Matt J Hart
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mattjhart.bsky.social
Matt J Hart
@mattjhart.bsky.social
Freelance sound designer and independent sound library creator from East Midlands, UK 🔊🎶🐦

Personal/freelance: mattjhart.co.uk
Sound libraries: www.soundarmoury.co.uk
We need jungle I'm afraid 🌳🐒

A while ago I made some jungle tracks but never got round to sharing them. I called this one "Metropolis", because it reminds me of the "Grand Metropolis" level from Sonic Heroes (clearly the best Sonic game 😉)

#jungle #videogamemusic
February 6, 2026 at 1:38 PM
Reposted by Matt J Hart
We will never get another AAA MINMO or GODLLA: Size Is Problem because this type of work is first on the chopping block in the genAI era. Was checking about RE9, and found an interview with Capcom about using it to concept background/environmental objects. This is my favorite shit so it's tragic
January 26, 2026 at 10:42 PM
Working on some impact sounds 🔨💥

#sounddesign
January 26, 2026 at 2:04 PM
Reposted by Matt J Hart
Italian voice actor Carlo Bononi was the voice of all of the characters on Pingu. A trained clown by trade, he used a theater technique called grammelot, which consists of "speaking" in a mix of babbled gibberish noises. He improvised all the voices live and unscripted.
January 20, 2026 at 3:49 PM
Some sloooow chords from Plaits + Neutron 🎶

#eurorack
January 15, 2026 at 1:49 PM
Just got that frustrating feeling of finding a vendor on the Unity Asset Store that is extremely likely to be selling plagiarised SFX, but covering their tracks well enough that there's no overt evidence 🧐
January 14, 2026 at 6:29 PM
Reposted by Matt J Hart
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM
Messing around with synthesising some Shepard tones in #PhasePlant 🎹
January 7, 2026 at 5:22 PM
Finished watching Stranger Things today in exactly the way the directors would have intended - on my phone screen in the back of the car with lots of glare from the sun ☀️
January 1, 2026 at 11:20 PM
Looking back on another year of sound libraries - here's what I released in 2025! Some of my favourite libraries so far!

🌊🏓🐖💣⚡🔨🚀

#sounddesign
December 31, 2025 at 5:22 PM
Reposted by Matt J Hart
Well, it’s the day after Wallace and Gromit rode again – and it’s the 31st anniversary of the first appearance of the greatest sound effect in the history of the motion picture, so here’s the story of how (I found out how) they made it...
December 26, 2024 at 10:59 AM
Here's a synthesised Goldfinch for your Saturday 🐦

Made from scratch in #phaseplant 🎹
November 29, 2025 at 7:53 PM
Interesting to hear a Eurasian Wren on Stranger Things today - I wouldn't have thought they have those in Indiana 🐦
November 27, 2025 at 11:02 PM
I'll be impressed if anyone ever manages to make a watchlist system worse than Prime Video. Having no way to filter out things that are no longer available on Amazon is a bit absurd

So if you leave Prime and then come back, your watchlist becomes a list of things you can't watch 🙃
November 20, 2025 at 11:30 AM
Reposted by Matt J Hart
Audio (sound effects, music, and dialogue) has a weird relationship with temp assets, mostly because of issues revolving around human psychology.

Problem #1: How do you communicate that something you're hearing is temp?
The annoying thing about the "oh we left a placeholder" generative AI slop excuse is that that is EXACTLY NOT how you should be using placeholders. Anything "not obviously terrible with a panicked hurried half-awake glance" is getting shipped.
In gamedev, if you're using a placeholder asset, best practices involve marking it as placeholder so garishly and offensively clearly PLACEHOLDER that you can't possibly miss it. Also flagging that asset in the dev process so it can be identified quickly before the final build.
November 19, 2025 at 3:36 PM
Just beat the Silksong postgame 💪

Spoiler-free text dump incoming...
November 14, 2025 at 3:12 PM
Shaw!

Here's a little modular synth rendition of the theme from #Silksong, composed by Christopher Larkin 🎶
November 8, 2025 at 4:44 PM
Working on some gloopy whoosh sounds 🔊
November 5, 2025 at 6:48 PM
Spooky event from today:

I'm editing footsteps, and I mentioned in conversation that I needed to differentiate the names of "rubber flooring" and "rubber bath mat"

Then I exported the files

Then I visited YouTube, and there was a Temu ad beside the video for a rubber floor mat 🤔
November 1, 2025 at 5:06 PM
One of the more painful moments of my life
October 30, 2025 at 12:05 PM
Just beat Hollow Knight after finishing act 2 of Silksong. It really makes Hollow Knight feel so easy! And the runbacks are wayyy more bearable
October 25, 2025 at 3:39 PM
Messing around in VCV rack 🎶

Here's a modular synth version of part of "Cygnus...Vismund Cygnus" by Mars Volta

#vcvrack
October 18, 2025 at 3:03 PM
Got an impressively awful AI overview today.

In just two short paragraphs I have learned that:
-Silksong isn't released yet
-The first Hollow Knight game both did and didn't have the ability to hide the HUD
-A video about Second Life is somehow relevant to this
October 9, 2025 at 8:37 PM
Reposted by Matt J Hart
A Brief History of Men are Becoming Less Manly

🧵
October 7, 2025 at 9:49 PM
Next Thursday is a big day for me - MEMOREUM will arrive on Quest 2/3!

I've been working on the game as its lead sound designer since 2023. Excited for people to see what we've been cooking up!

www.meta.com/en-gb/experi...
MEMOREUM on Meta Quest
**MEMOREUM** is a VR sci-fi action horror campaign. The Ichor Infection has taken over the last ship of humanity. You are Dr. Otto Hudson, fighting to unravel the mystery behind the outbreak as your f...
www.meta.com
October 4, 2025 at 4:46 PM