Lost_Proxy[Orc]
@lostproxyorc.bsky.social
NSFW/🔞 | 3d artist and animator | Size diff n' Macro/Micro stuff | Humans small, Monster-Men BIG | Orcs, horns and tusks
Links: lostproxyorc.carrd.co
Patreon: patreon.com/LostProxyOrc
SubscribeStar: subscribestar.adult/lost-proxy-orc
Links: lostproxyorc.carrd.co
Patreon: patreon.com/LostProxyOrc
SubscribeStar: subscribestar.adult/lost-proxy-orc
Ah thank you :]
It's always nice to hear that my work has got others interested in pursuing 3d stuff. And ofc they'll be plenty of orcs (and other monster-men) stuff to come ;)
It's always nice to hear that my work has got others interested in pursuing 3d stuff. And ofc they'll be plenty of orcs (and other monster-men) stuff to come ;)
November 7, 2025 at 12:08 AM
Ah thank you :]
It's always nice to hear that my work has got others interested in pursuing 3d stuff. And ofc they'll be plenty of orcs (and other monster-men) stuff to come ;)
It's always nice to hear that my work has got others interested in pursuing 3d stuff. And ofc they'll be plenty of orcs (and other monster-men) stuff to come ;)
Always happy to inspire more giant orc stuff ;)💚
November 3, 2025 at 4:36 PM
Always happy to inspire more giant orc stuff ;)💚
Yep, that's him ;P
October 27, 2025 at 8:47 AM
Yep, that's him ;P
I will never deprive myself of the simple pleasures of animating a dude's massive hog bouncing off his thighs
October 26, 2025 at 7:37 PM
I will never deprive myself of the simple pleasures of animating a dude's massive hog bouncing off his thighs
4 shots to work on for this update (now 5). Hoping to squeeze in some corrections too, but shall see how much I can get done by the end of the month.
October 19, 2025 at 2:32 AM
4 shots to work on for this update (now 5). Hoping to squeeze in some corrections too, but shall see how much I can get done by the end of the month.
If you're having a specific issue that vid tutorials aren't helping with, you can usually find helpful posts on places like stackexchange or blenderartists(.org) (or similar forums sites if you're using other 3d software).
October 1, 2025 at 7:49 PM
If you're having a specific issue that vid tutorials aren't helping with, you can usually find helpful posts on places like stackexchange or blenderartists(.org) (or similar forums sites if you're using other 3d software).
Unfortunately I don't have much in the way of spare time these days, so I can't really teach ppl things one on one.
October 1, 2025 at 7:49 PM
Unfortunately I don't have much in the way of spare time these days, so I can't really teach ppl things one on one.
So, I was trying out some random things and apparently if you take a point slightly offset from the one used to generate the y coordinates and use that to generate x coordinates it just sorta works?
I'll still need to paint in the whorls, but this is a massive time saver.
I'll still need to paint in the whorls, but this is a massive time saver.
September 26, 2025 at 7:47 PM
So, I was trying out some random things and apparently if you take a point slightly offset from the one used to generate the y coordinates and use that to generate x coordinates it just sorta works?
I'll still need to paint in the whorls, but this is a massive time saver.
I'll still need to paint in the whorls, but this is a massive time saver.
All good, but without x coordinates I couldn't properly map a 2d texture (like this Gabor texture) on to this, which means I couldn't get the lines merging like in an actual footprint.
September 26, 2025 at 7:47 PM
All good, but without x coordinates I couldn't properly map a 2d texture (like this Gabor texture) on to this, which means I couldn't get the lines merging like in an actual footprint.
So quick breakdown with one toe: set a pt. in the centre of the underside as a vertex group. Use geo-nodes to get the distance from every vert to that centre pt. Then you can use those values as a y coordinates for a y-aligned wave texture to get a set of (fairly) equal concentric rings.
September 26, 2025 at 7:47 PM
So quick breakdown with one toe: set a pt. in the centre of the underside as a vertex group. Use geo-nodes to get the distance from every vert to that centre pt. Then you can use those values as a y coordinates for a y-aligned wave texture to get a set of (fairly) equal concentric rings.
Will figure something out or just bare with it I guess, since I enjoy laying out the process for stuff like this, but will save that for later since it's time for 💤
September 26, 2025 at 4:18 AM
Will figure something out or just bare with it I guess, since I enjoy laying out the process for stuff like this, but will save that for later since it's time for 💤
Actual height values are 0-1 but I clamped 'em down for screenshots (+wireframe) just to be safe since it's such a harsh pattern to look at.
Want to do a breakdown of process so far, but the amount of visual interference the 'raw' procedural pattern causes in screenshots is so nasty :v
Want to do a breakdown of process so far, but the amount of visual interference the 'raw' procedural pattern causes in screenshots is so nasty :v
September 26, 2025 at 4:18 AM
Actual height values are 0-1 but I clamped 'em down for screenshots (+wireframe) just to be safe since it's such a harsh pattern to look at.
Want to do a breakdown of process so far, but the amount of visual interference the 'raw' procedural pattern causes in screenshots is so nasty :v
Want to do a breakdown of process so far, but the amount of visual interference the 'raw' procedural pattern causes in screenshots is so nasty :v