mauve
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mauvecow.bsky.social
mauve
@mauvecow.bsky.social
// Game designer / Pixel artist / Linux //
// Currently: Addlemoth //
// Previously: Them's Fightin' Herds, Defender's Quest 2 //
// Personal: https://icosahedron.website/@mauve //
// 日本語でも話せる〜 //
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Hello, is mauve.

I'm a game developer and artist, currently working on a puzzle game called Addlemoth, you can play a demo! mauve.itch.io/addlemoth

I'll be using this account for posting updates and art exclusively, if you wish for my personal you can find it on my profile. Thank you! #gamedev
I spent a long time working with procgen for various projects and, like, it is _absolutely_ a method of developing content with authorial purpose.

Nobody cares about infinite content. "I turn left instead of right this time" is legitimately a variation that's dull and uninteresting.
December 19, 2025 at 1:44 AM
Reposted by mauve
the big difference between procgen and "ai" is that procgen is straightforwardly a creative/authoring process like any other, whereas "ai" by its nature precludes both things. but even with procgen you can approach it from a cynical direction and fuck yourself

www.joewintergreen.com/an-insult-to...
December 18, 2025 at 10:59 PM
Am tired
December 17, 2025 at 6:00 PM
looking up from sifting through 20+ year games backlog

what do you mean they make new games too
December 12, 2025 at 7:01 PM
reasons to play indie games:

+ cat photos from the developers
December 11, 2025 at 2:06 AM
Reposted by mauve
Happy Hellidays and a Merry Anti-Christmas to you all! The 2025 Cacowards are live. Read about all of this year's best content for Doom. Special thanks to our guest artist, the incredibly talented, @xous54.bsky.social.

www.doomworld.com/cacowards/2025
December 10, 2025 at 4:33 AM
Reposted by mauve
Christmas miracle - guy called trap15 just began working on a translation for Busin 0 for PS2, arguably the coolest Japanese Wizardry ever.

Said not to expect anything for at least a year, but it's exciting news nonetheless!
December 9, 2025 at 1:37 PM
Reposted by mauve
A light in the dark.
December 8, 2025 at 8:55 PM
my head is just done for today

spaaaaaaaaaaaaaaaaaaace
December 6, 2025 at 3:59 AM
Reposted by mauve
this point really hits the nail on the head of why localization workers are so frustrated by “AI” loc companies.
freelancers have to beg for a single dollar wage increase, while tens of millions are dumped into a machine designed to replace them.
the machine doesn’t even work. freelancers do.
one of the things that makes me most mad about genAI (and there are many) is we've been told there's not enough money for hiring. but there's billions poured into ai.

so not enough money to hire workers. but infinite money to pour into technology whose goal is never having to pay workers again.
November 23, 2025 at 7:59 PM
I've been kinda struggling to work on #Addlemoth for a while, and part of it is that it's taken so long that I'm not the same person I was when I first really laid down how the game should be, and it's been harder to get enthusiastic.

(years of being sidetracked by Life has been.. a thing...)
November 20, 2025 at 2:07 AM
to chip in on discourse: I think some degree of inscrutability is not just important, but actually necessary for a game to be popular.

They're a social experience as much as they are a game you play, and how better to get people to talk and share info than to be hard to figure out?
November 14, 2025 at 11:00 PM
looks at the world, becomes incredibly angry, goes back into hole
November 10, 2025 at 3:46 AM
writing code is not and has not ever been the problem with programming, it's effective code design.

a good programmer writes LESS code, not more. way too often people have otherwise simple projects written in needlessly complicated ways. adding code gen into the picture makes you less efficient.
November 7, 2025 at 11:00 PM
I know games are frequently flouted as power fantasies in the sense that they let you live out being more capable than you are, but it tends to have the opposite effect on me.

If it takes someone doing ninja flips and precision motion to survive a situation, I know I'd be super dead in seconds.
November 6, 2025 at 6:48 PM
I feel like I need to stop posting stuff that makes it to the discover tab that isn't my art lol
November 5, 2025 at 7:02 PM
followup: i made some truly delicious mac cheese today
November 5, 2025 at 3:12 AM
Reposted by mauve
November 4, 2025 at 5:52 PM
thinkin' about arts
November 4, 2025 at 7:00 PM
Reposted by mauve
FROM MASHER TO MASTER 2 IS OUT!

If you want to get into fighting games but don't know where to begin, this book will guide your journey.

Featuring art by @koh.money and a foreword by Gerald Lee of Core-A Gaming!

patrickmiller.itch.io/from-masher-...
November 3, 2025 at 7:33 PM
working on my food plans for the week and my brain is just like.

giant vat of mac cheese.

no, i don't care that it's bad for me. giant vat of mac cheese.
November 3, 2025 at 6:03 PM
Reposted by mauve
anybody have a favorite walkthrough for rigging + animating low poly characters for unreal
October 30, 2025 at 9:56 PM
popping out of bed, looking around, falling right back into bed as quickly as possible
October 30, 2025 at 6:08 PM
i felt a lot better about my art when i realized that my own stuff, while far from perfect, has a unique charm that is not possible to replicate with generative algorithms

and i need to roll with that
I need every beginner artist out there who thinks their work isn’t good enough to know that in this AI-poisoned environment seeing your raw, human art gives me fucking life.

Any imperfection born from a living soul infinitely trumps whatever “polished” slop they’re trying to force feed us.
October 30, 2025 at 4:58 AM
Reposted by mauve
our indie game:

- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
October 29, 2025 at 6:23 PM