PaleGhost
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palegh0st.bsky.social
PaleGhost
@palegh0st.bsky.social
Trying to make a game with zero experience. Godot.


Devlog: https://ko-fi.com/paleghost
Inspiring stuff. Looks great!
November 8, 2025 at 7:09 PM
My take on a dark fantasy Zelda-like. Something more unique is there's a sorta home/hub for the player in the form of a school of dark magic.

Realistically, I am learning gamedev by making small sections of a game idea I've had for years. Piece by piece. Thank you for the kind words!
November 8, 2025 at 1:02 AM
My God. It is beautiful.
November 7, 2025 at 12:45 AM
Congratulations. Can't wait to give it a shot!
November 1, 2025 at 5:32 PM
Its incredible. There's a scene where they are discussing the "afterlife" that really put into perspective my own ideas and hopes for such a thing.

Excellent dialogue. Amazing effects. Realistic characters. 10/10 story/ending imo.
October 31, 2025 at 3:25 PM
I am a big fan of those two games. Thank you for the kind words.

I am just trying to make sure to keep scope reasonably in check for my set timeline. I have an idea about what I want to do, but I always appreciate insight.
October 23, 2025 at 7:17 PM
Another goal I set was too make this one single tile in the game look as good as possible before expanding. I'd hate to have to redo everything multiple times. So that's why this tile is always show. Once I get water added I will begin expanding out. Water will be the final bit of depth I need.
October 23, 2025 at 5:50 PM
Would appreciate some feedback and advice from other devs on what they feel is essential for a first slice. Some goals and ideas I have are.. Looting, menus/inventory, more enemies (unique mechanics), a sample of npc dialogue and a simple quest. Also save/load features and SFX. Ideas? Suggestions?
October 23, 2025 at 5:34 PM
GIF Comparison.
October 16, 2025 at 5:20 PM
In Motion.
October 16, 2025 at 5:20 PM