I’ve been focusing more on pacing & exploring lightweight, storytelling techniques that work well on mobile.
The goal is to keep everything diegetic, letting the environment communicate the story rather than relying on cutscenes or UI #leveldesign
I’ve been focusing more on pacing & exploring lightweight, storytelling techniques that work well on mobile.
The goal is to keep everything diegetic, letting the environment communicate the story rather than relying on cutscenes or UI #leveldesign