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neonarcadia.bsky.social
arcadia
@neonarcadia.bsky.social
They/She | 千里の道も一歩から
indie gamedev | fighting game/shmup enjoyer | pixel artist | aggressively anti-AI
Reposted by arcadia
November 13, 2025 at 10:00 PM
honestly though I'd rather be real and ridiculous than fake as hell. I will exist in my own little freak bubble and the moment I stop just know that I've been replaced by a robot
networking is an incredibly important part of maintaining a professional presence in your creative industry, but it can be daunting. have you tried being completely fucking ridiculous online
November 16, 2025 at 2:09 AM
MY PARTNER AND I GOT SOME AMAZING NEWS! WHICH MEANS I CAN FINALLY ANNOUNCE CONFIDENTLY.

I AM MOVING TO BE A FULL-TIME INDIE GAMEDEV. I GET TO LIVE MY FUCKING DREAMS. OH MY GOD. I'M FREAKING OUT.
November 15, 2025 at 9:18 PM
SOUNDSHOCK! VISUALSHOCK! SPEEDSHOCK! This is the Godot Engine Heart On Fire!

Nah but for real we have (placeholder) SFX!!! and thanks to my sensei's inexplicable talent for tech wizardry, we've got complex pathing AND really wild particle math that is gonna make level design and effect creation EZ
November 15, 2025 at 8:46 AM
Has anyone else ran into the issue of not understanding how the fuck to call a sound effect to coincide with the individual emission of a particle? For example: I have an explosion here, made up of five individual explosions. Every time it emits, I want to play a sound effect for EVERY EMISSION
November 14, 2025 at 11:08 PM
i can't wait to show y'all what new stuff we're cooking up in the kitchen rn. This project is about to pop off in a real way
November 14, 2025 at 9:04 AM
Seasonal Depression
November 14, 2025 at 6:37 AM
addicted to putting particle trails on objects, send help
November 13, 2025 at 11:16 PM
we've got knockback, we've got explosions. We've got JUICE. Tell me this ain't fire, hahah. I'm so stoked to get further.
November 13, 2025 at 2:59 AM
Reposted by arcadia
I have had this in my head for a solid day now and can finally go to sleep
November 12, 2025 at 8:28 AM
DEBUGGING BY MASHING BUTTONS TO SPAWN MORE BOYS
November 12, 2025 at 6:24 AM
"Because everyone is obviously as creatively bankrupt and pathetic as I am, CLEARLY everyone is using this incredible tool." - An absolute fucking loser.

Nothing I make, nothing I associate myself with. If AI has touched it, it's not worth it. I'd rather swallow glass.
November 12, 2025 at 3:45 AM
Been a few days since I've posted anything for my project.. So here's what I've been busy on!

First, we've gone over the bullet cancel system and it's already feeling incredibly satisfying to use. Bullet cancels only happen when the enemy is killed at close range, so get up in their face!
November 11, 2025 at 10:33 PM
Reposted by arcadia
NEW ALBUM !

a spooky green horror themed sequel to POSITIVE YELLOW called FESTERING GREEN

its 13 tracks and 21 minutes of spooky drum & bass and triphop
itll be goth, metallic, and jazzy, and basically it sounds like the album cover :3

THE BIG LINK: lnk.to/5QLx1Q
its on all the things !
November 11, 2025 at 5:15 PM
November 9, 2025 at 7:51 AM
Reposted by arcadia
added crouching ig :p
November 9, 2025 at 6:37 AM
holy shit the new red bull winter flavor is super good!!! I wish they'd bring back the cinnamon and pear flavor though.. that one was my favorite
November 6, 2025 at 4:27 PM
Reposted by arcadia
Immerse your digital self in DREAMSTATE, from the BIRDCAGE Original Soundtrack. Launching Tuesday November 18th!
Pre-order now from Bandcamp at orcd.co/birdcage 🕊️🥚
October 20, 2025 at 3:44 PM
Reposted by arcadia
inspired by @dialacina.com
November 5, 2025 at 4:11 AM
Zohran Kwame Mamdani
November 5, 2025 at 2:50 AM
Hey folks!! Thank you so much for the overwhelmingly positive outpouring of support and reblogs of my art! The more followers, the more that social media number goes up, that just gives me a better chance of getting my game out there when I finally get it done. I'm so appreciative, thank you all 💛
November 4, 2025 at 3:47 PM
Reposted by arcadia
New post out now!

BIRDCAGE Mini-Devlog #5: Development History

Join us in taking a look at the origin of "project BIRDCAGE" and its development over the years -- from the first tentative steps in 2017 to the upcoming release on November 18th, 2025!

store.steampowered.com/news/app/215...
BIRDCAGE - Mini-Devlog #5: Development History - Steam News
From EGG to BIRD
store.steampowered.com
November 3, 2025 at 4:55 PM
OKAY SOOOOOOOOOOO....................
November 4, 2025 at 5:20 AM
thinkin' up UI ideas...
November 4, 2025 at 3:48 AM
So far, so good! We've got score items for bullet cancels in there, and they slorp in real nice.
November 4, 2025 at 12:40 AM