https://www.youtube.com/@RogisTutorials
Then I rig everything with 1 #armature because Godot auto-import only gives you 1 #animation player. And yes, I also had to find a way to transfer #bendybones using constraints in #blender
Then I rig everything with 1 #armature because Godot auto-import only gives you 1 #animation player. And yes, I also had to find a way to transfer #bendybones using constraints in #blender