(tinytapeout.com/chips/ttsky2...)
- it has designs made by hobbyists
- it has two #FemtoRV designs in it !!
FemtoRV is a super simple RiscV processor that we designed with Matthias Koch because we were boring during COVID...):
github.com/BrunoLevy/le...
(tinytapeout.com/chips/ttsky2...)
- it has designs made by hobbyists
- it has two #FemtoRV designs in it !!
FemtoRV is a super simple RiscV processor that we designed with Matthias Koch because we were boring during COVID...):
github.com/BrunoLevy/le...
If you are here, come see my presentation about this work Wednesday afternoon!
Many thanks to the award committee!
If you are here, come see my presentation about this work Wednesday afternoon!
Many thanks to the award committee!
If there is geometry under a light, and its cameraGain is set to zero, the light and the geometry become invisible to camera rays.
If there is geometry under a light, and its cameraGain is set to zero, the light and the geometry become invisible to camera rays.
Sooooo do I use moltenvk or what
Of course it doesn't build for a ton of reasons, working on fixing those rn 🥲
Sooooo do I use moltenvk or what
it's actually really cool because here they have the additional constraint of having to be able to form a network of connected pipes, the tube runs are in pairs to have a return route
it's actually really cool because here they have the additional constraint of having to be able to form a network of connected pipes, the tube runs are in pairs to have a return route
about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...
about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
about the sphere packing, using voxel "dart throwing" on the GPU:
jbaker.graphics/writings/sph...
about the reuse of the data structure from the sphere packing, reinterpreting it as a grid-based raytracing acceleration structure:
jbaker.graphics/writings/dda...
src: github.com/EpicGames/Un...
src: github.com/EpicGames/Un...
#indiedev #gamedev #indiegames
#indiedev #gamedev #indiegames
ludicon.com/sparkjs/gltf-demo/
It demonstrates the benefits of real-time texture compression in 3D web apps. It allows you to compare models using traditional KTX2 textures (UASTC and ETC1S) with the same assets compressed as AVIF + Spark.
ludicon.com/sparkjs/gltf-demo/
It demonstrates the benefits of real-time texture compression in 3D web apps. It allows you to compare models using traditional KTX2 textures (UASTC and ETC1S) with the same assets compressed as AVIF + Spark.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
__"Siggraph 95 proved conclusively that the highest quality graphics are now an affordable mass-market commodity"__
__"Siggraph 95 proved conclusively that the highest quality graphics are now an affordable mass-market commodity"__
wbrbr.org/publications...
wbrbr.org/publications...