Lost_Proxy[Orc]
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lostproxyorc.bsky.social
Lost_Proxy[Orc]
@lostproxyorc.bsky.social
NSFW/🔞 | 3d artist and animator | Size diff n' Macro/Micro stuff | Humans small, Monster-Men BIG | Orcs, horns and tusks

Links: lostproxyorc.carrd.co
Patreon: patreon.com/LostProxyOrc
SubscribeStar: subscribestar.adult/lost-proxy-orc
Reposted by Lost_Proxy[Orc]
All you could hear backstage was Orcish grunts and groans until a loud, echoing "FFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCKKKKKKKKKKKKK" echoed out.
Poor Boz couldn't even last 3 days into NNN without going near feral..

Incredible piece by @komboochie.bsky.social <3333
November 3, 2025 at 10:31 AM
Rounded out this month with another set of shots animated, now only 5 left to get to for this one. Then shot corrections + non-animation related stuff.

For now though I'm hopping back over to work on that parking stomping animation some more.
October 30, 2025 at 8:40 PM
This month was kinda rough in terms of actually getting stuff done.

Would've liked to have made a start on some of those shot corrections but the last week of Oct is here now, so will focus on finishing up this last shot for this update.
October 27, 2025 at 12:03 AM
I will *always* hand-animate the cock and balls and you can't stop me :3c
October 26, 2025 at 7:37 PM
Working on a new climax shot for the Lug animation atm: bouncin' on it (getting repeated full-body slammed to climax beneath a giant orc's toe).
October 19, 2025 at 2:32 AM
future devil chest vore
October 19, 2025 at 12:46 AM
Reposted by Lost_Proxy[Orc]
gettin those arms moving right! these are some basic shape keys, nothin fancy happening yet
October 6, 2025 at 9:17 AM
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yeah
October 4, 2025 at 10:53 PM
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Back from the hunt
October 3, 2025 at 1:32 AM
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orctober #2
October 2, 2025 at 9:23 AM
A lil extra for #orctober to go with a repost: a comparison I posted on FA a bit back between part of the final animation and the old SFM wip that inspired it:
October 1, 2025 at 1:54 PM
So, I think I've figured this out now :d
September 26, 2025 at 7:47 PM
Having a go at making the height map semi-procedural to cut down on the amount of stencilling + hand-painting required (still going to require baking to image and some painting over I think).
September 26, 2025 at 4:18 AM
Was hoping to get some more destruction stuff done this week but ended up rounding it out doing vehicle related things instead, including getting a basic geo-node setup for traffic working (each car is a separate mesh plane with instances controlled by geo-nodes):
September 22, 2025 at 2:01 AM
Reposted by Lost_Proxy[Orc]
Heaven and Earth
September 20, 2025 at 10:55 AM
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Goopy stomp! 🖤🦶

#muscle #venomorph #goo
September 19, 2025 at 2:19 PM
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Gravitational Lensing

By @noswift.art 😸💫
September 15, 2025 at 6:41 PM
Reposted by Lost_Proxy[Orc]
quick comm for @rockheadkengo.bsky.social <3
September 15, 2025 at 4:50 AM
More side-adventures with geometry nodes, made an exponentially damped sine wave generator for camera shake stuff:
September 14, 2025 at 5:31 PM
Reposted by Lost_Proxy[Orc]
Orc and a mystery yet to be solved

Silas belongs to @mothballz.bsky.social
September 14, 2025 at 4:03 PM
One building of three sim'd + baked to keyframes n' caches for this shot.

Aiming for another project update around the end of next week, so shall see how much more of this shot I can get done by then.

Then back to working on Lug's animation some more after that.
September 12, 2025 at 11:01 PM
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WIP
September 12, 2025 at 7:17 PM
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Roshi vs Recoome sketch
September 8, 2025 at 6:05 PM
Reposted by Lost_Proxy[Orc]
happy orktember!!
September 7, 2025 at 2:28 AM
Making progress, now just need to do this for the remaining street + intersection, then simulate some edge crumbling, and then I can move back to doing building related stuff.
September 6, 2025 at 1:52 PM