Maximus Greene
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jruehl.bsky.social
Maximus Greene
@jruehl.bsky.social
There seems to be a discussion about whether or not TTRPG players read the rules?

At first I thought this was ludicrous until someone mentioned that there is usually only one copy of the rulebook floating around the group.

Remembering my own various games... Yeah, this is pretty accurate!
January 23, 2026 at 1:45 AM
Reposted by Maximus Greene
Some good tips here and for those who’ve missed it, ours will be back soon I’m just still figuring out a few things about how to reformat it and make it worth both our time doing and your time reading
January 13, 2026 at 4:08 PM
I know I'm pretty late to the party but Delicious In Dungeon is a GREAT source of inspiration! The way it makes you think about dungeon ecology is invaluable.
January 7, 2026 at 12:20 AM
I'm looking at ICRPG and FATE mechanics and how tags and aspects work. In FATE it's a core mechanic and how the game works. In ICRPG they're more like notes or flavor text. I would like to find a way to bridge the gap and give them a mechanical function but not have that dominate the system.
January 3, 2026 at 9:14 PM
Reposted by Maximus Greene
Hey #ttrpgCommunity!

Have you ever played a game that didn't rely on combat to resolve conflicts? What was the system? And how did the mechanics encourage non-combat resolution?

#ttrpg #dnd #rpg
January 3, 2026 at 4:15 PM
Reposted by Maximus Greene
I don’t play (or make) TTRPGs but still love watching @jpcoovert.bsky.social‘s videos, like this one about making zines.

I’d recommend them to anyone who wants to make stuff, because even when there’s not an obvious overlap with what you’re making, it’s impossible not to be inspired to Just Do It.
How To Print Your Own Zines From Home!
YouTube video by JP Coovert
youtu.be
December 14, 2025 at 5:24 PM
I'm pondering the steps of TTRPG combat. I know that they came from wargaming but it seems like the complexity was built in to supplement the rolling that was lost in mass combat. It seems to be a legacy trait from another time. So what can we change?
December 11, 2025 at 1:24 PM
Never underestimate the usefulness of a mental map! I was stuck on the "skills" section for my game so I started with the core aspect of my game and branched out based on what I thought characters would do. In the end it allowed me to narrow it down to a list of 20 base skills.

#ttrpgs #gamedesign
December 3, 2025 at 2:37 AM
Reposted by Maximus Greene
November 27, 2025 at 10:55 PM
Which character description sounds more appealing: Dwarven cleric or undefeated duelist? Human barbarian or Double-jointed Acrobat? Elven warlock or Inquisitive street urchin?

How can we better use this in TTRPG design? 🤔
November 12, 2025 at 3:31 AM
In #ttrpgs do you enjoy more descriptive injuries over HP as long as it doesn't significantly contribute to a death spiral? (Death Spiral is when an injury causes your character to be worse in combat, which causes them to take more damage, thus continuing the downward spiral.)
October 30, 2025 at 12:24 PM
Reposted by Maximus Greene
October 18, 2025 at 11:18 AM
One of the major things missing in TTRPGs is "methods of attack" for NPCs. Currently, monsters and PCs line up facing each other and trade blows until HP is eliminated. (Like old-school Final Fantasy.) Stat blocks tell you WHAT they attack with but not how they engage in combat itself.
October 13, 2025 at 12:28 PM
Reposted by Maximus Greene
September 12, 2025 at 1:56 AM
Bee butt
September 11, 2025 at 7:09 PM
Character Attributes

What are attributes and what purpose to they serve in TTRPGs? Essentially, attributes are a way to describe characters using both qualifiable and quantifiable methods.

What do I mean by that?
August 8, 2025 at 7:35 PM
When designing TTRPGs how many people look at dice probability to determine rolling mechanisms? I know some games, like the d20 system, have equal probability because a majority of their rolls are with a single die. Others seek out a bell-curve such as in Powered by the Apocalypse.
August 8, 2025 at 3:24 PM
TTRPG Design Ideas: D&D introduced "tools" to do specific tasks like picking locks. When you think about it EVERY object that you use to complete a task is a tool, even weapons ....
July 28, 2025 at 1:33 PM
More TTRPG design ideas: what if weapons weren't there to deal an arbitrary number in damage to an arbitrary number of health? What if they were a means to an end? What if they were just tools used to be more successful at a skill check? (In this case Combat)
#ttrpg #shadowdark #d&d
July 24, 2025 at 2:04 AM
1. First #TTRPG you ever played - Red box D&D
2. First you ever ran - Red box D&D
3. Played the most - #Shadowdark
4. Run the most - Shadowdark
5. Favorite - FATE
6. Most recently played - D&D 5e
7. Most recently run - Shadowdark
1. First #TTRPG you ever played - Basic D&D
2. First you ever ran - D&D 3e
3. Played the most - Pathfinder 2e (or was it AD&D?)
4. Run the most - D&D 3e
5. Favorite - Shadowdark
6. Most recently played - Dragonbane
7. Most recently run - Pathfinder 2e
1. First #ttrpg you ever played - D&D Black Box
2. First you ever ran - AD&D 1e
3. Played the most - AD&D 1e/2e
4. Run the most - AD&D 1e/2e
5 Favourite - Call of Cthulhu 7e
6. Most recently played - Delta Green
7. Most recently run - Cthulhu by Gaslight (7e CoC)
July 22, 2025 at 3:31 PM
Working on TTRPG design and so many games are based on combat. Probably because the original games were based on tabletop wargames.

But for roleplaying purposes, why do we fight?

This thought took me down a rabbit hole of thought and it basically comes down to two answers:
July 17, 2025 at 2:13 AM
Reposted by Maximus Greene
Reposted by Maximus Greene
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June 21, 2025 at 10:54 AM
June 20, 2025 at 9:57 PM
Reposted by Maximus Greene
If you are National Guard or Active Duty military and you are being ordered to violate the constitutional rights of US citizens then this is the number to the GI Rights Hotline.

There is support. You don’t have to go through with it. 877-447-4487
June 8, 2025 at 1:46 AM