Project Sentinel - Zero Tolerance
@projectsentinelgame.com
2D pixelart shooter set in a satirical cyberpunk world. Enforce law and order as a cybernetic police officer. Fear the law, obey the law!
Links: https://linktr.ee/projectsentinel
#madewithunity #indiegame #solodev
Links: https://linktr.ee/projectsentinel
#madewithunity #indiegame #solodev
I'm still working on the various sprites and animations and progress is going quite well. There are still some placeholder and old sprites here and there, but this shows some of the animation progress so far. #gamedev #indiedev #indiegame #pixelart
September 11, 2025 at 7:00 PM
I'm still working on the various sprites and animations and progress is going quite well. There are still some placeholder and old sprites here and there, but this shows some of the animation progress so far. #gamedev #indiedev #indiegame #pixelart
More sprite and animation progress. Idles and walk animations for the main block of larger enemies are done. This one got a slight redesign from before as well, not sure if I like it yet. #gamedev #indiedev #indiegame #pixelart #ドット絵 #screenshotsaturday
September 6, 2025 at 6:44 PM
More sprite and animation progress. Idles and walk animations for the main block of larger enemies are done. This one got a slight redesign from before as well, not sure if I like it yet. #gamedev #indiedev #indiegame #pixelart #ドット絵 #screenshotsaturday
Weird, definitely shows as empty for me. Maybe the bots are conspiring against you and breaking your list?
September 1, 2025 at 11:12 PM
Weird, definitely shows as empty for me. Maybe the bots are conspiring against you and breaking your list?
You were definitely right about the text, thanks a lot for that, looks a lot better now. I probably made that harder on myself having the light coming in from the bottom. I like this a lot more now.
September 1, 2025 at 9:00 PM
You were definitely right about the text, thanks a lot for that, looks a lot better now. I probably made that harder on myself having the light coming in from the bottom. I like this a lot more now.
I've tried a couple of logo ideas out in pixel form for the game. Logos aren't my strong point for sure and I'm not really sure I like either of these. I think the blue and yellow one is the better of the two.
What do you think?
#gamedev #indiedev #indiegame #pixelart
What do you think?
#gamedev #indiedev #indiegame #pixelart
September 1, 2025 at 3:42 PM
I've tried a couple of logo ideas out in pixel form for the game. Logos aren't my strong point for sure and I'm not really sure I like either of these. I think the blue and yellow one is the better of the two.
What do you think?
#gamedev #indiedev #indiegame #pixelart
What do you think?
#gamedev #indiedev #indiegame #pixelart
I've made more progress on sprite animations. This is the large shotgun grunt. I may still tweak the design on this one. #gamedev #indiedev #indiegame #pixelart #ドット絵
August 31, 2025 at 9:17 PM
I've made more progress on sprite animations. This is the large shotgun grunt. I may still tweak the design on this one. #gamedev #indiedev #indiegame #pixelart #ドット絵
Created a new splash screen design for the game and added the partner character to it. I intend for her to be playable later down the line. #gamedev #indiedev #indiegame #digitalart #cyberpunk #screenshotsaturday
August 30, 2025 at 6:02 PM
Created a new splash screen design for the game and added the partner character to it. I intend for her to be playable later down the line. #gamedev #indiedev #indiegame #digitalart #cyberpunk #screenshotsaturday
I started replacing a lot of the placeholder character sprites and various animations. I still have to add all the rim lighting and fix a few things.
#gamedev #indiedev #indiegame #pixelart #cyberpunk #screenshotsaturday
#gamedev #indiedev #indiegame #pixelart #cyberpunk #screenshotsaturday
August 30, 2025 at 5:52 PM
I started replacing a lot of the placeholder character sprites and various animations. I still have to add all the rim lighting and fix a few things.
#gamedev #indiedev #indiegame #pixelart #cyberpunk #screenshotsaturday
#gamedev #indiedev #indiegame #pixelart #cyberpunk #screenshotsaturday
Made some progress on the main artwork for the Steam page capsule. I haven't quite decided on the logo yet.
#gamedev #indiedev #indiegame #digitalart #cyberpunk
#gamedev #indiedev #indiegame #digitalart #cyberpunk
August 24, 2025 at 5:59 PM
Made some progress on the main artwork for the Steam page capsule. I haven't quite decided on the logo yet.
#gamedev #indiedev #indiegame #digitalart #cyberpunk
#gamedev #indiedev #indiegame #digitalart #cyberpunk
Quickly churning out low-quality games worked out so well last time.
August 22, 2025 at 6:41 PM
Quickly churning out low-quality games worked out so well last time.
I started working on a new area for the game and made this statue for the background for it. I'll very likely revisit this one when I improve at pixel art.
#gamedev #indiedev #indiegame #pixelart #ドット絵
#gamedev #indiedev #indiegame #pixelart #ドット絵
August 18, 2025 at 6:07 PM
I started working on a new area for the game and made this statue for the background for it. I'll very likely revisit this one when I improve at pixel art.
#gamedev #indiedev #indiegame #pixelart #ドット絵
#gamedev #indiedev #indiegame #pixelart #ドット絵
Progress on the sprite animations. Idle and walk for the handgun punk. Still got a little bit more to do on it. #gamedev #indiedev #indiegame #pixelart #aseprite
August 13, 2025 at 8:47 PM
Progress on the sprite animations. Idle and walk for the handgun punk. Still got a little bit more to do on it. #gamedev #indiedev #indiegame #pixelart #aseprite
This looks like a great fit, would love to be added if you have the space still.
August 13, 2025 at 9:50 AM
This looks like a great fit, would love to be added if you have the space still.
Made some more progress on the enemy designs and threw in a few civilian ideas too.
#gamedev #indiedev #indiegame #pixelart
#gamedev #indiedev #indiegame #pixelart
August 12, 2025 at 9:57 PM
Made some more progress on the enemy designs and threw in a few civilian ideas too.
#gamedev #indiedev #indiegame #pixelart
#gamedev #indiedev #indiegame #pixelart
Thanks for the reply. It was too fast before, I exported it at the default times, usually up to them around 140. The tails are something I'll need to redo for sure.
August 8, 2025 at 11:57 PM
Thanks for the reply. It was too fast before, I exported it at the default times, usually up to them around 140. The tails are something I'll need to redo for sure.
Made a start on the enemy sprites. Tried to make a bit of an idle animation for this one. I think it's a bit too much.
#gamedev #indiedev #indiegame #pixelart #aseprite
#gamedev #indiedev #indiegame #pixelart #aseprite
August 8, 2025 at 10:20 PM
Made a start on the enemy sprites. Tried to make a bit of an idle animation for this one. I think it's a bit too much.
#gamedev #indiedev #indiegame #pixelart #aseprite
#gamedev #indiedev #indiegame #pixelart #aseprite
August 4, 2025 at 5:45 PM
August 2, 2025 at 8:18 PM
Here's one of the new intro panels for Project Sentinel.
#gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
#gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
August 2, 2025 at 7:41 PM
Here's one of the new intro panels for Project Sentinel.
#gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
#gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
Current animations for the main character. Some are a little rough and unfinished in places.
#gamedev #indiedev #indiegame #pixelart #aseprite
#gamedev #indiedev #indiegame #pixelart #aseprite
August 1, 2025 at 6:25 PM
Current animations for the main character. Some are a little rough and unfinished in places.
#gamedev #indiedev #indiegame #pixelart #aseprite
#gamedev #indiedev #indiegame #pixelart #aseprite
August 1, 2025 at 1:50 PM
Early version of the roar system. Each enemy has a morale stat that drops when their health reduces, they see allies die or they get roared at. Roaring forces low morale enemies into a surrender state for a short time so they can be arrested. #gamedev #indiedev #indiegame #pixelart
July 29, 2025 at 6:32 PM
Early version of the roar system. Each enemy has a morale stat that drops when their health reduces, they see allies die or they get roared at. Roaring forces low morale enemies into a surrender state for a short time so they can be arrested. #gamedev #indiedev #indiegame #pixelart
Now I've finished the initial version of the roar system, I thought I'd throw a sprite together for it.
I'll drop a video of the system in action later today.
#gamedev #indiedev #indiegame #pixelart
I'll drop a video of the system in action later today.
#gamedev #indiedev #indiegame #pixelart
July 29, 2025 at 4:10 PM
Now I've finished the initial version of the roar system, I thought I'd throw a sprite together for it.
I'll drop a video of the system in action later today.
#gamedev #indiedev #indiegame #pixelart
I'll drop a video of the system in action later today.
#gamedev #indiedev #indiegame #pixelart
I've implemented a new bark system. Characters can have unique dialogue barks when certain actions and events happen around them. If an ally dies near another gang member, they may react to it.
#gamedev #indiedev #pixelart #cyberpunk
#gamedev #indiedev #pixelart #cyberpunk
July 27, 2025 at 5:29 PM
I've implemented a new bark system. Characters can have unique dialogue barks when certain actions and events happen around them. If an ally dies near another gang member, they may react to it.
#gamedev #indiedev #pixelart #cyberpunk
#gamedev #indiedev #pixelart #cyberpunk
Some vehicles can be used as one-way platforms. Various damage sprites and alarms are planned for future versions. The squeak will probably stay though! #gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday
July 26, 2025 at 5:37 PM
Some vehicles can be used as one-way platforms. Various damage sprites and alarms are planned for future versions. The squeak will probably stay though! #gamedev #indiedev #pixelart #cyberpunk #screenshotsaturday