Date: 05/10/25
Update:
Perfect synchronization.
Collision fixed.
#Godot #Devlog #IndieGameDev #DevGame
Date: 05/10/25
Update:
Perfect synchronization.
Collision fixed.
#Godot #Devlog #IndieGameDev #DevGame
Date: 05/09/25
Update:
Still need to sync Spiddy's animation with the rock.
Fixed the rock's collision.
#Godot #Devlog #IndieGameDev
Date: 05/09/25
Update:
Still need to sync Spiddy's animation with the rock.
Fixed the rock's collision.
#Godot #Devlog #IndieGameDev
Date: 05/08/25
Update:
We're getting closer to adding the object grabbing mechanic.
#GodotEngine #IndieGameDev #Devlog #PixelArt
Date: 05/08/25
Update:
We're getting closer to adding the object grabbing mechanic.
#GodotEngine #IndieGameDev #Devlog #PixelArt
Date: 05/07/25
Update:
Still having issues grabbing objects.
#Godot #GodotMobile #IndieGameDev #Devlog
Date: 05/07/25
Update:
Still having issues grabbing objects.
#Godot #GodotMobile #IndieGameDev #Devlog
Date: 04/29/25
Update:
Tested the carryable object.
Complete failure.
#Godot #GodotMobile #devlog #IndieGameDev
Date: 04/29/25
Update:
Tested the carryable object.
Complete failure.
#Godot #GodotMobile #devlog #IndieGameDev
Date: 04/28/25
Update:
Created the grabbable object.
#Godot #GodotMobile #IndieGameDev
#Devlog
Date: 04/28/25
Update:
Created the grabbable object.
#Godot #GodotMobile #IndieGameDev
#Devlog
Date: 04/27/25
Update:
Created a grabbable object with its own state.
#GodotMobile #Godot #Devlog #IndieGameDev #devgame
Date: 04/27/25
Update:
Created a grabbable object with its own state.
#GodotMobile #Godot #Devlog #IndieGameDev #devgame
Date: 04/26/25
Update:
Added the function to activate and deactivate when Spiddy jumps.
Successful spike test.
#Godot #GodotMobile #IndieGameDev #Devlog
Date: 04/26/25
Update:
Added the function to activate and deactivate when Spiddy jumps.
Successful spike test.
#Godot #GodotMobile #IndieGameDev #Devlog
Date: 04/25/25
Update:
Added spikes to the scene.
Tested active and inactive states.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
Date: 04/25/25
Update:
Added spikes to the scene.
Tested active and inactive states.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
Date: 04/23/25
Update:
Proper implementation of the joystick.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
Date: 04/23/25
Update:
Proper implementation of the joystick.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
Date: 04/22/25
Update:
Improved touch controls.
Added joystick.
Implemented new buttons.
#Godot #GodotMobile #IndieDev #Devlog #IndieGameDev
Date: 04/22/25
Update:
Improved touch controls.
Added joystick.
Implemented new buttons.
#Godot #GodotMobile #IndieDev #Devlog #IndieGameDev
Date: 04/21/25
Update:
Improved the testing scene.
Properly implemented physics for:
Ceiling
Wall
Floor
#Godot #Indiegame #Indiedev #devlog #IndieGameDev
Date: 04/21/25
Update:
Improved the testing scene.
Properly implemented physics for:
Ceiling
Wall
Floor
#Godot #Indiegame #Indiedev #devlog #IndieGameDev
Date: 04/20/25
Update:
Jump functions implemented.
Added coyote time function.
Debugged and fixed errors.
Created a testing scene for mechanics.
#Spiddy #GameDev #Devlog #Godot #GodotMobile #IndiGameDev
Date: 04/20/25
Update:
Jump functions implemented.
Added coyote time function.
Debugged and fixed errors.
Created a testing scene for mechanics.
#Spiddy #GameDev #Devlog #Godot #GodotMobile #IndiGameDev
Date: 04/17/25
Created the project in Godot 4.4.1.
Tweaked some engine settings: removed everything related to 3D for easier navigation, added various collisions, adjusted screen resolution, and set the max FPS to 60.
#GodotEngine #PixelArt #IndieGameDev
Date: 04/17/25
Created the project in Godot 4.4.1.
Tweaked some engine settings: removed everything related to 3D for easier navigation, added various collisions, adjusted screen resolution, and set the max FPS to 60.
#GodotEngine #PixelArt #IndieGameDev