Wired: playing with the snow amount slider
Wired: playing with the snow amount slider
Join our livestream Sept 10 (12pm ET) to see:
🎨 Stylized lighting
🌍 Terrain tiling tricks
📅 Sept 10 @ 12pm ET / 9am PT / 5pm GMT
📺 on.unity.com/shadergraph
#LiveWithUn#LiveWithUnityp#shadergraphhref="/hashtag/Unity6" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#Unity6
Join our livestream Sept 10 (12pm ET) to see:
🎨 Stylized lighting
🌍 Terrain tiling tricks
📅 Sept 10 @ 12pm ET / 9am PT / 5pm GMT
📺 on.unity.com/shadergraph
#LiveWithUn#LiveWithUnityp#shadergraphhref="/hashtag/Unity6" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#Unity6
Join our FREE pro training session and learn how to master Splines in Unity.
📅 Sept 18 | ⏰ 12pm ET / 9am PT / 5pm GMT
▶️ on.unity.com/splines
#LiveWit#LiveWithUnityv#gamedev#Unity6
Join our FREE pro training session and learn how to master Splines in Unity.
📅 Sept 18 | ⏰ 12pm ET / 9am PT / 5pm GMT
▶️ on.unity.com/splines
#LiveWit#LiveWithUnityv#gamedev#Unity6
Daniel Zou from Pahdo Labs shares how @starlightrevolver.bsky.social built its bold look, survived a pivot, and became a co-op roguelite action series.
▶️ on.unity.com/StarlightRev...
#StarlightRev#StarlightRevolvera#IndieDevt#MadeWithUnity href="/hashtag/AnimeGame" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#AnimeGame
Daniel Zou from Pahdo Labs shares how @starlightrevolver.bsky.social built its bold look, survived a pivot, and became a co-op roguelite action series.
▶️ on.unity.com/StarlightRev...
#StarlightRev#StarlightRevolvera#IndieDevt#MadeWithUnity href="/hashtag/AnimeGame" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#AnimeGame
Arcade Mode will remain procedural, while this Level Editor will allow me (and hopefully in the future other users) to make handcrafted levels easily!
---
#indiegamedev #godotengine
Arcade Mode will remain procedural, while this Level Editor will allow me (and hopefully in the future other users) to make handcrafted levels easily!
---
#indiegamedev #godotengine
by Kirill Senzu www.artstation.com/artwork/XgABvw
by Kirill Senzu www.artstation.com/artwork/XgABvw
I’m Lili and I’m a recent graduate from the Netherlands! My main focus are 3D props & environments in a stylized/handpainted artstyle. I’m looking for full-time opportunities!
[email protected]
artstation.com/lilibruijn
#lookingforwork #3Dart #gameart
I’m Lili and I’m a recent graduate from the Netherlands! My main focus are 3D props & environments in a stylized/handpainted artstyle. I’m looking for full-time opportunities!
[email protected]
artstation.com/lilibruijn
#lookingforwork #3Dart #gameart
Full post: artstation.com/artwork/bg482G
#zbrush #UnrealEngine #UnrealEngine5
Full post: artstation.com/artwork/bg482G
#zbrush #UnrealEngine #UnrealEngine5
Think about the UX of your walking around!
What does the game do to make getting from place to place fun e.g. swinging, sliding, jumping, sprinting, flying, riding, impactful animations, etc
Think about the UX of your walking around!
What does the game do to make getting from place to place fun e.g. swinging, sliding, jumping, sprinting, flying, riding, impactful animations, etc
#IndieGameDev #unity3d #indiegames
#IndieGameDev #unity3d #indiegames
github.com/proceduralit...
Download links on Fab & GitHub:
github.com/proceduralit...
www.fab.com/listings/777...
I hope it’s useful for anyone exploring procedural workflows in Unreal Engine!
#UE5 #PCG #TechArt #Gamedev
github.com/proceduralit...
Download links on Fab & GitHub:
github.com/proceduralit...
www.fab.com/listings/777...
I hope it’s useful for anyone exploring procedural workflows in Unreal Engine!
#UE5 #PCG #TechArt #Gamedev
Well, joke's on me because I now had to implement crumpling a piece of paper.
I managed to crack it, here it is in action:
#unity3d #vfx #houdini #simulation
Well, joke's on me because I now had to implement crumpling a piece of paper.
I managed to crack it, here it is in action:
#unity3d #vfx #houdini #simulation
unlocking a whole new galaxy within the Houdini universe.
Still learning — but the journey is 🔥
#Houdini #APEX #Rigging #3DAnimation #SideFX
unlocking a whole new galaxy within the Houdini universe.
Still learning — but the journey is 🔥
#Houdini #APEX #Rigging #3DAnimation #SideFX
github.com/keerah/Houdi...
github.com/keerah/Houdi...
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation
Not perfect but already usable. I am gradually getting a grasp of all APEX components.
For experiment I used splines for the spine, tail and tongue.
@sidefx.bsky.social #houdini #rigging #characteranimation