indie gamedev | fighting game/shmup enjoyer | pixel artist | aggressively anti-AI
Nah but for real we have (placeholder) SFX!!! and thanks to my sensei's inexplicable talent for tech wizardry, we've got complex pathing AND really wild particle math that is gonna make level design and effect creation EZ
Nah but for real we have (placeholder) SFX!!! and thanks to my sensei's inexplicable talent for tech wizardry, we've got complex pathing AND really wild particle math that is gonna make level design and effect creation EZ
First, we've gone over the bullet cancel system and it's already feeling incredibly satisfying to use. Bullet cancels only happen when the enemy is killed at close range, so get up in their face!
First, we've gone over the bullet cancel system and it's already feeling incredibly satisfying to use. Bullet cancels only happen when the enemy is killed at close range, so get up in their face!
(and yes i listen to shmup soundtracks almost the entire time doing dev work lmao)
((shoutout to +TEK (@plustek.bsky.social) for the *excellent* ZeroRanger FM synth remix, i listen to it on repeat lmao))
(and yes i listen to shmup soundtracks almost the entire time doing dev work lmao)
((shoutout to +TEK (@plustek.bsky.social) for the *excellent* ZeroRanger FM synth remix, i listen to it on repeat lmao))
attached a dumb example of what I mean since I fumble my words
attached a dumb example of what I mean since I fumble my words