indiegame #pixelart #ドット絵 #screenshotsaturday
September 6, 2025 at 6:44 PM
I've made more progress on sprite animations. This is the large shotgun grunt. I may still tweak the design on this one. #gamedev #indiedev #indiegame #pixelart #ドット絵
August 31, 2025 at 9:17 PM
Progress on the sprite animations. Idle and walk for the handgun punk. Still got a little bit more to do on it. #gamedev #indiedev #indiegame #pixelart #aseprite
August 13, 2025 at 8:47 PM
Thanks for the reply. It was too fast before, I exported it at the default times, usually up to them around 140. The tails are something I'll need to redo for sure.
August 8, 2025 at 11:57 PM
Made a start on the enemy sprites. Tried to make a bit of an idle animation for this one. I think it's a bit too much.

#gamedev #indiedev #indiegame #pixelart #aseprite
August 8, 2025 at 10:20 PM
This is currently how it looks in-game. #gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
August 2, 2025 at 8:18 PM
Current animations for the main character. Some are a little rough and unfinished in places.

#gamedev #indiedev #indiegame #pixelart #aseprite
August 1, 2025 at 6:25 PM
Early version of the roar system. Each enemy has a morale stat that drops when their health reduces, they see allies die or they get roared at. Roaring forces low morale enemies into a surrender state for a short time so they can be arrested. #gamedev #indiedev #indiegame #pixelart
July 29, 2025 at 6:32 PM
Now I've finished the initial version of the roar system, I thought I'd throw a sprite together for it.

I'll drop a video of the system in action later today.
#gamedev #indiedev #indiegame #pixelart
July 29, 2025 at 4:10 PM
I've implemented a new bark system. Characters can have unique dialogue barks when certain actions and events happen around them. If an ally dies near another gang member, they may react to it.

#gamedev #indiedev #pixelart #cyberpunk
July 27, 2025 at 5:29 PM
Some vehicles can be used as one-way platforms. Various damage sprites and alarms are planned for future versions. The squeak will probably stay though! #gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
July 26, 2025 at 5:37 PM