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oriht.bsky.social
Öriht
@oriht.bsky.social
Devlog #20
Date: 06/12/25

Update:

The stable pre-alpha is now available to the public.

Compatible with mobile devices and PC.

orithstudio.itch.io/spiddyprealfa

#Godot #Devlog #IndieGameDev #PreAlpha #SpiddyGame
June 12, 2025 at 7:22 PM
Devlog #20
Date: 05/10/25

Update:

Perfect synchronization.

Collision fixed.

#Godot #Devlog #IndieGameDev #DevGame
May 10, 2025 at 8:58 PM
Devlog #19
Date: 05/09/25

Update:

Still need to sync Spiddy's animation with the rock.

Fixed the rock's collision.

#Godot #Devlog #IndieGameDev
May 9, 2025 at 8:26 PM
Devlog #18
Date: 05/08/25

Update:

We're getting closer to adding the object grabbing mechanic.

#GodotEngine #IndieGameDev #Devlog #PixelArt
May 8, 2025 at 11:40 PM
Devlog #17
Date: 05/07/25

Update:

Still having issues grabbing objects.

#Godot #GodotMobile #IndieGameDev #Devlog
May 7, 2025 at 11:19 PM
Devlog #15
Date: 05/06/25

Update:

New graphics.

#Godot #GodotMobile #IndieGameDev #Devlog
May 6, 2025 at 9:13 PM
Devlog #15
Date: 05/05/25

Update:

Been a little absent because of this.

Babosque tileset.
#Godot #GodotMobile #Pixelart #devlog #IndieGameDev
May 5, 2025 at 6:48 PM
Devlog #14
Date: 05/01/25

Update:

Functional carryable object.

#Godot #devlog #indiegamedev #indiegame
May 1, 2025 at 10:22 PM
Devlog #13
Date: 04/30/25

Update:

New method for the carryable object.
#Godot #devlog #IndieGameDev
April 30, 2025 at 8:03 PM
Devlog #12
Date: 04/29/25

Update:

Tested the carryable object.

Complete failure.

#Godot #GodotMobile #devlog #IndieGameDev
April 29, 2025 at 10:24 PM
Devlog #11
Date: 04/28/25

Update:

Created the grabbable object.

#Godot #GodotMobile #IndieGameDev
#Devlog
April 28, 2025 at 10:44 PM
Devlog #10
Date: 04/27/25

Update:

Created a grabbable object with its own state.

#GodotMobile #Godot #Devlog #IndieGameDev #devgame
April 27, 2025 at 10:44 PM
Devlog #09
Date: 04/26/25

Update:

Added the function to activate and deactivate when Spiddy jumps.

Successful spike test.
#Godot #GodotMobile #IndieGameDev #Devlog
April 26, 2025 at 8:14 PM
Devlog #08
Date: 04/25/25

Update:

Added spikes to the scene.

Tested active and inactive states.

#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
April 25, 2025 at 10:22 PM
Devlog #07
Date: 04/24/25

Update:

Created spikes.

#Godot #GodotMobile #Devlog #IndieGameDev #Indie
April 24, 2025 at 9:23 PM
Devlog #06
Date: 04/23/25

Update:

Proper implementation of the joystick.
#Godot #GodotMobile #IndieGameDev #Devlog #IndieGame
April 23, 2025 at 7:18 PM
Devlog #05
Date: 04/22/25

Update:

Improved touch controls.

Added joystick.

Implemented new buttons.

#Godot #GodotMobile #IndieDev #Devlog #IndieGameDev
April 22, 2025 at 6:45 PM
Devlog #04
Date: 04/21/25

Update:

Improved the testing scene.

Properly implemented physics for:

Ceiling

Wall

Floor
#Godot #Indiegame #Indiedev #devlog #IndieGameDev
April 21, 2025 at 7:16 PM
Devlog #03
Date: 04/20/25

Update:

Jump functions implemented.

Added coyote time function.

Debugged and fixed errors.

Created a testing scene for mechanics.
#Spiddy #GameDev #Devlog #Godot #GodotMobile #IndiGameDev
April 20, 2025 at 9:48 PM
Devlog #02 – 04/19/25
Today I added gravity to Spiddy and a falling animation.
He’s starting to feel more alive on screen!

Follow me for more progress on the game.

#Spiddy #Devlog #GameDev #Godot #IndieDev
April 19, 2025 at 6:52 PM
Devlog #00
Date: 04/17/25

Created the project in Godot 4.4.1.

Tweaked some engine settings: removed everything related to 3D for easier navigation, added various collisions, adjusted screen resolution, and set the max FPS to 60.
#GodotEngine #PixelArt #IndieGameDev
April 17, 2025 at 9:55 PM
Today I’m starting to program the foundations of my game!!!💙🕷️
#GodotEngine #IndieGameDev #Devgame
April 16, 2025 at 10:04 PM
Today we created the first NPC!🐜🧡
#GodotEngine #PixelArt #IndieGameDev
April 15, 2025 at 10:15 PM
Today we created the dungeon doors.
#IndieGameDev #GodotEngine #Pixelart
April 14, 2025 at 8:16 PM
Today we created the touch buttons for the mobile version of Spiddy!📱🤳🕷️💙
#GodotEngine #PixelArt #IndieGameDev
April 13, 2025 at 10:43 PM