PaleGhost
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palegh0st.bsky.social
PaleGhost
@palegh0st.bsky.social
Trying to make a game with zero experience. Godot.


Devlog: https://ko-fi.com/paleghost
The two dreaded coding hurdles are semi complete. Save/Load and Dialogue. Both, not as bad as I thought. Using Dialogue Manager which is pretty easy to understand, but I sorta dislike not really knowing what all the bits do.

#pixelart #gamedev #godot #zeldalike #indiedev
November 6, 2025 at 9:54 PM
GIF Comparison.
October 16, 2025 at 5:20 PM
In Motion.
October 16, 2025 at 5:20 PM
Really productive day. Finished reworking everything to states/components. Added ability, as well as interactions such has death and animations. Excited to have figured out a simple way for idle enemies to detect the player when attacked from distance.
#pixelart #gamedev #godot #zeldalike #indiedev
October 9, 2025 at 8:33 PM
Implemented simple state machines for player and the Blood Drop so I could pull off cooldowns and hurt animations. Feels a lot smoother.

If anyone who is new to godot or gamedev is curious about it or other things like scene transitions. Let me know.

#pixelart #gamedev #godot #zeldalike #indiedev
September 30, 2025 at 2:39 PM
Small progress report. New cliff tileset. Enemy chase ai. Health indicator. Scene transition. New sprites in general. Happy with the progress. Up next. Combat and Death. Let me know what you think.

#pixelart #gamedev #godot #zeldalike #indiedev
September 28, 2025 at 6:58 PM
Wow! Next up. An enemy to fight. A classic slime with a bloody twist.

#pixelart #gamedev #indiedev #godot
September 18, 2025 at 4:57 PM