Lost_Proxy[Orc]
@lostproxyorc.bsky.social
NSFW/🔞 | 3d artist and animator | Size diff n' Macro/Micro stuff | Humans small, Monster-Men BIG | Orcs, horns and tusks
Links: lostproxyorc.carrd.co
Patreon: patreon.com/LostProxyOrc
SubscribeStar: subscribestar.adult/lost-proxy-orc
Links: lostproxyorc.carrd.co
Patreon: patreon.com/LostProxyOrc
SubscribeStar: subscribestar.adult/lost-proxy-orc
Reposted by Lost_Proxy[Orc]
All you could hear backstage was Orcish grunts and groans until a loud, echoing "FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCKKKKKKKKKKKKK" echoed out.
Poor Boz couldn't even last 3 days into NNN without going near feral..
Incredible piece by @komboochie.bsky.social <3333
Poor Boz couldn't even last 3 days into NNN without going near feral..
Incredible piece by @komboochie.bsky.social <3333
November 3, 2025 at 10:31 AM
All you could hear backstage was Orcish grunts and groans until a loud, echoing "FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCKKKKKKKKKKKKK" echoed out.
Poor Boz couldn't even last 3 days into NNN without going near feral..
Incredible piece by @komboochie.bsky.social <3333
Poor Boz couldn't even last 3 days into NNN without going near feral..
Incredible piece by @komboochie.bsky.social <3333
Rounded out this month with another set of shots animated, now only 5 left to get to for this one. Then shot corrections + non-animation related stuff.
For now though I'm hopping back over to work on that parking stomping animation some more.
For now though I'm hopping back over to work on that parking stomping animation some more.
October 30, 2025 at 8:40 PM
Rounded out this month with another set of shots animated, now only 5 left to get to for this one. Then shot corrections + non-animation related stuff.
For now though I'm hopping back over to work on that parking stomping animation some more.
For now though I'm hopping back over to work on that parking stomping animation some more.
This month was kinda rough in terms of actually getting stuff done.
Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.
Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.
October 27, 2025 at 12:03 AM
This month was kinda rough in terms of actually getting stuff done.
Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.
Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.
I will *always* hand-animate the cock and balls and you can't stop me :3c
October 26, 2025 at 7:37 PM
I will *always* hand-animate the cock and balls and you can't stop me :3c
Working on a new climax shot for the Lug animation atm: bouncin' on it (getting repeated full-body slammed to climax beneath a giant orc's toe).
October 19, 2025 at 2:32 AM
Working on a new climax shot for the Lug animation atm: bouncin' on it (getting repeated full-body slammed to climax beneath a giant orc's toe).
future devil chest vore
October 19, 2025 at 12:46 AM
future devil chest vore
Reposted by Lost_Proxy[Orc]
gettin those arms moving right! these are some basic shape keys, nothin fancy happening yet
October 6, 2025 at 9:17 AM
gettin those arms moving right! these are some basic shape keys, nothin fancy happening yet
Reposted by Lost_Proxy[Orc]
Reposted by Lost_Proxy[Orc]
Reposted by Lost_Proxy[Orc]
A lil extra for #orctober to go with a repost: a comparison I posted on FA a bit back between part of the final animation and the old SFM wip that inspired it:
October 1, 2025 at 1:54 PM
A lil extra for #orctober to go with a repost: a comparison I posted on FA a bit back between part of the final animation and the old SFM wip that inspired it:
So, I think I've figured this out now :d
September 26, 2025 at 7:47 PM
So, I think I've figured this out now :d
Having a go at making the height map semi-procedural to cut down on the amount of stencilling + hand-painting required (still going to require baking to image and some painting over I think).
September 26, 2025 at 4:18 AM
Having a go at making the height map semi-procedural to cut down on the amount of stencilling + hand-painting required (still going to require baking to image and some painting over I think).
Was hoping to get some more destruction stuff done this week but ended up rounding it out doing vehicle related things instead, including getting a basic geo-node setup for traffic working (each car is a separate mesh plane with instances controlled by geo-nodes):
September 22, 2025 at 2:01 AM
Was hoping to get some more destruction stuff done this week but ended up rounding it out doing vehicle related things instead, including getting a basic geo-node setup for traffic working (each car is a separate mesh plane with instances controlled by geo-nodes):
Reposted by Lost_Proxy[Orc]
Reposted by Lost_Proxy[Orc]
September 19, 2025 at 2:19 PM
Reposted by Lost_Proxy[Orc]
September 15, 2025 at 6:41 PM
Reposted by Lost_Proxy[Orc]
quick comm for @rockheadkengo.bsky.social <3
September 15, 2025 at 4:50 AM
quick comm for @rockheadkengo.bsky.social <3
More side-adventures with geometry nodes, made an exponentially damped sine wave generator for camera shake stuff:
September 14, 2025 at 5:31 PM
More side-adventures with geometry nodes, made an exponentially damped sine wave generator for camera shake stuff:
Reposted by Lost_Proxy[Orc]
September 14, 2025 at 4:03 PM
One building of three sim'd + baked to keyframes n' caches for this shot.
Aiming for another project update around the end of next week, so shall see how much more of this shot I can get done by then.
Then back to working on Lug's animation some more after that.
Aiming for another project update around the end of next week, so shall see how much more of this shot I can get done by then.
Then back to working on Lug's animation some more after that.
September 12, 2025 at 11:01 PM
One building of three sim'd + baked to keyframes n' caches for this shot.
Aiming for another project update around the end of next week, so shall see how much more of this shot I can get done by then.
Then back to working on Lug's animation some more after that.
Aiming for another project update around the end of next week, so shall see how much more of this shot I can get done by then.
Then back to working on Lug's animation some more after that.
Reposted by Lost_Proxy[Orc]
Reposted by Lost_Proxy[Orc]
Roshi vs Recoome sketch
September 8, 2025 at 6:05 PM
Roshi vs Recoome sketch
Reposted by Lost_Proxy[Orc]
happy orktember!!
September 7, 2025 at 2:28 AM
happy orktember!!
Making progress, now just need to do this for the remaining street + intersection, then simulate some edge crumbling, and then I can move back to doing building related stuff.
September 6, 2025 at 1:52 PM
Making progress, now just need to do this for the remaining street + intersection, then simulate some edge crumbling, and then I can move back to doing building related stuff.