Mark Gregory
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markgregory.bsky.social
Mark Gregory
@markgregory.bsky.social
Designer @ Awe Interactive & indie dev. Previously worked on Sea of Thieves & other AAA IPs. Views are my own.
Some #Blocktober progress

I’ve been focusing more on pacing & exploring lightweight, storytelling techniques that work well on mobile.

The goal is to keep everything diegetic, letting the environment communicate the story rather than relying on cutscenes or UI #leveldesign
October 20, 2025 at 10:46 PM
Here is my #blocktober '25 update. About half a dozen hours in so far as I was late starting. Looking forward to seeing what I can get done by the end of the month #leveldesign
October 17, 2025 at 9:56 PM
Finally managed to persuade the wife to give Yellowstone a try
September 13, 2025 at 7:00 PM
Had a fantastic family vacation in Wales. Nothing beats sea air & family time to help reset the mind.
August 25, 2025 at 10:01 AM
Reposted by Mark Gregory
In #TotalChaos, Fort Oasis is waiting...

Where reality breaks, abominations adapt, and every bullet matters.
May 25, 2025 at 8:42 PM
Normalise Level Designers playing through their levels, doing commentary on design choices and taking the time to set up scripted events and combat scenarios. In this competitive environment top down maps, screenshots & fly throughs aren't enough. Stand out.
May 11, 2025 at 11:56 AM
I find putting together these little scenes so therapeutic. I'm at my happiest when I am creating.
April 8, 2025 at 7:48 PM
Cracking day for 40th birthday drinks in Liverpool 🍻
April 5, 2025 at 10:45 AM
If you're looking for Outer Wilds meets Amnesia in Victorian era London consider wishlisting.

store.steampowered.com/app/1734000/...
April 3, 2025 at 10:01 PM
Nightdive has been killing it recently. Excited to see what changes are coming to a cult classic.
"𝘵𝘩𝘦 𝘦𝘯𝘥 𝘪𝘴 𝘯𝘦𝘢𝘳 - 𝘴𝘰𝘰𝘯 𝘺𝘰𝘶 𝘴𝘩𝘢𝘭𝘭 𝘴𝘦𝘦 𝘰𝘶𝘳 𝘧𝘪𝘯𝘢𝘭 𝘧𝘢𝘤𝘦"

System Shock® 2: 25th Anniversary Remaster arrives on PC and consoles June 26

/ 𝟲-𝟮𝟲-𝟮𝟱 /
March 21, 2025 at 7:38 AM
Personally I think Halo MCC like Mass Effect LE are the best value for money in gaming. If you're looking to learn about game, level, narrative or combat design - study these two games
March 16, 2025 at 10:50 AM
Games leaders, please embrace more AA projects and AA budgets—quality over scope. Helldivers 2's success should be a wake-up call. Players want more games like Singularity and FEAR than another live service or open-world game. Listen to the market, not your ego.
March 1, 2025 at 12:47 PM
Finding a concerning trend with the redundancies in games, why is it never the Senior & above staff affected when it's them mandating the content that gets made which fails to resonate with Players or publishers? You'll normally find the people doing the work know it's shit but can't do anything.
February 20, 2025 at 9:13 AM
7 years is a long time. Still incredibly proud of the people that helped me put this concept together. It was our attempt at blending survival horror & immersive sims together but the horror elements were really poorly executed. Still not a bad attempt after 9 months.

youtu.be/8zjzwOpbwK4?...
Tether - Prototype 2 (Sci-Fi Horror Game)
YouTube video by Nokzen Gaming
youtu.be
February 18, 2025 at 7:34 AM
Reposted by Mark Gregory
I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.

www.joewintergreen.com/new-tool-imp...
February 15, 2025 at 2:06 AM
Devastated to hear this. A wave of sadness has just hit me. My thoughts go out to his family. 53 is far too young.
According to Half-Life writer Marc Laidlaw and Arkane co-founder Raphael Colantonio, the immensely talented Bulgarian art director Viktor Antonov died recently. 😭 He was only 52.

He worked with Valve and Arkane on HL 2 and Dishonored, but also on the animated movies Renaissance & The Prodigies.
February 16, 2025 at 2:51 PM
I wasn't expecting to get some great references from Anderton Boat Lift 😂
February 9, 2025 at 12:01 PM
I never got a Xmas night out thanks to taking voluntary redundancy so making up for it today 🍻
February 1, 2025 at 3:59 PM
I've put off making this game for 5 years. Pleased to have gotten the first draft onto paper. Miscarriage affects 1 in 4 couples. 17 out of every 100,000 men commit suicide.
February 1, 2025 at 12:14 PM
If you're playing a RPG and don't use your kids name as your character are you even a parent 😂
January 31, 2025 at 10:33 PM
Jensen vibing
January 26, 2025 at 8:18 PM
Easily the best part of the day
January 22, 2025 at 8:29 AM
Deus Ex in bed. 2025 has peaked already.
January 19, 2025 at 9:43 PM
Let’s Plays are great, but nothing compares to the experience of playing a video game yourself and uncovering its message firsthand.
January 19, 2025 at 8:39 PM