Rogi
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pierogigon.bsky.social
Rogi
@pierogigon.bsky.social
I'm a solo game developer (Godot) that makes YouTube content. I'm making a game about a spider's explorations in a surreal world.

https://www.youtube.com/@RogisTutorials
Storybook page 3 progress. Still missing some things that I have planned for it. #godot #godotengine #solodev #indiedev #blender #animation
March 21, 2025 at 11:40 PM
What is the most tedious rig you have made for your game? I am working on a cinematic for my game and rigged 131 dandelion seeds by manually placing the bones.

When I finish this part, I will post it so you can see.

#bledner #armature #gamedev #indiedev #solodev #animation #godot
March 17, 2025 at 8:00 PM
This week, I worked more on my interactive #storybook for my #indiegame made in #godot

#solodev #gamedev #blender #godot #3dart
February 4, 2025 at 6:44 AM
Earliest version of "level" 1 in my spider climbing #indiegame

#godot #godotengine #indiedev #solodev #gamedev
January 22, 2025 at 6:20 AM
After many attempts and failures, I have found the way to transfer my #greasepencil art style into #godot

#gamedev #solodev #indiedev #godotengine
January 12, 2025 at 10:47 AM
more
January 6, 2025 at 3:16 AM
This week, I made #greasepencil drawings for my game. I'm hoping to work on #leveldesign sketches this week and put them together next week on #livestream.

#blender #godot #godotengine #indiedev
January 6, 2025 at 3:15 AM
Today I added moving platforms to my #godot #climbing #indiegame

There is a lot of math and trickery that makes the spider feet follow the moving and spinning platforms.

#godotengine #gamedev #gamedeveloper #indiedev #godot #solodev
December 29, 2024 at 6:42 AM
Today I made reeds in #blender #greasepencil, again. This time, I like them more, and there is better control over z-ordering. My hope is to be able to make many variants for my #indiegame with less redrawing.
December 22, 2024 at 4:39 AM
This week in #godot I made eyes for my spider. The eyes track the mouse position, and randomly blink. I used an #animated sprite for the white of the eye, and another #sprite set to clip to the parent node for the pupil.

#godotengine #gamedev #indiedev #2dgame #platformer
December 16, 2024 at 4:20 AM
Today I made a sunflower in #blender using #greasepencil and #3dmodels. I also used simple #armatures and #animation. This will be used in some cinematics for my game I'm making in #godot

#gamedev #indiedev
December 15, 2024 at 5:14 AM
This week, I made my spider character jump in my game. I also added visuals that help the player understand what they can do more intuitively.

#godot #gamedev #indiedev #solodev #platformer
December 9, 2024 at 5:07 AM
This week, I used #godot to add #sprite images to my spider character, so it is no longer just colorful lines that are drawn in. The leg sprites stretch and flip based on distances and local coordinates.

#sologamedev #gamedev #godotengine #godot4
December 2, 2024 at 4:41 AM
Last week, I used #godot to render a #2d environment in a #3d scene. This week, I instead rendered the 3d environment in the already working 2d gameplay scene using a #sprite node set to #viewport #texture. It works way better.

#godotengine #indiegamedev #sologamedev #gamedev
November 18, 2024 at 4:52 AM
I made a sunflower. I'm going to pretend it took me less than an hour to uv unwrap it. I'm also going to pretend it was a good idea to 3d model it instead of just drawing it.

#blender #uv #uvunwrap #3dmodel
November 17, 2024 at 5:17 AM
This week I somewhat-successfully used a #Subviewport and a #Meshinstance2D to render my 2D game into a 3D environment. I need to fix all positions that are retrieved from the mouse because switching to a 3D scene broke them. I'll deal with that next week, I'll take this win.

#gamedev #indiedev
November 11, 2024 at 4:12 AM
This week for my art I made some mushrooms, and thankfully I still remember how to UV Unwrap. The colors are assaulting to the eyes only because they were painted that way for later shader magic, don't worry. Tomorrow, I hope to put them in my #Godot project.

#blender #uv #texturepaint #3dmodel
November 10, 2024 at 5:44 AM
This week I improved my spider's feet movement in #godot, so it feels more fluid to play. When testing I started going really fast and made a silly #speedrun video.

#indiegame #indiedev #procedural #godotengine #solodev
November 4, 2024 at 2:51 AM
This week instead of making concept art for my #indiegame, I decided to use #greasepencil in #blender to make these reeds. I want to be able to rotate them about Z to look different for optimization. I'll probably remake them better another day.

#gamedevelopment #gamedev
November 3, 2024 at 4:47 AM
Ok, last #tutorial for the day. Practiced basic #greasepencil tools. I followed this tutorial (youtu.be/LqKATaa2j84?...) and made this waving orange.
October 31, 2024 at 7:42 PM
I followed a #tutorial for #greasepencil in #blender today and made a stinky cheese. The stinky cheese part wasn't in the tutorial that was me (the tutorial: youtu.be/lXg5ucthFYE?... )
October 31, 2024 at 6:14 PM
I followed a #blender #animation #tutorial by #cgcookie I got on humble bundle some months back. I feel pretty confident with creating #keyframes and managing them so that there aren't unnecessary keyframes and I control #interpolation now.
October 29, 2024 at 4:41 PM
I added falling conditions to the feet of my spider in #godot It feels so much better climbing around when I can't just spam click and fly around the map!

#godotengine #gamedev #indiedev #indiegame
October 28, 2024 at 2:35 AM
An exploring spider wanders too far and stirs the wrath of a mamma monster
Concept art for page 8 of my storybook cinematic sequences.
#Conceptart #indiegamedev #solodev #krita #kritaart
October 27, 2024 at 12:14 AM
I made a cute font for fun. As an added bonus, if you think too hard about the letters, they are kind of horrifying. Happy Halloween! #Krita #Inksape #FontForge #Customfont #typefaces
October 25, 2024 at 3:07 AM