LuDK
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ludonkey.bsky.social
LuDK
@ludonkey.bsky.social
Programmer - Artist - Game Designer - Trainer.
I made my 1st Game when I was 12 and I’ve never stopped since then.
Tech and Audio Director at Iconik
Indie dev at LuDK
https://ludk.io
https://artstation.com/ludonkey
https://youtube.com/user/ludonkeygame
Reposted by LuDK
On l'a pas vu venir mais Clair Obscur a tout pété cette année, avec sa DA, son univers et ses combats de ouf.
Mais aussi, peut-être, un petit peu, grâce à TOUTES les idées qu'il a piquées au gratin du jeu vidéo moderne.
On vous révèle tout dans ce nouveau GND !
youtu.be/JqmzNB0xvR4
October 30, 2025 at 6:41 PM
Reposted by LuDK
One of my favourite tools, and it has two of my game UIs in it
November 5, 2025 at 10:32 AM
Reposted by LuDK
Getting back to writing blog posts! ✏️

It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.

Maybe you recall it? It was about stairs 🛕

charlesboury.fr/articles/tex... #gamedev #b3d
Texture first, model later
A reverse workflow to create props based on tiled textures
charlesboury.fr
October 9, 2025 at 8:42 PM
Reposted by LuDK
Video Game Masters,
Le replay 🎦

Notre masterclass spéciale Chants of Sennaar est désormais disponible en replay sur la chaîne du Forum des Images 😇

👉 youtu.be/A-8B9TNvf6c?...

Merci encore Julien et Thomas !
@rundisc.bsky.social ✨️
October 22, 2025 at 3:49 PM
Reposted by LuDK
#MaterialMaker 1.4 (#GodotEngine based PBR material authoring and 3D model texturing tool) is now available on @itchio .
It is based on Godot 4, had a huge UI redesign and has quite a few new nodes.
rodzilla.itch.io/material-mak...
Material Maker 1.4
Material Maker 1.4 is now available for download... I would like to apologize for all the time it took, I seriously underestimated the effort needed to port everything to Godot 4 and the temptation to...
rodzilla.itch.io
October 5, 2025 at 10:39 AM
Reposted by LuDK
Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...
Code golfing a tiny demo using maths and a pinch of insanity
blog.pkh.me
October 7, 2025 at 9:46 PM
Reposted by LuDK
New video is OUT! - How We're Building Audacity 4

youtu.be/QYM3TWf_G38?...
October 3, 2025 at 2:07 PM
Reposted by LuDK
Another stunner.

"Video Game Blurs (and how the best one works)"
blog.frost.kiwi/dual-kawase/
Video Game Blurs (and how the best one works)
How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"
blog.frost.kiwi
September 27, 2025 at 1:29 AM
For anyone into game dev or shader art: this article is a super clear breakdown of color spaces, models, gamuts and the amazing OkLab ❤️.
Understanding these is key when you’re fighting with linear vs gamma space.
www.makingsoftware.com/chapters/col...
September 20, 2025 at 7:27 PM
Reposted by LuDK
Dot Noise, a cheap alternative to 3D simplex noise

#gamedev #gamedevelopment #indiedev
Dot Noise
A cheap alternative to 3D simplex noise
mini.gmshaders.com
September 17, 2025 at 11:32 AM
Reposted by LuDK
Reposted by LuDK
'Little Nightmares 3' Demo now available on PC, console later today.

Progress will not carry over.

store.steampowered.com/app/1392860/...
September 16, 2025 at 11:18 PM
Reposted by LuDK
NEW Dot Noise
A dirt-cheap alternative to 3D Simplex noise
mini.gmshaders.com/p/dot-noise
Dot Noise
A cheap alternative to 3D simplex noise
mini.gmshaders.com
September 5, 2025 at 9:50 PM
Reposted by LuDK
Hornet timelapse ❤️ 🎬

#lowpoly #b3d
April 10, 2025 at 10:44 AM
Reposted by LuDK
What would you say to an animation tool that is as easy to rig and add animations as Mixamo... but completely free and open source?

Meet Mesh2Motion!

gamefromscratch.com/mesh2motion-...

#gamedev #indiedev
Mesh2Motion - Open Source Mixamo Alternative – GameFromScratch.com
Mesh2Motion is a free and open source alternative to Mixamo, even better it can handle 4 legged animals as well as avian skeletons.
gamefromscratch.com
August 21, 2025 at 4:22 PM
Reposted by LuDK
Probably the most common newb shader mistake is ignoring aspect ratio:

vec2 coord = fragCoord / resolution * 2.0 - 1.0;
Instead of:
vec2 coord = (fragCoord*2.0 - resolution) / resolution.y;
August 21, 2025 at 5:56 PM
Reposted by LuDK
Unity 6.2 introduces automatic Mesh LODs generation! 🎮 ✨

Check out the docs: docs.unity3d.com/6000.2/Docum...

#unitytips #gamedev #unity3d
July 22, 2025 at 12:33 PM
Reposted by LuDK
Mesh2Motion, a FREE & open-source alternative to Mixamo, supporting humanoid, four-legged and birds mesh2motion.org

#gamedev #gamedevelopment #indiedev #gameart
August 16, 2025 at 7:12 PM
Reposted by LuDK
Reposted by LuDK
My Unity extension, BlackBox, is 50% off as part of the Asset Store Summer Sale. If you happen to deal with complex Prefabs (many children, deeply-nested, etc.) this might be for you!
bit.ly/blackbox_as

#unity3d #gamedev
August 1, 2025 at 9:44 PM
Reposted by LuDK
The new Game UI Database server is now firing on all cylinders, which means updates are finally back on the menu!
To mark the occasion, Donkey Kong Bananza, Mario Kart World, Switch 2 Welcome Tour and the Switch 2 OS have all been added to the database!
www.gameuidatabase.com
August 1, 2025 at 5:31 PM
Reposted by LuDK
July 19, 2025 at 8:15 AM