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peterstrahle.dev
MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
@peterstrahle.dev
Principal Technical Artist
@ Off-Leash Interactive
Stockholm, Sweden

I do not use and I urge you to not use:
Tesla, Temu, Shein, TikTok, X, Mondelez (Marabou, Tucs, etc.), Google, Amazon, Meta (Facebook, Instagram, Messenger, etc.)
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
"Clair Obscur was 95% Blueprints"

I've been eagerly waiting for this talk to be uploaded, great job Tom and team 💪

youtu.be/t1CrbTx6O6w?...
The Technical Journey of Clair Obscur: Expedition 33 | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
youtu.be
February 14, 2026 at 10:32 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
I'm starting to feel like one of the biggest issues with generative AI is that it's outsourcing problem solving, knowledge, and creativity, as something we simply don't value anymore in humans

by design, even. this is the goal
February 13, 2026 at 1:00 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Ubisoft fires team lead for criticising stupid return-to-office mandate:

aftermath.site/ubisoft-montre...
February 2, 2026 at 11:31 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
We weren't able to get funding for ENGINE ANGEL and I've been laid off from Ivy Road, so I'm looking for new full-time animation work (New reel is below! YT link: youtu.be/S4QWqyw_vEs)

Everyone else laid off in the thread are amazing people and great at what they do so please hire them ASAP!!
January 30, 2026 at 6:35 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Ännu en sårbarhet avslöjad av undersökande journalistik. Denna gång av Dagens Arbete. da.se/2026/02/sven...
February 3, 2026 at 8:49 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
‼️ Attention Content Creators and Influencers‼️

This is short notice, but if you're interested in getting to play the Demo for our pinball roguelite deckbuilder ✨PinKeep ✨a bit earlier than everyone else, please contact us asap via contact at okomotive dot ch for an advance key!
January 22, 2026 at 9:25 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Update II from the Iranist
January 17, 2026
open.substack.com
January 22, 2026 at 5:49 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Invoke the Responsibility to Protect (R2P) for Iran- Halt the Regime-Sanctioned Massacre - Sign the Petition! #Iran #IranMassacre #HumanRightsIran #IranRevolution2026 #R2PforIran
Can you spare a minute to help this campaign?
Invoke the Responsibility to Protect (R2P) for Iran- Halt the Regime-Sanctioned Massacre
c.org
January 22, 2026 at 12:51 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Good to meet with Prime Minister Kristersson today, to discuss the growing partnership between our nations.

We’re leveraging each other’s strengths — in clean energy, critical minerals, and defence — and working together in shared missions, like bolstering security in the Arctic.
January 21, 2026 at 4:46 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
As great powers abandon rules and values for their own interests, middle powers like Canada have a choice: compete with each other for favour or act together with impact.
January 21, 2026 at 8:59 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
📺 A collection of Material talks from Unreal Fest Stockholm has been edited into a single video for easy viewing! www.youtube.com/watch?v=uUpp...

1) Substrate - by Nathaniel Morgan
2) Material Updates - by me
3) Shaders - by Dan Elksnitis

#ue5 #unrealfest #stockholm #techart #materials
Unreal Fest Stockholm 2025 Collection - Materials, Shaders, and Substrate!
YouTube video by Unreal Engine
www.youtube.com
January 21, 2026 at 9:31 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
I really love it when @doublefine.com make behind the scenes videos! This ones really interesting www.youtube.com/watch?v=VMa5...
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
YouTube video by Double Fine
www.youtube.com
January 18, 2026 at 5:52 PM
New post!

Managing hardware ray tracing in instance-heavy scenes. How we got performance back by tweaking ray cost, reflections, etc.

If you’re working with Unreal, HWRT, Nanite, or large instanced scenes, you might find this useful.

real-mrbeam.github.io/2026/01/20/M...
When we began evaluating hardware ray tracing as an option alongside virtual shadows, some costs went down and other went way up. What seemed like a straightforward quality upgrade turned into a deeper investigation into culling, acceleration structure management, and GPU pressure.
real-mrbeam.github.io
January 20, 2026 at 8:08 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement.

irradiance.ca/posts/micros...
December 20, 2025 at 9:31 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
If you work with #materials in Unreal, this new EDC course from my colleague at Epic is for you! dev.epicgames.com/community/le...
These 11 courses are a must-read for those wanting an in-depth understanding of how #Substrate works and how it can be best leveraged ✨
#unrealengine #ue5 #techart
A Deep Dive on Substrate Materials | Course
An in-depth examination of Substrate Materials and the relation to both external material frameworks and measured material properties.
dev.epicgames.com
January 8, 2026 at 2:20 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Not to toot my own bugle, but besides the addictive and awesome gameplay, the fixed camera of Pinkeep allows for some really cool tech art wizardry for some visuals that haven't been shown too much yet 👀
NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇
December 20, 2025 at 1:40 PM
Second blog post is up!

How we optimized Mannequin for Quest 2. Fighting draw calls, occlusion, instancing, CPD, LOD tuning, and a bunch of small tools to get the most out of the Q2.

If you’re into VR performance or technical art, you might like this.

real-mrbeam.github.io/2025/12/11/O...
This post is for the people who squeezed every last millisecond with me both on Vampire: The Masquerade - Justice and Mannequin. Special thanks to engineering for turning a dead end into the Snow Occlusion plugin.
real-mrbeam.github.io
December 12, 2025 at 10:10 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
New blog post: "interest sources", contextual NPC interactions, as deployed by me in @sleightofhand.game and other things. Here is one way that you, too, can keep your code from ballooning while actively encouraging your design aspirations to balloon

www.joewintergreen.com/interest-sou...
December 8, 2025 at 5:33 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
We just premiered the announcement trailer for Verdant at the @wholesomegames.com Wholesome Snack showcase! 🥳🌱🎮

🦌 Single-player survival in the overgrown ruins of the 80s
🌿 Give and take life with your unique powers
🫀 Listen to your body, not a HUD

#Verdant #indiedev #gamedev
December 9, 2025 at 8:18 PM
I started a blog!
First post is about how we built the lighting workflow for Mannequin on Quest. Using Lumen and baking the result with GPU Lightmass. Fake bloom, reflections and creating tools. If you're into technical art, VR optimization, you might enjoy it.

real-mrbeam.github.io/2025/10/28/L...
When we were developing the multiplayer VR title Mannequin for the Quest 2, we realized early in production that lighting design would play a crucial role in the project.
real-mrbeam.github.io
December 4, 2025 at 4:00 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
Slots & Daggers is OUT NOW!!

I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤

Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
October 24, 2025 at 4:07 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🇬🇪 🦁☀️ 🏴🚩
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
September 26, 2025 at 2:23 PM