Nick Crosgrove
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occultgamedev.bsky.social
Nick Crosgrove
@occultgamedev.bsky.social
Creative & Gameplay Lead at FateBound
Senior Gameplay Engineer at Question Games
Husband, Dog Dad, He/Him
November 9, 2025 at 5:10 PM
I guess it's just me.
November 5, 2025 at 7:14 PM
I was super excited to relaunch my blog and start putting up old posts again, up until I learned the hard way you are not allowed any whimsy because Mobile Layout sucks.

This just... self destructs on mobile.
October 10, 2025 at 1:41 AM
August 21, 2025 at 12:00 AM
Its all smoke, mirrors, and coconut.jpeg all the way down
August 4, 2025 at 11:32 PM
July 23, 2025 at 4:24 PM
I adore that Famitsu picked the scene where Vivi and Zidane pee together as the one for their cover art.
July 22, 2025 at 6:56 PM
July 20, 2025 at 9:54 PM
What I'm saying is our state flag depicts frontal nudity and a murder. The drivers in this area are so insane they ended the trucker protests who fled in terror. And the entire internet is in Chantilly VA.

Stuff always pops off here in VA, maybe just don't okay? I'd like to go back to making games.
June 11, 2025 at 3:15 AM
It's been like this as long as I can remember, from 4.26 to now. It makes the error list totally useless in VS.
June 9, 2025 at 2:54 PM
April Fools was two months ago Tim...

GameDev is already hard enough, switching up coordinates is gonna be such a headache over the next few versions.
June 5, 2025 at 7:34 PM
Over at FateBound I'm working on a science fantasy third person action RPG with a bunch of very cool folks. It's still early days, but we had a really awesome reception at GDC that was desperately needed and extremely refreshing.

Gonna revamp the vision video from all the great feedback we got.
March 24, 2025 at 5:24 PM
We Survived GDC!

I'll have to do a blog post or something, but it was a really great time meeting new folks, reconnecting with old, and seeing all of the amazing experiences gamedev from all over the world have been crafting.

Got to spend the closing moments at a really unique spot late at night.
March 23, 2025 at 2:53 PM
March 8, 2025 at 3:50 PM
March 3, 2025 at 10:34 PM
I think this is my last #screenshotsaturday before GDC, here's a little preview of the Character Movement and Exploration we've been working on in Moonstone!

Science Fantasy Third-Person Action RPG where you and your party fight against a hostile technological occupation.
#gamedev #indiegame #ue5
March 1, 2025 at 10:33 PM
Very simplified, something like this.
February 28, 2025 at 7:50 PM
I don't know what it is, but Overworlds continue to be ridiculously charming to me as a loop in games.
February 28, 2025 at 4:12 AM
I'll be at #GDC 2025!

Bringing along a killer little Action RPG Prototype, we're not quite ready to pitch yet, but would love to chat informally with any Publishers in that space.

Any other ARPG #GameDev headed to GDC that wanna meet?

Looking forward to seeing old friends and meeting new ones!
February 14, 2025 at 7:04 PM
January 31, 2025 at 6:40 PM
Looks like I've got a few more games to add to my list...
January 3, 2025 at 8:44 PM
A #gamedev infographic for the Eve of Christmas Eve, detailing how I am approaching the Damage Plumbing implementation for Moonstone.

I like sharing the process and getting into the weeds with folks, looking forward to lots of knowledge sharing in the new year!
December 23, 2024 at 8:47 PM
Moonstone Env. Art Preview!

We're still cooking on some really awesome character tech, we took the time to nail it so it'll be shown in the new year!

I'm going to be doing some blogs in the new year to talk about the gameplay systems, so drop a follow!
#screenshotsaturday #indiegame #gamedev
December 21, 2024 at 6:29 PM
Just checking, is WBPObjectives set as a variable in the Designer view?
December 17, 2024 at 1:09 AM
One of our core pillars for Moonstone is creating an immersive, vibrant world that the player will want to fight for.

I'm looking forward to the day we can invite everyone in, the whole team is putting their heart and soul into it.
#gamedev #screenshotsaturday #UE5 #rpg
November 30, 2024 at 3:47 PM