Here's the story: www.propublica.org/article/vide...
Here's the story: www.propublica.org/article/vide...
I keep telling people to play this, it's a magnificent Folk Horror story, presented in this gorgeous visual style where all the ingame textures were hand-drawn in pencil. Incredibly atmospheric, some neat puzzles, and you get to drive a neat little farm truck.
"This is to acknowledge that we know what is happening and what needs to be done. Only you know if we did it".
"This is to acknowledge that we know what is happening and what needs to be done. Only you know if we did it".
Nik’s story shows exactly why we do this work.
They share how IGDAF supported them, why they returned as a volunteer, and how it inspired them to start their own mentorship program. 💛🎮
If you’re giving today, thank you for helping moments like this happen: buff.ly/WXbiq8D
Nik’s story shows exactly why we do this work.
They share how IGDAF supported them, why they returned as a volunteer, and how it inspired them to start their own mentorship program. 💛🎮
If you’re giving today, thank you for helping moments like this happen: buff.ly/WXbiq8D
This can be anonymous. DMs are open and email is alyssamerc[at]gmail[dot]com.
Remote preferred, located in California
Especially interested in art pipeline and engine side roles 😁
www.linkedin.com/in/nichole-s...
Remote preferred, located in California
Especially interested in art pipeline and engine side roles 😁
www.linkedin.com/in/nichole-s...
game designer: great question. i wrote some pillars to help us align on a good outcome here.
you, reading: wait, this pillar is just "food must be edible," that seems pretty vague
game designer: ah, that's where the secondary pillars about Edibility come into play
game designer: great question. i wrote some pillars to help us align on a good outcome here.
you, reading: wait, this pillar is just "food must be edible," that seems pretty vague
game designer: ah, that's where the secondary pillars about Edibility come into play